
A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Valheim is a collaborative exploration and survival game for 1-10 players set in a procedurally generated world inspired by Norse mythology. Craft powerful weapons, construct elaborate halls, and slay mighty foes to prove yourself to Odin!

Discover an immersive procedurally generated world, with different biomes that each have their distinct environments, unique resources and dangerous enemies. Become a Viking and sail the open seas in search of lands unknown, alone or with up to nine friends!

The Tenth World has been corrupted by hateful forces, in the shape of mighty regional bosses known as the Forsaken. Hone your skills with axes, blades and bows, and prepare yourself by crafting the very best equipment – for it is only by defeating these Forsaken that you will advance in your progress and prove yourself to the Allfather.

Raise Viking longhouses and build bases that offer reprieve from the dangers ahead. Whether you build a small shelter, an entire village or a mountain-side fortress, defence and structural integrity are important, as is decorating it for maximum comfort!

As you discover new materials, you will learn new recipes for crafting, building and cooking – all that a Viking might need! The food system is rewarding rather than punishing, granting you boons and benefits depending on what you eat, and is directly tied to the combat system, where your health and stamina might be just the thing that makes a difference between life and death.
Community-translated languages
In addition to the officially supported languages, Valheim has several community-translated languages. As the name would suggest, these are all translated by fans and members of the community, and the process is frequently ongoing. Thus, we cannot guarantee the quality or completeness of any specific translation.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acabo de terminar el último bioma disponible y no me terminó de gustar. Siento que está mal balanceado, y que los enemigos simplemente son esponjas de daño y pegan fuertísimo, como cachetada de transformer. Las armas del endgame son lamentables; no vale la pena mejorarlas por lo caras que son. Literalmente, con el martillo de las montañas vas mejor que con cualquier arma melee del final. Pero lo peor es que no vale la pena ir cuerpo a cuerpo; pareciera que te obligan a ser mago al 100%, y no está lindo eso. La música y la ambientación son perfectas. Los viajes en barco y la intriga de qué habrá en el siguiente bioma hacen que sea una experiencia única. Pero, como dije, tiene tantas cosas mal el sistema de combate... Espero que solucionen todo esto en la 1.0 y que el inteligente a cargo de balancear Ashlands no esté a cargo de Deep North. EDIT 1: Me olvidé de mencionar que, para el último boss, tuve que bajar todos los gráficos al mínimo posible porque me lagueaba todo el juego. Sé que mi PC, para los estándares modernos, se queda bastante atrás; pero que me vaya tan mal un juego que pesa menos de 3 gigas me parece excesivo. En fin, solo quería aclarar eso: la mala optimización del último boss y de Ashlands en general.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #19, worst KR #78 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Italian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclaimer: This game rules and I support it and have played it since the beginning. I have purchased like 5 copies of this game for my friends so I'll say whatever I want about it. I have to say, I think $30 is asking too much for 1.0. And I'm pretty disappointed. I bought this game at $20 thinking there would be a lot more QoL polish and content. But in reality, it's a handful of biomes and bosses with a lot of grind between. If you like punishing deaths and QoL tuned down so much you will rip your hair out like I do - you can find plenty of hours in this game. The base building is janky enough to allow for some real creativity while also making some really bone-headed design choices and being supremely frustrating. I have lost 100s of iron scrap to the sea glitches, and seen tamed wolves murdered by two 1 star trolls with logs spawning right on top of each other. The kind of ♥♥♥♥ that instantly deletes hours of work and *shouldn't have happened* will happen to you in this game quite a lot. I love this game. But if you don't already love it, I gotta say your $30 should go to a different survival craft game. I don't think this one pays off as much as Enshrouded or Grounded or Dune Awakening. For a small shop that made a bajillion dollars off of this games randomly viral success, I would expect much much more. This thing is super rough for 1.0 and I think it will flop with the first-timers. As a software engineer of 20+ years, one has to wonder what they have done with all of their time and money. :<
Terrible running animation update. Looks very feminine on the male and floaty on the female
Атмосферно, но в игре слишком много механик, будто созданных, чтобы бесить игрока, как откат навыков при смерти, тонна гринда, механика приручения (на мой взгляд худшая реализация, что можно было придумать), и т.д. Еще оставлю тут звёздочку за самый маленький инвентарь *
This game is special. Please do yourself a favour and try it. I promise you, that if you like Survival-craft games in the slightest, you will most likely enjoy this. The reason I am so sure is becuase this is the game that got me into the genre in the first place. 5/5
This game is only getting a 1.0 launch because it was about to get a warning plastered on the store page by Steam about how long it’s been in early access. No official mod support after 5 and half years. No steam workshop. They will not say how long they will support the game after the 1.0 release. The dev’s don’t even want to continue the Build of the Month after the 1.0 release. I think that says it all about how they feel about the community. The game has changed a lot since I started playing in March 2021. I’m sure you can have fun in the game, I did and still do. I’d like the say ‘The Bee’s are Happy’, but yeah this is ‘not good.’
ugh horrible grindy game with terrible combat. have fun pressing a button to mine ore VERY VERY slowly. I don't get it why people like these games, the game it self isn't fun, thats for sure
Поставлю лайк, когда игра выйдет из раннего доступа.
Я обожаю эту игру, но, чёрт возьми, эти разработчики, наверное, самые упрямые и самые странные, когда дело доходит до дизайна игр. Вы выпустили свою игру версии 1.0 без единого улучшения качества жизни, почему я должен полагаться на МОДЫ, чтобы это оценить? Нет крафта из сундуков, нет нормальных кнопок сортировки, нет сортировки предметов в зависимости от содержимого сундуков — это просто дьявольщина, почему? Почему вы выпустили свою игру без этих важных функций? В каждой игре этого жанра они реализованы. Посмотрите на Grounded и Enshrouded, две лучшие игры, известные своим улучшением качества жизни, или даже на Palworld. В Palworld есть первоклассное улучшение качества жизни, которого нет ни в одной другой игре. Вы буквально заходите на свою базу, и одним нажатием кнопки ваши предметы автоматически перемещаются в соответствующие сундуки. И ещё, вы выпустили свою игру без отдельного интерфейса для слотов брони, слотов оружия и стрел, о боже мой, чувак!!!! Почемуууу?!!! Добавьте небольшой инвентарь сбоку от основного, где мы сможем экипировать щит, оружие, 3 предмета брони, плащ и колчан (который можно скрафтить), с 0/100 местами для стрел, которые можно перетащить внутрь. У меня буквально 5 слотов в инвентаре полностью заняты из-за вашего ужасного дизайна инвентаря. Вы также сохранили самую странную комбинацию клавиш в вашей игре — перекат. Мне приходится нажимать две клавиши одновременно, чтобы сделать простой перекат, почему бы не использовать одну клавишу, как в других играх? Честно говоря, я мог бы продолжать писать, но не хочу писать следующие 30-40 минут. Это совсем не игра версии 1.0. Это не значит, что добавление биома, другого оружия и еды делает её версией 1.0.
it's a clunky, pretentious slog that has absolutely no respect for your time or the foundations of good game design that have come before it. The base building and terraforming is also clunky but at least provides some innovation. It's not a coincidence that barely any of the player base actually finishes the available content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.1K | 227 | 58% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $55.9K | 170 | 74% | $14.99 | |
| $835 | 2 | 0% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $279.3M | 197.2K | 86% | $49.99 | |
| $262.4M | 893.7K | 99% | $14.99 | |
| $253.5M | 346.5K | 79% | $24.99 | |
| $253M | 297.8K | 82% | $39.99 | |
| $247M | 682.7K | 96% | $19.99 | |
| $300.6M | 481.9K | 94% | $24.99 |