
A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Valheim is a collaborative exploration and survival game for 1-10 players set in a procedurally generated world inspired by Norse mythology. Craft powerful weapons, construct elaborate halls, and slay mighty foes to prove yourself to Odin!

Discover an immersive procedurally generated world, with different biomes that each have their distinct environments, unique resources and dangerous enemies. Become a Viking and sail the open seas in search of lands unknown, alone or with up to nine friends!

The Tenth World has been corrupted by hateful forces, in the shape of mighty regional bosses known as the Forsaken. Hone your skills with axes, blades and bows, and prepare yourself by crafting the very best equipment – for it is only by defeating these Forsaken that you will advance in your progress and prove yourself to the Allfather.

Raise Viking longhouses and build bases that offer reprieve from the dangers ahead. Whether you build a small shelter, an entire village or a mountain-side fortress, defence and structural integrity are important, as is decorating it for maximum comfort!

As you discover new materials, you will learn new recipes for crafting, building and cooking – all that a Viking might need! The food system is rewarding rather than punishing, granting you boons and benefits depending on what you eat, and is directly tied to the combat system, where your health and stamina might be just the thing that makes a difference between life and death.
Community-translated languages
In addition to the officially supported languages, Valheim has several community-translated languages. As the name would suggest, these are all translated by fans and members of the community, and the process is frequently ongoing. Thus, we cannot guarantee the quality or completeness of any specific translation.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game chooses to store you player progress locally instead of on the server, so if you happen to crash, you lose progress and possibly unique items.
Valheim is an empty world. Which is what you get with a procedurally generated world, it may be big, but it is empty in the sense that there really isn't a mission besides killing some bosses, sure you can build, but whats the point if the world is empty? The size of the world just serves to pad the game and it just feel like a waste of time and because it's generated everything always feel the same and areas just don't feel unique no matter if every generated world is different you''l always know what to expect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #20, worst DE #75 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Italian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early access simulator
Я спокойно развожу своих кабанчиков и в один из дней приходят два троля и они ♥♥♥♥♥ убивают мне моих кабанчиков....
In Valheim, you need to farm, survive, and kill bosses. But it's so addictive. You'll eventually defeat all the bosses, but the game won't end. You can build castles, fortresses, and houses. It's best to play with friends :)
I expected a great game because of all the hype. Instead, I found a game that mistakes inconvenience for immersion. Sailing is fun. The graphics and music are great, but that's it. Everything else is boring. Combat is too janky. The resource grind is miserable, even at a 3× resource rate. Encumbrance and logistics are tedious. I cracked up laughing when the game warned me that changing the default settings would ruin the "original" experience. Great game for masochists.
Yanlış yapmışsınız nefes almak enerji tüketmiyor nasıl atlarsınız bunu ya. Bu kadar övülen bir oyuna zorla kendimi ısındırmaya çalıştım ama nafile. İnşa modundayken yapıları yıkma işlemi neden enerji tüketiyor hocam bu hangi arzın talebi acaba? 5 senedir geliştirilen bir oyunda bu kadar tonla QOL eksikliği daha hayatımda görmedim. Türün benzerleri en az 30 gömlek fark atmıştır QOL anlamında. Hayal kırıklığı resmen, 5 senedir yapılmayan şeylerin "1.0"da yapılacağını da pek sanmam. Eşyalar oto stacklenmiyor bile, yani envanter sortlama yok filan saymakla bitmez. Dedim ki bir ok üreteyim uzaktan geyik avlayayım, yahu 3 tane çeşit yemek yemişim her şeyim full, uykumdan kalmışım dinlenme buffı var ama geyiğe nişan alana kadar enerji bitti oku sıkamadım bile, gerisini siz düşünün :D 5 senedir ne yapıyorsunuz abi siz.
Смотря на количество положительных отзывов и на свой опыт, у меня складывается впечатление что мне подсунули какую-то другую игру. В ней плохо почти всё Плохо: 1. Куча гринда в каждом биоме и ладно ещё бы гринд отличался, но это буквально собери руду-переплавь её и так каждый раз 2. Боссы это просто нечто, целых 3 атаки у всех и они без КД, т.е. нет окон атаки совсем и ладно ещё если атака не размашистая или не по площади, так умные разрабы ещё решили что пусть босс периодически зовет своих пососов, так ведь интереснее 3. Нельзя таскать руду через порталы, т.к. это "Портит изначальную задумку", а задумка была в том, чтобы по часу плыть обратно на базу по пустому океану с 0 активностей? Загадка 4. Боевка вроде хорошая, но если противников больше 2, у мобов всех одинаковое, они тупо бегут тебе на лицо при видит тебя, при чем сбегаются такое чувство, что все с локации. Особенно здорово на болотах, когда выползает мерзость и вся локация сбегается отпинать тебя, пока ты застреваешь в камнях 5. Оружие и все что связано с ним. Тут прям подпункты, нужны. Во-первых зачем делать уязвимости мобам, если они вообще мало у кого есть, на ум приходят разве что скелеты и слизни? Наверное лучше накинуть мобам резистов, ведь так гораздо интереснее. Во-вторых, качая оружие вообще хоть что-то меняется? Скрафтив новую пушку, ну моб улетает не с 6, а с 5 ударов, "круто", стоило того, чтобы час долбить камень. 6. Гигантская карта, которую я не знаю зачем вообще исследовать, руины, раскиданные по карте нужны видать чтобы ты в них запутался и помер, похоронив все свое снаряжение. Да тут просто хромает смысл, вот у вас есть биомы, они и так обширны и из 2-3 отделённых друг от друга биомов уже можно нафармить все нужное, зачем делать целую гигантскую карту? Хорошо в этом поделии, пожалуй, только строительство и первые две локи, они хоть не вызывают бугурта, ведь цена за ошибку не настолько высока и мобы не стараются убить тебя с одного взгляда и толпой зарашить, нанося по 30-40 урона Люди ставящие положительные отзывы, вы вообще дальше черного леса ушли? Советую вам поиграть во что-то другое, помимо вальхельма и три в ряд, чтобы было с чем сравнивать. Тут просто разрабы альфу выкатили и дурачки радуются. Ей богу, заходишь почитать что людям понравилось и там чисто картина маслом "Мухи и Колеты"
Played this game for a very long time now. Every content release seems less and less like it belongs in the game. Gets further and further from the original theme of the game. Got a release roadmap way back in the day. Good portion of that never saw any follow through and is extremely late. Feels like a long term rug pull. Id love to recommend but they have made so many bad choices that I cant really say I recommend it anymore.
This is a solo player review. Gonna be honest, I don't think I like it. As a survival crafting type game, it feels very simple and very slow paced. The longer you play it, the more tedious it feels to get anything done. There are large areas to explore and gather resources, but there really isn't much to find as you explore except for the same resources as everywhere else or little pockets of mobs to fight. The combat is not particularly good or enjoyable and in fact is somewhat janky. It's especially annoying if you're playing solo, because you just end up in situations where you have 8 to 10 enemies swarming you, for which there is no real combat solution, and if you try to kite them, the entire mob just chases you across the entire world map. It feels like it's going for a soulslike thing, but the combat isn't very good, enemy AI is dumber, and it really seems intended for you to have a friend or two with you ideally. It gives vibes of one of those games that you can play solo "if you really want to" but it clearly expects you to be co-op. Even if you try to manipulate server settings to make the game more playable and balanced for a solo player (or even to just make it easier if that's your preference), you'll run into headaches here, too. While the settings do allow you to mitigate item drop on death, the devs of this game do not allow you to COMPLETELY remove item on drop on death. You can reduce skill point loss on death, but you can't COMPLETELY remove skill point loss on death. You can reduce the damage enemies deal to you significantly, but this doesn't solve the problem that one of the issues is enemies overwhelming you with numbers, which can actually still be a problem even if their strength is reduced and is one of the primary ways this game is not especially solo friendly. But even if you push through all of that and wander into a dungeon with those settings, you won't have a light source, because it's impossible for one player to hold a torch and a weapon at the same time. Moreover, your weapon will rapidly degrade with the number of enemies inside the dungeon, so you won't make it through even a fifth of the dungeon before you have to leave and run all the way home to repair your weapon, and the map is huge, so it takes FOREVER to run home, unless you want to build a new house outside of every dungeon. Or you could carry like 4 or 5 spears into the dungeon with you to alleviate the issue. The point is, it's made for co-op Not only that, but if you try to change any of these server settings to customize the game to your preferred experience, the devs tsk tsk you for "not playing the game right". Losing skill points on death is ass frankly. You already drop inventory. Why drop skill points? I'm a working adult and this adds nothing to the experience besides extra grind. Grinding up skills like "jumping" by hopping up and down isn't fun in the first place. This isn't "punishing difficulty" ; This is wasting my time. It's got some pretty silly rules around workbenches and beds, like being unable to use your workbench if it doesn't have a roof over it (like an actual roof piece; you can't just have it under any old type of covering). Your bed doesn't work unless it is near a campfire, but a campfire can only be placed on dirt. You can't sleep in your bed unless the campfire is burning, but if it rains, your campfire goes out, so now you can't sleep, so if you wanted to wait for morning, just alt tab and go make a sandwich I guess. This all feels so much more convoluted than is really necessary and makes you rearrange your furniture in silly ways to try and accommodate it. It doesn't really add anything to the experience other than making you wonder why it's like this. I've only played for 10 hours and it's possible it gets better, but just compared to other survival crafting experiences I've played like Grounded or Abiotic Factor or Enshrouded or Raft or Subnautica, this just felt very mediocre as a survival/crafting game and tedious as an RPG. I was listening to podcasts while I played because I was getting bored. Maybe it gets better, but I can't wait 30 hours for it to get better. Possibly it's better if you're playing in a group of 3 to 5 people. I'll defer to the co-op players on that. Otherwise, I don't really see the hype. At least as a solo player stuck in the first biome for 10 hours. If you're a primarily solo player looking for a good survival-crafting RPG experience, I think there are much better solo-friendly options. If you're looking for one specifically with a soulslike feel to it, then Enshrouded would be a much better choice in my opinion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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