
The critically acclaimed adventure of Uru: Ages Beyond Myst returns with this special collection that contains more Uru than ever before. Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of the Shell, expansion packs that will take Uru beyond your imagination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are essentially two versions of Uru: the offline one, and the fan-made officially endorsed online one. The latter has custom worlds and many QoL features, but it also is completely open (you can go where you want, meaning there's no real way to know what to do next) and has puzzles that require multiple people to solve it. That is a problem, because it's not very activate. Sure there's a Discord server, but in the end I opted for the offline version. One that at least has some guidance on where to go and something I can solve on my own. Maybe I'll try the online one some day. This is the first truly 3D Myst game, built in an era where people were still experimenting with controls and engines. As a result it feels very clunky and janky to move around, both in first and third person. It also has that 2000's kind of 3D look to it where things are certainly getting a lot more detailed, but we're not quite there yet. I love that era of games, it's what I grew up with and it brings me back to the days of 3DFX powered video cards. The worlds are big and fun to explore, but the puzzles are very hit or miss. Some are perfectly fine, some are once again (continuing the Myst 4 trend) horrible. There's a puzzle where you have to collect some fireflies around your body, which hate water (it rains in that world), running and jumping. Puzzles that require platforming (which isn't too bad, to be honest). Base game: 3.5/5 The first expansion is just horrible. There's a big area for you to explore (the old D'ni city), but there's very little to do in terms of both puzzles and lore. It's a giant easter egg hunt that has you walking back and forth through the city. There's so much lost potential here. The only reward for reaching the end is something for your home island. Expansion 1 (to D'ni): 2/5 The second expansion is more fun. It consists of two big eras to explore, with puzzles that aren't too complicated. The overlapping puzzles are a lot harder though. It's more hunting for stuff, but not as bad as in the first expansion, because you can see what you have to collect from the start. There's a puzzle where you have to stand still for 15 minutes. Maybe the Riven achievement for watching a machine for 15 minutes is a reference to that. There's more puzzles where you just have to stand still for about 10 minutes. WHY? At least when you alt+tab away the sound continues, so you can hear when the waiting is done. Expansion 2 (Path of the Shell): 3.5/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wasted so many hours trying to get this game to load progress, clearing caches, verifying game files, via Crossover on Mac. Unplayable. (not 44 hours of gameplay...probably 15 hrs of gameplay and 29 hours of trying to get it to load!!!)
I finished Obduction and thought "I should go play the Myst games I haven't done yet", and according to whatever source I was looking at Uru was next. My first thought on firing this up was "Who thought this was a good idea?". To be fair, it did get a little better after the opening desert area, but not much. Puzzles are fewer, farther between, and much less interesting than you've come to expect from the series. Spaces are large and open and mostly full of nothing and there's now platforming. Platforming in a Myst game, really? I was so annoyed with it I started playing with a walkthrough and then I was like "why am I bothering with this?". Supposedly there's some good lore in here, but I can just read that elsewhere so I'm done with this one.
awesome nostalgia!
I like this game but it has weird and janky controls. If possible, I would like to see this remade with standard controls. Similer to Myst 2021 and Riven 2024. Although highly unlikely as it would require making parts of game drastically different, Ahnonay comes to mind, also try making it smoother in incorporating other parts, Including parts (rejected?) of Myst V. The reason I mention Myst V is because it's a sequel to Uru, originally planned for an add-on.
I played this game around 2005. I loved it and found it challenging. However I purchased it through steam in 2020 and tried to play. I've completed 2 ages just fine but in Teledahn there's a bug of sorts when I try to set the power tower. I couldn't get it to work in 2020 and I can't seem to get it to work in 2025. I'm disappointed to say the least.
This is not like the previous Myst games, which were point-and-click, or the ones after, which had a more first person, etc. The story takes place within the modern period (around 2004) and you plays as yourself in avatar form (hence the name, U R U, you are you). I did try to play it during release, but got stuck and abandoned it, so I missed the Uru Live stuff, which from what I read and saw was what made this game shine. The basic game and story involves Yeesha (Artus's daughter we saw in Exile and Revelations) and how she was charged with saving the D'ni civilisation. We essentially are guided on a journey sorts, from the very beginning of the Cleft in New Mexico, through the history of D'ni, to exploring D'ni itself, and finally discovering a path to renewal of the D'ni civilisation. We also discover the Barho (creatures enslaved by the D'ni which would play an important role and plot point in the final End of Ages game). Because of the disjointed sectioning of the overall game, there isn't so much of a story. It is mainly exploration, some of which is tedious going back and forth. Some of the puzzles are good, but some are rather hard to figure out. Some tasks seem rather arbitrary, such as calibrating the Great Zero. There is effectively no ending after you've finished the main three sections of the game. I imagine there would have been greater postgame play value if the Uru Live is used in conjunction. Controls are rather cumbersome and take getting use to. There are some glitches that make some parts frustrating (such as having to jump on an island in one Age and you keep falling through the ground). The size and length of the Ages varies. This game is probably worth a gander if you really want to explore some of the background and histories surrounding D'ni, as well as a hint at what is to come for the final game. For the casual player, they would probably be bored and not invested in the lore that you can find.
I would be remiss (reMyst?) not to recommend my favourite Myst game. While not a mainline title, and lacking the core Myst mechanics, Uru makes it up in spades in its exploration, setting and locales. The two expansions are incredibly interesting and fun. However, it should be warned that the game can run into issues when playing on modern machines. Your mileage may vary.
alles
good stuff
Players by region
Where this game's players are, estimated from review languages.
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