
The critically acclaimed adventure of Uru: Ages Beyond Myst returns with this special collection that contains more Uru than ever before. Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of the Shell, expansion packs that will take Uru beyond your imagination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge Myst fan, played them all a couple of times, every three/ four years I just start over again and Uru is a perfect sequal with great graphics and puzzles.
[h1][b] Reseña de URU: Complete Chronicles[/b][/h1] [h2]Resumen del Juego[/h2] URU: Complete Chronicles es esa aventura de exploración y rompecabezas que te mira a los ojos y te dice: “sí, soy casual”… y luego te suelta un acertijo que te hace cuestionar tu educación básica y tu paciencia. Es un juego indie de apuntar y clic centrado en recorrer entornos atmosféricos, tocar cosas misteriosas y tratar de entender por qué todo está diseñado para que te sientas como intruso en un museo alienígena. La propuesta es simple en papel: exploras, observas, conectas pistas y resuelves rompecabezas. En la práctica, es más como “caminas solo, piensas mucho, te pierdes un poco, vuelves a pensar, y eventualmente el juego te deja pasar”. Primera impresión: bellamente solitario… tanto que en Steam literalmente hay 0 jugadores actuales. Coherencia artística al 100%. [h2][b]Lo Místico y lo Molesto[/b][/h2] Lo Bueno: Rompecabezas con intención: no te tratan como bebé, te tratan como sospechoso. Ambientación atmosférica y enfocada en exploración: el mundo se siente raro en el buen sentido. Aventura de apuntar y clic con ritmo contemplativo: ideal si te gusta observar y deducir. Experiencia para un jugador bien marcada: cero distracciones, puro “tú contra tu cerebro”. Lo No Tan Bueno: Dificultad “difícil” de verdad: casual solo en el género, no en la vida real Sin logros disponibles: si necesitas numeritos para validar tu existencia, aquí no hay. Comunidad fantasma (0 jugadores actuales): la soledad no es un efecto, es una característica. Exploración que puede sentirse desorientadora: el juego no siempre te toma de la mano (ni del tobillo). [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Apuntar y clic sólido, pero exige paciencia y atención.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Difícil por diseño de rompecabezas; aquí la IA eres tú… y a veces no alcanza.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]“Complete Chronicles” se siente como paquete con bastante por explorar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumple con su estilo; no presume, pero sostiene la inmersión.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Misteriosa y de digestión lenta: te da piezas, no respuestas.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego: soledad, misterio y lugares con personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales y coherentes; no esperes fuegos artificiales cada 5 segundos.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien el tono contemplativo sin estorbar.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Poco destacables o discretas: no es un juego que viva de diálogos.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un foco del juego; la experiencia va más por el mundo que por el elenco.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable para una aventura de este tipo, sin presumir optimización moderna.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez resueltos los rompecabezas, el misterio ya no muerde igual.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Una aventura exigente y atmosférica que no le ruega atención a nadie (ni nadie se la da).[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] URU: Complete Chronicles es un juego “Bueno” si lo que quieres es exploración con rompecabezas que no piden permiso para ser difíciles. Es de esos títulos que se disfrutan con libreta mental, curiosidad y tolerancia al “¿y ahora qué se supone que haga?”. Su mayor virtud es la ambientación: te envuelve y te hace sentir pequeño, perdido y sorprendido… a veces al mismo tiempo. Ahora, seamos controversiales: la experiencia también se siente como un club exclusivo donde nadie te invitó, no hay logros para presumir, y la comunidad está tan vacía (0 jugadores actuales) que podrías gritar en el chat y solo te respondería el eco. Aun así, con 165 recomendaciones totales, queda claro que quienes entraron al viaje lo valoraron. No es para todos, y eso está perfecto. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Una aventura de rompecabezas atmosférica y exigente: gran experiencia si te gusta sufrir… con clase.[/i] Si buscas exploración, misterio y rompecabezas que te reten de verdad, adelante. Si necesitas validación social, logros y una experiencia “casual” de sofá y cerebro apagado, mejor ni lo intentes: URU no te va a perdonar, y Steam tampoco te va a acompañar.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Note: Although Steam only counts twelve minutes, I played the game for over 40 hours. Although I think Uru fails overall to be a good adventure game, it has some good qualities, and I'll mention those here first. The game has impressive graphics for a game from 2003, and its clear that the people who made it had a talent for making the most of real-time 3D graphics capabilities of the era. In 2026, I also find the graphics kind of nostalgic, and I love seeing all the tricks the game plays to make the environments feel much more real without exceeding the compute budget. I also appreciate the sound design of the game. There are loads of small environmental noises in many of the ages that give the impression that the world is constantly changing, with or without the player's input. When things do change in response to the player's input, the sounds are loud enough that you can tell you've done something, but they never sound out place within the environment. Similarly, the soundtrack works very well for the game. Some of the tracks made me feel like I was in an exciting adventure movie, while others felt like something out of a horror film. The game is really good at giving a feeling of genuine mystery to its ages. It's also one of the best games I've ever seen in terms of giving the player the feeling of going off of the rails and getting to places you shouldn't be. This all adds a lot of excitement whenever you make progress by going somewhere you "shouldn't" be. Unfortunately, I didn't find that the graphics, sound design, and general feelings evoked by the game were enough to overcome flaws in more core aspects of the game. From the very start, I got the sense that the actual gameplay of the game needed refining. The controls are very strange for a 3D game, and although I got used to them after a few hours, I think they represented a bad start for the game. The biggest problem I had with the game, however, was the game's puzzles. In the base game, I often got the sense that the designers started with a sensible puzzle that was supported by clues in the game's environment and text, but then added an additional, arbitrary layer of complexity to the puzzle in an attempt to keep it from being too easy. It seemed that the game then failed to hint at the added layers, leaving me questioning whether I put the clues together correctly in the first place. When I did find a solution, whether by chance, brute force, or via a hint guide, the game also failed to confirm the reasoning for the solution after the fact, leaving me with a sense that the solution was somewhat random. The problem seems even worse in Path of the Shell, though I got the sense less often that the designers had started with a sensible puzzle. In many cases, I had to consult a hint guide and, even after knowing the solution, I was unable to find a sensible set of clues that might have led me to the solution myself. In at least two cases, I was also unsure why my solution wouldn't work and could only attribute the problem to bugs in the game. In those cases, I think the game should have made it clearer to the player why the solution they gave was the correct one. Although the game has a dearth of clues, it has a wealth of writing for the player to find throughout the world. Unfortunately, the vast majority of the writing in the game has no bearing on the game's puzzles. I think the game could have been improved much by offering better clues through the notes, books, and letters scattered throughout the game world.
While this game is unique in that you create an avatar of yourself for the game each time you play, and it has a lot of interesting Ages, it has its problems. I don't want to give away spoilers here, but there's one Age where you have to jump from a moving platform onto a high plateau. This portion has a tendency to glitch, and cause you to fall directly through the plateau. In another Age, you sit down on a chair, which acts as a vehicle to go from one place to another. Sometimes, while in this vehicle, you glitch through it and fall a very long ways. In this game, if you're about to fall to your death, it automatically has you link out and back to your main hub Age (which you get soon after starting each game). This only seems to happen, at least for me, when I have headphones plugged in. I hope this issue can be addressed. Other than that, I have very few complaints. This was a well-made game. I should point out here that I have played this game many times. This game takes far more than 18 minutes to complete. I've played for hours at a time before. I don't know why it doesn't record my full playing time.
It's a Myst game. It has some bugs on newer systems. But there's nothing like them.
Wasted so many hours trying to get this game to load progress, clearing caches, verifying game files, via Crossover on Mac. Unplayable. (not 44 hours of gameplay...probably 15 hrs of gameplay and 29 hours of trying to get it to load!!!)
Perhaps the ending has not yet been written
Good game but there are too many bugs on the Steam version compared to the cassette version, there was even a point where I couldn't progress at all in the game ;-; it was probably after a month that I finally managed to finish the thing with the chair. (plus my playtime isn't counted)
Culled from the various online attempts years ago, this is much less a game and more a lyrical and spiritual journey with puzzles, lonely and challenging vistas, and some of the most compelling soundtrack selections in games. The MMO lives on at mystonline.com, but there are many positives in playing this version first.
pros + Pretty Scenery, nice Atmosphere, interesting age design cons -Buggy especially on modern systems, one jump absolutely requires you to use fraps to slow down your frame rate to prevent a glitch. - some truly awful amateurish flaws in design such as being able to get soft locked in one age, simply unacceptable. You could put this game on steam but can't patch some of the issues? lazy incompetent game design at its worst I'm afraid, I say that as a big myst fan. 4/10 - buy on sale
Players by region
Where this game's players are, estimated from review languages.
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