
Released in 2014, experience one of the first 3D adaptations of the renowned puzzle-adventure game Myst! Each discovery you make, every puzzle you solve, will bring you closer to reversing a wrong that has gone unchecked for ages.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic. I played the original version of this game on a Packard Bell computer with Windows 3.1. The ability to free roam and toggle between walk and run makes this version so much easier to replay. Point and click is still an option for the old-school feel. There are also updated graphics/textures if you change the settings in-game although the visuals were pretty well done even back in the 90s Worth playing if you enjoy solving puzzles that can be pretty challenging. This is basically the original "escape room" game, except you are trying to escape different "ages" and piece together a story. The story definitely draws you in, even if it is a little corny sometimes. If you are a first time player, don't look up how to solve anything unless you are truly ready to give up. This game is most rewarding if you take your own notes, and make your own discoveries. It has a few alternate endings, and even a little extra to do after you get the good ending. Enjoy!
realMyst: Masterpiece Edition is a 2014 remaster of realMyst (2000) which is a remake of Myst (1993) that also got remastered in 1999. Are you still with me? Great. But wait! There's even another remake: Myst (2021) which also includes a bundled VR version. So 6 versions of the same game? Is that necessary? Yes! Each remaster/remake has added substantial improvements and I actually went back to try the original Myst from 1993 and also the original realMyst from 2000; games that aren’t even being officially sold anymore. But one thing is for certain: the features added (and removed) haven't always been for the better. Firstly, let me praise the game. realMyst: Masterpiece Edition is a near-perfect example of how a remaster/remake should be done. The graphical improvements and the movement alone are that much better than the original realMyst that I’ll always recommend this version over the older releases…well I haven’t played the 2021 release yet so maybe I’ll change my mind by then. But even though this version is superior I do still have some fair criticism. One annoying feature that was first added in realMyst (2000) and is also present in the remaster is the day/night cycle. In the original Myst (1993) and its remaster you didn't have to worry about walking around in pitch darkness solving puzzles. It makes you want to AFK until the sun rises again which is bad game design and the flashlight you are given doesn’t do too much. Cyan did remove this feature in the 2021 release but I can only guess as to why they even added it in the first place; either for realistic world building and immersion or simply just because it was possible for them to do it (Cyan has after all always been ahead or their game in my opinion). Another feature that was actually removed is the page indicator on the bottom left corner. When playing through realMyst:ME it really frustrated me that the cursor indicating if I held a page or not was so tiny. I then got used to it and thought that it must have been a stylistic choice trying to mimic the old cursor... but then I tried the original realMyst… I picked up my first page and there it was, displayed in the bottom left corner... Why did Cyan remove this in the remaster? I don’t get it. I also thought that certain levels looked worse than the 1999 remaster, especially Channelwood and the Mazerunner. It's not even Cyan's fault, it's simply just due to the limitations of 3D-rendering back then and the vision to gracefully keep the visual style in the remaster. One thing I also love about this edition is the baked-in hint book. Way more games need to do this for the sake of preservation; those old guide websites won't last forever so I was very happy to see that feature. realMyst: Masterpiece Edition is indeed a masterpiece. It’s not perfect but it captures the Myst experience very well while remaining true to its origin. I can’t wait to try the 2021 remake!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing the original game, i was afraid that i wont like this newer version as well. But it seems that i just didnt like the mechanic of the game. This game was really nice and more intuitive then the original. I liked it very much and the puzzles where really nice and a bit tricky too. If you didnt like the original, give this version a go. I can highly recommend it.
Good update for its time. But I would play the newer 2020 version of Myst if your going to play one.
A good puzzle game that’s somewhat brought down by the terrible controls. I played it in free mode, so it’s possible that in the classic version they’re not as bad. Even then, I still enjoyed my time with it. However, I’d recommend checking out the other two versions of the game to see if they better fit what you’re looking for (whether in terms of price or graphics) before picking this one up. The only issue I had playing it on Linux with Proton (9.0-4) was that the mouse often wouldn’t lock to the game, which is annoying when using multiple monitors.
2007 habe ich Myst zum ersten Mal gespielt, aber konnte es nie beenden. Jetzt, knapp 20 Jahre später, kommt meine verspätete Rache! Myst zu 100 % durchgespielt. Zuerst dachte ich, dass ich damals mit 17 einfach noch zu blöd für diese Art von Rätsel spielen war, aber eigentlich ist das Spiel bockschwer. Viele Rätsel lassen dich 2–3 x um die Ecke denken, bevor du auf die Lösung kommst. Aber irgendwann, jedenfalls in den meisten Fällen, kommt man dann auf die Lösung. Zur Not guckt man eben in eine der vielen Komplettlösungen rein. RealMyst ist eine verbesserte Version zum Original Myst, mit optionalem freiem 3D-Erkunden (außer man will alle Achievements), statt in alter Point-n-Click-Manier durch die Räume zu navigieren. Ich hatte definitiv meinen Spaß, dieses Spiel endlich von meiner Liste zu streichen.
This game is not fun, its old to difficult and there are better games out there.
As someone who has heard time and time again that Myst is one of the greatest puzzle games of all time, I am very disappointed in it. I was not alive when this game came out so I don't have the benefit of nostalgia on my side so I have to compare it to today's standards. and today this game is very lackluster. Some puzzles are somewhat interesting (mechanical age solution, and all of the lighthouse area) but besides that, none of them are anything special or unique, it really came down to finding a note or piece of information that just said "This is the solution, go put it in at ??? location", but the ??? would always be extremely obvious. So instead of it feeling like a puzzle it felt like a shopping list. Also the two brothers saying the exact same things about each other, constantly being interrupted by static got really annoying after a certain point, to where I didn't care about either of their situations and was thinking about Fahrenheit 451ing them. The starting note on the ground is extremely easy to miss, along with random buttons laying around here and there. I can see how these would be easier to notice in point and click mode, but in free roam mode it makes it much more difficult to frame that something is important, so I would find myself switching back and forth from the modes to double check making sure a specific section of a room isn't important The biggest reason i'm disappointed really comes down to the section below. Myst's biggest problem: There are multiple times I looked at the environment, thinking that it was a clue to a hidden puzzle, and it ending up being nothing The best explanation I can give for this is in the mechanical age, where in the brothers room that has a telescope in it, there is a small clock tower diorama that looks exactly like the one on Myst island, but if you look at the time its displaying, it is showing the time for [spoiler]3:35[/spoiler] and not [spoiler]2:40[/spoiler]. I thought this was a very interesting detail and was placed on purpose to get you to realize that the clock tower has a second solution (especially since you must solve that puzzle to get to the mechanical age), but it ended up being nothing. Of course this is a very out there example that would be more suited for a late game/end content puzzle and or Easter egg, but it not being anything felt disappointing since people made it seem like this game would do that. To add to the previous point, there's also just a lot of intractables that do absolutely nothing. For example Mechanical age: Windup bird, Snake in a box, 6x6 chessboard, 3 floating crystals that change color when you click on them(im in awe that this was nothing), cage that has an electric switch. The worst offender is the telescope. ITS INSIDE A ROTATING BUILDING, and even when the building is rotated to different angles, it shows the same exact image. This was the easiest opportunity to hint the player at rotating the tower and looking through the telescope to then show a constellation (which already exists in game) which could be used in some way, but it wasn't anything at all. Imagine looking through the telescope at each rotation, and each showed a different constellation, then going back to Myst island where instead of having the 3 constellations you put in from the Myst tower rotation puzzle, you instead put in the four observed constellations from said age, Maybe i'm crazy and maybe its too far out there, but it seems like such a simple idea that they easily missed out on and could have been gently hinted at towards players, even better yet, if they just looked through the telescope once and saw a constellation, maybe they'd think about rotating it and trying again. Stoneship age: the metal ball on a pillar in a brothers room that does some wack ass animation and that's it. Along with two globes of different colors, these globes had a sort of ring like structure around them with an arrow pointing into a direction, and a very similar ring like structure with an arrow is used in the area of Stoneship where you eventually find the Myst book link, I really though that was something specifically because said globes were intractable, but all you end up doing is clicking on the table to reveal the book...... Airship idk what the name is area: Honestly nothing there was unnecessary, although I must have gotten lucky with the maze puzzle as i've seen most people complain about it. Channel wood: I almost forgot about this, There is a section between the two brothers rooms, where a digital video plays above a weird bear trap like device, for one this bear trap device does nothing. and two, which to me is potentially even worse than the clock tower diorama and the telescope, is that there is a nearby device that lets you choose between 4 different videos and you can watch them in full. When selecting a video on said device, if you go back to the bear trap room, the video you selected will now play, WHY? maybe i'm missing some lore reasons for everything I have said, but it seems so insane to me that this was something they went out of their way to add (especially for 1993 where i'm sure was much much more time consuming to develop than with today's engines, unless of course this was implemented by accident or only added for this version of the game) but this ended up being once again, NOTHING. constantly this game makes things seem like they are important, but again ends up being nothing, that entire room ends up doing nothing. I think i'm out of talking points for now, but i'm sure more would come up in conversation If anyone knows anything about the things I mentioned and they actually have some hidden use case or are related to an Easter egg I would love to know, maybe I just didn't dig far enough, but my quick search through the wiki post completion makes me believe there is nothing else EDIT: Things I remembered after posting the review tf was with the flower -> skull hologram thing. also didn't do anything, could have been something, maybe was lore? In the forest age water pump room/ place where you turn the irrigation on, theres a random lever on the left side and its attached to this rotating thing, maybe i activated it and didnt realize it but pulling that lever did absolutely nothing, even if it does do something the fact that im unaware of its purpose and i beat the game shows some of this games glaring issues
The FOV is super narrow and cannot be increased even with mods or .ini file edits. I can't play the game with the free movement mode without getting motion sickness. If you want a version of Myst with free movement and an adjustable FOV, get the 2021 remake instead.
When the guy gives you a clue in the first video message, the music is too loud and you literally can't hear him. This completely prevented me from progressing in the game. You cannot turn the music down separately from the rest of the audio like you can in the scummvm version.
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