
The classic Myst experience with point and click controls, released as a remaster to the original in 2000. Enter a world where nothing is as it seems... and adventure knows no bounds!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Few are chosen. Fewer succeed.
You stumble upon a battered old book and find yourself transported to the island of Myst. As you explore the surreal landscape, you quickly learn that something has gone wrong.
Terribly wrong.
An ancient betrayal must be unveiled. Secret books concealed on the island of Myst lead the way to incredible worlds born of a master storyteller’s imagination. Yet one by one, they’re being destroyed through the treachery of his sons.
But which one?
Only your wits and imagination will serve to untangle the web of lies and deceit that shrouds the worlds of Myst.
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Myst: Masterpiece Edition, released in 2000, is as close to the original 1993 experience as you can get without a CD-ROM drive. Featuring the original point-and-click gameplay style, but upgraded with 24-bit color, a remastered score, and enhanced sound effects.
Begin your journey through one of the best-selling video games of all time with Myst: Masterpiece Edition.
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code]«A place beyond your dreams.» [strike]DUNE[/strike][b] MYST[/b][/code] Когда вышла оригинальная игра мне стукнуло 2 года. Тот самый возраст, когда совсем малый организм впитывает в себя окружающий мир с невероятной скоростью, чувствуя невидимые паттерны жизни. [i]С взрослением теряются множество удивительных способностей, но может ли игра 1993 года вернуть игрока в прошлое?[/i] При приобретении [b]MYST[/b], я задумался о своей адекватности. Ведь уже существуют два полноценных трехмерных ремейка, которые предоставляют более удобную возможность ознакомиться с признанной классикой. Но в этом зерно истины и скрыто. [i]Разумеется, в 2026 году ощутить оригинальное CD-издание со скоростью чтения диска 1х на пучеглазом мониторе стало бы замечательным способом прохождения, но фантастике жизни реальной предпочтем фантастику мира виртуального.[/i] Путешествие по слайдам или игровой диафильм? Кто-то назовет даже презентацией! Но как не называй, [b]MYST – это артефакт из прошлого[/b]. И сохранился он отлично в отличии от множества игр той эпохи, пусть и получил сейчас дополнительные патчи совместимости и улучшения для отображения необходимой цветности изображения. Они пререндеренные, а FMV-вставки с актерами [i](на самом деле авторами игры!)[/i] лишь частично занимают экран. Большинство игроков сейчас не найдут щелкание страниц с иллюстрациями захватывающим, но задумка о путешествии в миры написанных книг поражает, а очень точечное звуковое сопровождение погружает в квест с головой. И голова точно пригодится. [b]MYST [/b]– тот самый проект для меня который пугал информацией о своей сложности, не давая к себе подступиться. Я даже шанса игре не давал годами. Сейчас после прохождения я еще раз убедился, что общее помешательство может присутствовать в игровой индустрии. [b]Квест очень логичный, локации разделены друг от друга и не перегружены зданиями и механизмами, поэтому запутаться тяжело.[/b] Очень понравилось, что отдельные паззлы завязаны на органах чувств, внимательности и использовании окружающих звуков. При этом не нужно иметь музыкальный слух, чтобы найти правильное решение. [b]И главное… никаких пятнашек![/b] Вайб, который дарит прохождение, оказался настолько мощным, что пару ночей я видел игру во сне. [i]А наши сновидения разве не другие миры, написанные нами?[/i] Можно пройти массу игр, но лишь единицы так застревают в сознании и, как оказалось, даже подсознании. [b]MYST [/b]– одна из самых продаваемых игр всех времен и заслуженно оставила след в индустрии. Нам, кто не играл в неё на релизе не ощутить в полной мере её величия, но даже сейчас она способна доказывать, что она существует вне времени. Поездки в прошлое пока людям недоступны, но эта попытка точно засчитана.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not having any nostalgia for this, having just played it for the first time, yeah, it's pretty good. It's about equally as much about the sandbox element of just wandering around these unique environments and fiddling with the stuff there as it is really about the puzzles. The puzzles did all have a unique feeling to them with none really feeling like a retread, and surprisingly none of them were [i]that[/i] esoteric or "how was I supposed to know this" feeling. There was one area I got annoyed by the point and click controls limiting my ability to survey the environment, but beyond that I'm glad I played this version over a free-roam version. There's an intentionality to the viewpoints here that I think would be a big element to lose playing the game with typical FPS movement. Myst is a game with great atmosphere and the combination of the viewpoints, the music and the ambient sound effects all really contribute to build that up. Some of the animations for certain mechanisms got annoying before I figured out that you can skip basically all of them, which was a big help for certain parts.
[h1]WHAT[/h1] THE ♥♥♥♥ DOES THIS LEVER DO I'VE BEEN STUCK HERE FOR 339 HOURS
This is hard to recommend. I don’t have any nostalgia for the series and this is my first time playing it. Boy it is so good! The problem is it is so old and jank. I was stuck on a level for about an hour because I did not realize you need to close the elevator door before it responds to the floor buttons. You ride 5 other elevators in this game and for some reason this elevator is just different. Game is good but use a guide when you get stuck.
Enter this game as something to experience, and not as something to "finish," and you'll be playing one of the most atmospheric, immersive games of all time.
It's a classic, what can I say? Painfully clunky by modern standards, yet probably the best graphics of any game to survive from that time period. Some of the puzzles are hair-tearing, but it's worth it to deal with them; the game takes only a few hours if you know it, but is worth spending days in if you don't.
Puzzles are way too obtuse IMO but the vibes, ambiance, and atmosphere are so otherworldly; I was surprised something not too dissilimiar from a picture slideshow could actually have me sooo immersed in its world. Everyone should play Myst🩵
Product of its time, just play realMyst if you want to try and enjoy the series. This version of the game is playable but it's not the best version of the game for anyone used to modern gaming. The movement is a very choppy power point type system, causing you to get turned around or lost easily. There are no subtitles so it's impossible to understand what the cutscenes are saying. The main goal is to collect pages, but you cannot hold more than 1 at a time- so you have to pick one up, go back to the area to deposit them, then return to pick up any others; it's just a chore. It has it's 90s charm, but it's not a good experience.
Não jogue Myst esperando um jogo de Point&Click da era flash (os famosos escape rooms) ou algo similar à Rusty Lake/Cube Escape ou Submachine. Myst é o pai de todos eles e por isso é repleto de falhas que o gênero foi se arrumando até ser o que é hoje. Não quero cometer anacronismo ao julgar um jogo de 30 anos atrás com as métricas de hoje, mas a nível de gameplay ele é cheio de puzzles sem graça e artificiais, navegação horrível e confusa, ausência de legendas o que dificulta um pouco a compreensão de alguns diálogos com a qualidade do áudio baixa, além da necessidade de fazer uma quantidade absurda de backtracking repetitivo para conseguir as coisas. Jogue se você quiser entender a transição dos jogos de aventura da Lucas Arts (Day of the Tentacle, Monkey Island) para o que estamos habituados hoje no mercado.
It's... I mean, it's OK, I guess. Its legendary reputation mainly tells you that they didn't have much else going on back in 1993. The puzzles aren't amazing, but only a few are particularly obtuse or annoying. The plot is fairly simple (and the ending weak), but at least it gives you something to mull over while you're clicking your way around. It makes decent use of environmental storytelling, too. I can't recommend it as something that you'll actually have fun with, but hey—it's cheap, it's short. If you're curious about it from a historical viewpoint, there's not much to lose.
Players by region
Where this game's players are, estimated from review languages.
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