
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
haowan
很新颖的推理游戏,有反转,故事也很有意思,非常好玩的一款推理游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优缺点很明显的游戏,其实内容量蛮少的,加免费dlc也没那么长,本体流程比较短,但是玩法真心好玩,就玩法来说很沉浸,推理部分不难,感觉打折买一下玩还挺值得,原价买的话感觉内容好少啊 缺点就是方言相关靠半猜,方言苦手有点难受,然后因为没有字幕会反复听,反复听还好,但是其实不熟悉的方言听一遍就和水一样从脑子划过去了,尤其人多的地方听不清,全都靠一些推理了,打个比方,下面涉及些剧透,dlc那个四川话?应该是?说话的时候我就是靠半猜的……喊那个人名喊得哈标吧应该是,没反应过来,后面慢慢哦大概是这个吧的感觉( 总之打百分之60左右的时候买了完全不亏,新奇的体验
好玩好玩非常之好玩
神作!玩法创新,逻辑严谨有趣
不是。这跟中文听力有什么区别。好无聊的游戏。
有创意
游戏整体来说是一款还不错的小体量解谜游戏。我大概花了 3.3 小时就通关了本体五个章节,流程确实挺短的。 游戏最大的亮点就是它的玩法。整个游戏没有传统解谜里找线索、捡道具这些东西,而是完全依靠听不同人物在不同时间的对话,把整个案件一点点拼出来。这种玩法挺新鲜,也很有沉浸感。但仅限于较小体量的关卡,如果关卡过于冗长信息过于碎片玩起来就会有些费劲。 因为游戏不会直接告诉你人物的姓名,只能靠他们聊天互相喊名字来推断身份,玩着总有种自己在做听力题的感觉(笑)。 不过玩完之后最大的感受反而是:内容太少了。这套玩法其实特别适合社区创作。如果官方能提供开发套件,给出一些简单的地图素材,再支持创意工坊,我觉得玩家社区肯定能源源不断地产出新剧本。以前最大的门槛可能是配音,但现在 AI 配音已经足够用了,虽然效果比不上真人,但至少已经让自制剧本变成了一件可行的事情。 当然,游戏本身也有一些让我觉得比较难受的地方。 首先就是时间轴相关的功能太少了。游戏没有「跳过无对话时间」或者「角色发言时间轴」之类的功能,想回去确认一句台词,只能不停快进找人物下一次开口的时间点,来来回回折腾挺浪费时间的。 虽然游戏有快进,但快进速度也不算快,而且不能自己调倍率。本体五个章节,最长的在十分钟左右,所以这些问题还能接受。但到了 DLC,这些缺点就一下子暴露出来了。 拿《死亡剧本》来说,音轨一下子拉到了 24 分钟。我开局随便选了一个靠墙站着、也是第一个开口说话的人物,结果跟了一路才发现,这人前半程几乎一句话都没有,后半程才莫名其妙冒出来说了几句,最后[spoiler] 甚至直接被打晕退场 [/spoiler]…… 其实我中途就意识到自己可能跟错人了,但已经听了十几分钟,沉没成本摆在那里,最后还是硬着头皮把他的整条时间线听完了。 反过来看,本体五关其实在这方面做得很好。每关都控制在十分钟以内,而且玩家初始所在房间里的角色,基本就是官方默认推荐你先听的人。跟着这个人物完整听一遍,整个故事框架差不多就出来了,之后再去补其他人的视角,把细节一点点填满,整个推理过程非常顺。 还有一个问题是音量相关。 游戏里只有站到角色正下方的时候,声音大小才比较合适。如果一群人围着聊天,你站在中间,那些上方的人声明显比下方的要大,听起来很难受。有时候为了听清一句话,还得不停挪位置。作为一款完全靠声音推进剧情的游戏,这方面的设计和优化明显没用心。
剧情无聊切简单,过了第五章后我以为要过新手教程了吗终于要上难度了吗结果告诉我玩完了????哲也太短了吧。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.5K | 557 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.7M | 11K | 98% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |