
Build your dungeon, command demons, set traps, and slay invading adventurers with powerful spells.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take on the role of a powerful demon tasked with building and managing your own underground lair. Unleash your evil genius by designing complex dungeons, summoning a wide range of demonic servants, placing traps, and casting powerful spells to defend your domain against adventurers who dare to enter.
Command your imps to dig tunnels and build rooms that attract creatures with different needs and abilities, populating your dungeon. Careful planning is essential to keep them productive and satisfied, while protecting your underground fortress.
Design dungeons where every corridor becomes a deadly trial thanks to your arsenal of traps, including spikes, poison, and flames. You have many tools at your disposal.
Master devastating spells, such as fireballs or lightning, and summon an army of skeletons to crush your enemies.
Progress through many levels featuring varied challenges that demand strategy and careful planning to achieve victory.
Are you ready to embrace the darkness and rule your own underground kingdom?
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VR клон Dungeon Keeper К огромному сожалению очень бюджетный и не доделанный т.к. из раннего доступа вышел явно в состоянии ранней беты. Вселений в мобов нет. Карты маленькие. Уровней слишком много и они одинаковые, за исключением пары последних. ИИ нету вообще. И в связи с этим нету вражеских баз, все враги могут только идти по направлению к вашей базе из порталов или комнат где они заперты. Тактика с клепанием ядовитых големов и закидыванием их в закрытые комнаты к врагам слишком ультимативная. Но для фанатов DK стоит потраченного времени, т.к. в vr таких игр очень не хватает.
It's good to be bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Danish, Spanish - Latin America, Hungarian, Japanese, Norwegian +8 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its like a VR Dungeon Keeper, I hope they add a Sandbox mode with large maps in the future.
Прошел за несколько вечеров, являюсь поклонником оригинальной игры DK. Что понравилось: - модельки прорисованы, забавно группируются когда их хватаешь рукой - удобное управление для VR в целом - сердце подземелья стало не такое несгибаемое как в оригинале - применение магии понравилось - взаимодействие с ловушками - осы и жуки на картах и взаимодействие с ними Над чем стоит поработать - сложность очень легкая, я проходил хитростью там где не мог на пролом, зеленые голлемы бросаешь на врагов и все, и так большинство карт - комнаты, хотелось что бы они не просто были а что-то выполняли, особенно библиотека и training room комната (где уровни опыта?) - не хватка видов монстров - рабочие мало автоматизированы, захват земель стоило сделать что бы у них был автоматическим как в оригинале - вселение в персонажа было всегда фишкой игры, не хватает очень - бесконечные ресурсы часто закрыты скалами и к ним не подобраться, кроме 1-2 штук? зачем так сделано? - нужен мультиплеер я считаю, что бы когда прошел компанию игра не залеживалась и развивалась - двери, очень не хватило дверей для комфортности подземелья Пока все, если что то еще вспомню, постараюсь дописать
Overall a thumbs up although I think it could do with a few polish passes. For example, I have trouble working out how many beds, farms, treasury rooms I need and its easy to lose the peons as there's no way to recall them when the enemy attack. Also, I wish they just completely copied Demeo on map movement, rotation and zoom. Something feels a bit off and although it was probably fine for the devs/testers (cos theyd got used to it after months of using it, it doesnt quite work like you'd expect as a completely new player). Worth a punt if you fancy Dungeon Keeper in VR and dont mind scratching your head a bit about what things mean.
Its not a bad game but definitely lacking. would not recommend buying at full price. By far the biggest issue i have encountered so far is the lack of being able to trigger waves. It results in lengthy periods of time waiting for enemies to spawn while minions constant leech funds through payday. Speaking of which i dunno why we are paying these guys to begin with? aren't we supposed to be evil??? last i checked most dark fantasy lords/leaders whatever typically either had minions directly under their control or forced them to work for them OR the minions just naturally joined and worked cause they were evil. There doesnt seem to be an option to execute these guys either to reduce the pay (if there is it certainly isn't explained in the tutorial!). There is also the issue of the game not quite telling just how many beds or farms you need to keep them fed until you are already out. Also i really think the game could use a free-play mode where you have a large already-claimed area to make use of while enemies pour in. The fact that we are the ones expanding and pushing out from a relatively small area while the humans and other monsters seemingly have the majority of the dungeon under control at the start seems VERY backwards to me. But that aside...The game looks great! I love that you can grab your units and toss them around the place like little action figures. Using spells and unlocking stuff over time is cool too. For now its a 7/10 Definitely needs some more QOL adjustments and honestly a freeplay mode to be able to tweak stuff to your liking but still fun overrall.
A "Dungeon Keeper" remake in VR? I'm totally into it. Bought after about 10min within the free demo. Just be aware that at the date of this comment, it's only released as a v0.2 whatever... so there seems to be still a lot of content in development.
Underworld Overseer is a virtual reality dungeon management and defense simulation developed and published by Myron Games that places players firmly in the role of an all-powerful subterranean overlord. Drawing clear inspiration from classic dungeon-building strategy games, it reimagines the familiar fantasy of carving out an underground lair and fending off heroic intruders through the immersive lens of VR. The result is an experience that blends strategic planning, resource management, and real-time defense with a strong sense of physical presence, allowing players to feel as though they are truly standing above their domain. At the heart of the game is the process of dungeon construction. Each level begins with a small foothold—usually a dungeon heart and a limited workforce of imps—and gradually expands outward as players designate areas to mine and rooms to build. The layout of the dungeon is critical, as rooms serve specific purposes that support the broader ecosystem of your underworld. Living quarters, farms, training rooms, and workspaces must be carefully positioned and balanced to keep your minions productive and loyal. Poor planning can lead to bottlenecks, inefficient travel paths, or unhappy creatures, all of which directly affect your ability to withstand incoming threats. Minion management adds another layer of complexity. Your creatures are not just abstract units but active participants in the dungeon’s economy and defense. They require food, rest, and appropriate facilities to function at their best, and neglecting these needs can cause inefficiencies or even abandonment of tasks. Watching imps scurry through tunnels, workers tend to farms, and fighters train for battle reinforces the sense of running a living, breathing underground society rather than a static base. This emphasis on upkeep and balance gives the management side of the game a steady rhythm that complements its more intense defensive moments. Combat and defense form the other half of the core experience. Waves of adventurers periodically descend into your dungeon, following established paths toward critical areas. Preparing for these incursions involves placing traps, fortifying corridors, and positioning minions to slow, damage, and ultimately eliminate intruders. Traps range from straightforward physical hazards to magical effects, and their placement is crucial, as poorly positioned defenses can be bypassed or overwhelmed. In addition to passive defenses, players have access to powerful spells and abilities that can turn the tide of battle when used strategically, though these tools are limited by resource costs and cooldowns. The VR interface plays a significant role in shaping how these systems feel in practice. Rather than interacting with menus alone, players use motion controls to designate mining areas, construct rooms, activate abilities, and even reposition units. This tactile interaction enhances immersion and reinforces the fantasy of being an omnipotent overseer manipulating the dungeon with a wave of the hand. While the underlying mechanics remain familiar to fans of traditional dungeon management games, the physicality of VR makes even routine actions feel more engaging and personal. Visually, Underworld Overseer adopts a stylized presentation that prioritizes clarity and readability within a three-dimensional space. Characters, traps, and rooms are clearly defined, making it easier to parse complex situations during combat-heavy moments. The art style may not aim for oppressive realism, but it ensures that important elements stand out at a glance, which is especially important in VR where information overload can quickly become uncomfortable. Sound design further supports immersion, with distinct audio cues for combat, construction, and minion activity that help players stay aware of events throughout the dungeon. In terms of structure, the game focuses primarily on handcrafted levels and wave-based challenges rather than an elaborate narrative. Objectives generally revolve around building up a functioning dungeon and surviving successive attacks, placing the emphasis squarely on strategy and optimization. While this approach suits players who enjoy systems-driven gameplay and emergent problem-solving, it can feel repetitive for those seeking a stronger story or more varied mission goals. The enjoyment largely comes from refining layouts, experimenting with trap combinations, and improving efficiency rather than uncovering new plot developments. There are also some inherent challenges tied to the VR format. Managing complex information in a three-dimensional space can occasionally feel cumbersome, especially during longer sessions where comfort and readability become important. Certain interface elements may require physical movement or head repositioning that not all players find intuitive. These issues do not undermine the core design, but they highlight the learning curve and ergonomic considerations that come with translating a traditionally mouse-driven genre into virtual reality. Taken as a whole, Underworld Overseer is a confident and thoughtfully constructed VR take on dungeon management that successfully merges classic strategy concepts with immersive interaction. Its strength lies in the satisfaction of building a functional underworld, watching systems interlock, and personally intervening when your carefully laid plans are put to the test. While it may lack narrative ambition or wide mechanical variety, it delivers a solid, engaging experience for players who enjoy strategic planning, defensive design, and the unique sense of control that VR can provide. For fans of dungeon-building games and VR strategy alike, it offers a compelling opportunity to step inside the role of a true underworld master. Rating: 7/10
really enjoying this. not sure what exactly people say is unpolished. feels like a finished vr game to me. its quite novel I think? maybe not the most in depth game out there but its very comfortable and enjoyable. I actually had a torrent of this and no reason to buy it so when I did it was strictly because I wanted to support the dev so he makes more cute/cool stuff like this. that should probably speak for itself. if your looking for a dungeon manager and something cute/comfy with a decent amount of challege too play, this is great.
A minimalistic version of Dungeons, with very nice graphics and UI. The game is still supported by the devs with new free content patched in. I wish the best to the studio and i hope they dive in the colony sim vr, cuz this game share so many similarities like feeding and keeping your army happy. I also wish for a more sandbox approach from the getgo. If you have a VR headset and like Dungeons, its a easy recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $741.1K | 770 | 84% | $14.99 | |
| $167K | 319 | 69% | $14.99 | |
| $102K | 464 | 76% | $9.99 | |
| $4.2K | 27 | 85% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.3K | 464 | 88% | $4.99 | |
| $41.3K | 153 | 92% | $12.50 | |
| $41.2K | 158 | 90% | $8.99 | |
| $41.2K | 581 | 87% | $2.49 | |
| $41.2K | 117 | 75% | $9.99 | |
| $41.3K | 213 | 87% | $6.99 |