
Blacksmith: Ignite the Forge is a mix of a simulator, strategy, and auto-battler. Become a master smith, craft various weapons, and enhance them with magical runes. Equip a team of adventurers with your hand-made tools, send them on missions, gather loot to upgrade your forge, and save the land!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become a master blacksmith who owns and develops a full-fledged forge! In your smithing fortress, there are various rooms of different types at your disposal, such as the mines, smithing room, tavern, shop, or battle-preparation chamber.
Collect various metal ores in the mines. Smelt them in your furnace to get alloys with special effects. Then it’s time for some proper smithing! Take your hamer and hit the alloy during a special minigame to reshape and forge it into a powerful weapon. Harness rune magic to enhance it with even more special affixes. Depending on the precision of your work, weapons will be of different qualities. And the better their quality, the more effective (and deadlier) they are.
To put your weapons to good use, assemble a team of mercenaries and arm them with your creations. Adventurers have different combat skills that support various playstyles and enhance team building. As your companions also possess different statistics, make sure to equip them with the right weapon type to maximize their potential.
Once the arrangements are ready, it’s time to send your team on missions to save the land from chaos! When your mercenaries embark on quests, they engage enemies in auto-battler-type combat, so the pre-battle preparations will be crucial to succeed. Expect to face both regular opponents, as well as unique and dangerous bosses. Each victory grants experience and makes your team even stronger. But be careful—if any of your warriors fall in combat, you will lose them and their gear forever!
During expeditions, you gather valuable loot such as gold and metal ores, and receive special rewards, including new weapon templates. Use that to expand and develop your forge, buy new materials in the shop, craft even more various weapons, and bring your smithing skills to perfection! You can also test your craft during the daily blacksmithing challenges, which require extra attention to detail. Complete them to get gold and precious resources. Remember, the better smith you become, the higher the chances of your team being victorious!
Every day, the forces of evil grow in strength, making the enemies you encounter more threatening. Each victory gives your province some extra time to survive and prepare for the final encounter with chaos incarnate. Mastering your smithing skills, good resource management, and thoughtful team-building strategy will be crucial to being victorious and saving the world from annihilation!
Blacksmith, do you have what it takes to save the world? The fate is in your hands (or in your hammer)!
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game basically took a DEMO with only 3 acts and pretended like there were 10-15 in total (Based on percentages of each final boss). It's a waste of money and time, even at $2.00 sales discount. I have no idea where they got the "Blue metal" bar in the video under "About this game". I love the "Blacksmithing" games, SO, I tried it... This "game" is a FRAUD!!! --Start: Tutorial is On and hardly worth the frustration. Bugs! Had to watch online YT tutorials. --Act 1: Has a percentage of 9% on it. Which makes it seem cool, right?? Wrong!! 3 hours... --Act 2: Has a 14% mark on the final boss of the act to make it look like there's "more". --Act 3: Had a 19% mark and pretended it was "Only beginning". Shortly after beating the boss. 3rd day playing game... Beat the Act 3 Boss... Then suddenly. --NOTHING: The game is over and it turns out that the 3rd Act was the last and final. --No more content or advancement, no adventure or "Grand expedition"... Just a knockoff. They purposely did this to burn time and make it seem worth while. I was lied to even after taking the time and days to learn this game and mechanics... I feel wronged, but fell in love with the game... The feeling sucks. Don't buy it. Even at discount. IT was made to waste time and prevent a refund. Even at sales of below 5 bucks, it wouldn't be worth losing the time, not money on this CON of a Game. BEWARE of these "Small" studios with NOTHING to show for a game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, German, Traditional Chinese, Simplified Chinese, Japanese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容は良いのですがボリュームが少なくクリア後に出来ることがない。やりこみ要素一切ありません。 クリア済ミッションは遊べないのでラスボス倒したら簡単な反復ミッションしかできません。地下ラスボスも同様に最後まで倒すともう何もありません。 つまりやることがないのではなく本当にやれることがなくなります。 あとは途中から毎日鉱石掘るのとショップのお題をこなすのが面倒になってきます。そしてPTメンバーが増えてくると毎回キャラ配置して装備するのも面倒になってくる。 メンバー+武器でマイセット登録できたらかなりストレス軽減されるのに。 ただボリューム不足が逆に幸いしてか、ちょっと進むと新しい武器のレシピ、機能解放(鉱石スロットやルーンサークルが増えたり等)があるので飽きずに最後まで進めます。面倒くさいなーとか思いつつも飽きる前にゲームクリアです。 [h3] 総評 [/h3] どうのんびり遊んでも数時間で終わるボリューム(プレイ時間長いですが放置込みです)なので1200円は強気すぎますが、セール時に90%オフの120円で購入してるので大満足。 DLCで追加マップとかあったらもう少し続けたい内容だけにもったいない。
Достаточно интересно и оригинально, за полбакса точно можно побаловаться. Но очень мало контента и проходится за 4 часа полностью. Просто будьте готовы, что эта игра сугубо на вечер. Брать только за 40% и ниже.
Yes, the game has some roughness around the edges. If you're reading this, it means you're still curious despite that. Good, because I have a confession to make: I like dwarves. I dig smithing. Every game is better with them in it. You know what Solitaire, Minesweeper, and Pinball all need? More dwarves! And axes! Blacksmith: Ignite the Forge lets me dive head-on into being the dwarf we all aspire to be. Hell yeah! So what do we get here? A mix of smithing minigames and an autobattler. It reminded me of [url=https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/]Potion Craft[/url] and [url=https://store.steampowered.com/app/262060/Darkest_Dungeon/]Darkest Dungeon[/url]. The smithing minigames are very simple games, but they involve skill and you will notice yourself improve as you play them. They're an important part of the game to get right, since unlike other autobattlers, your weapons are more important than the dwarves carrying them. Again, the smithing games are simple; but satisfying. I think the team at Floodgate Crew did well here. You'll use your forged weapons to equip dwarves and send them out on quests to fetch more templates or resources. Combat, stat-wise, has a decent amount of depth available, which actually brings me to a complaint: the game's combat difficulty is overall too easy. If you wanted to invest the time, you can craft spectacular weapons, combine them with the right classes with the right skills, and create very powerful teams... but this never felt necessary to do. There's no optional super-hard boss, or a Hard difficulty setting. The mid-game in particular felt very easy (detrimentally so); fortunately the late-game caught back up a little. Other complaints: The UI almost feels like a point-and-click adventure. Certain stats or conditions aren't explained. (I'll answer what Vulnerable does for you: 4 stacks of Vulnerable on an enemy mean each future hit will do +4 damage.) I [i]really[/i] wish I could save certain team compositions to save time. And there are a couple bugs here and there. But aside from all that? Yeah, I had fun. I got to be a blacksmith! Hell yeah. That's exactly what I came here for.
Отличная лёгкая проходная игра для тех, кто хочет расслабиться, но не до конца выключить мозг. Что по жанру: Игра позиционируется как симулятор крафта, но по факту это механика в духе Darkest Dungeon: нанимаем дварфов, отправляем на вылазки, сражаемся с врагами, качаем героев. Крафт и кузница, конечно, присутствуют — вы же кузнец в конце концов, — но честно скажу: эта часть скорее мешала, чем добавляла глубины. Хочется просто ковать мечи, топоры и какие-нибудь крутые механизмы в духе Warhammer Fantasy, а приходится ещё и управлять командой. Забавно, но немного не то, что обещано. Что в плюсах: Механика незамысловатая, но цепляет: выбираем дварфов, выбираем навыки и выдаем им скрафченное оружие, пьем зелия и пошли рубить крыс. Пара часов пролетают незаметно. Звуки нормальные, без откровений, но и без раздражения. 100% достижений делаются по ходу игры. Не надо специально бегать и страдать — всё приходит естественно. Легко, весело, без напряжения. Что в минусах: Графика слабенькая. Не то чтобы уродливая, но в 2026 году выглядит очень скромно. Вердикт: «Поиграть весело» — это самое точное описание. Blacksmith: Ignite the Forge не претендует на звание игры года, но свой час-другой качественного времяпрепровождения выдаёт честно. Единственный надёжный совет: брать строго на скидках 75% и выше. За полную цену будет немного обидно, а вот за символические 50 рублей — самый идеальный вариант для одного‑двух вечеров под чай и подкаст.
A fun little game if you like crafting. A little buggy though. Don't hesitate to exit to the main menu and reload if something's acting strange.
Fun auto battler, you pick your team then make the teams weapons and send them into battle.
Battle isnt really engaging (you just watch), and there's not that much strategy besides crafting good weapons and doing basic unit placement. Not for me.
Une heure de jeu et je ne sais toujours pas ce que je dois faire... Entendons-nous, j'ai bien compris la boucle de gameplay: tu utilise des ressources (métaux, charbon, etc...) pour fabriquer des armes, tu les équipe sur tes guerriers qui vont ensuite tabasser des monstres avec et, si ils réussissent, tu gagne de nouvelles ressources pour fabriquer de meilleurs armes. SI les armes que tu fabrique sont très fortes, tu as besoin de moins de guerrier pour réussir les chasses au monstre ce qui te permet de faire plusieurs chasses par jour et donc de gagner plus de ressources. À l'inverse, si les armes que tu fabrique puent la loose, tes guerriers vont galérer, voir même échouer, dans leur chasse au monstre, tu n'obtiendra aucune ressource et ce sera game over. Conceptuellement cool donc, non? Oui. Le problème vient de l'exécution. Si vous avez bien suivi la description que je viens de vous donner, vous devriez avoir compris que votre victoire ou votre défaite est entièrement dépendante de la qualité des armes que vous produisez, ce qui est logique dans un jeu où vous jouez un forgeron. Hors, le jeu ne vous explique absolument pas comment faire une arme de qualité. Vous êtes censé devoir utiliser votre marteau pour faire entrer le métal en fusion dans la forme du moule de l'arme que vous voulez faire. Plus le moule est rempli sans dépasser les bords, plus l'arme est puissante, tout ceci avec un nombre limité de coup de marteau possible. Problème: le jeu ne vous explique pas comment fonctionne le marteau et même après une heure à faire des tests je n'y comprend rien du tout: - Taper dans le métal agrandi celui-ci mais pas de manière uniforme et parfois il rétréci par endroit. Vu que c'est fréquemment les mêmes formes qui ressortent, je suppose qu'il y a une logique mais je n'ai pas trouvé laquelle. - Taper sur le bord du métal fait grandir la zone touché de manière chaotique, sauf parfois. - Taper à coté du métal fait rapetisser la zone, de 5 cm avec le gros marteau et 1mm avec le petit, gênant quand on essaye de faire un travail de précision avec un nombre de coup limité. - Taper à coté du métal ne fait pas toujours diminuer la taille du métal, parfois cela l'agrandi en direction du coup de marteau. - Taper plusieurs fois d'affiler au même endroit peut donner des résultats complètement différents à chaque coup. Résultats, on a pas tant l'impression de jouer à un jeu de craft (ou de puzzle) mais plutôt à un jeu de hasard qui est par ailleurs assez punitif car vous n'avez droit qu'à un essai par arme. Avec les ressources limitées auxquelles vous avez accès, les ennemis qui se comptent par dizaine dès la troisième mission et le gain de puissance des armes qui varie énormément en fonction de la qualité des armes que vous fabriquez, l'échec ne pardonne pas. Il y a peut-être une logique à la manière de forger les armes, mais il n'y a pas de guide dans le jeu et comme ce jeu est assez confidentiel, je n'ai pas non plus trouvé de guide sur internet. Après une heure de jeu à expérimenter (en abusant du système de sauvegarde pour ne pas gâcher des ressources), je vous annonce que ce jeu m'a officiellement gavé. Je joue aux jeux vidéos pour m'amuser, pas pour faire de la rétro-ingénierie sur un mini-jeu cryptique que même les devs ne se sont pas embêtés à expliquer.
If you want to finish something 100% over the weekend, this game is a solid pick, satisfying game loop for 10+ hours of fun. 23 achievements, no point shop, no trading cards.
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