
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.3Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是一款挺优秀的辣鸡游戏,风格和设计有点类似挺进地牢,所以恶心程度是一样的。老实说游戏创意其实挺好,可是设计的内容实际体验可以说是极其糟糕的。如果是原价入手,那可谓是彻底的辣鸡,但如果是7元入手,我只建议你进去体验一轮游戏的设计之后,果断开挂,不开挂完全不建议去玩,毕竟你只是个农夫啊,领多少工资啊要进矿井拼命,开挂它不香吗。 首先,我其实只能打赢第一关金矿,第二关已经完全不可能靠自己打过去了,毕竟我是真的菜。见识到第二关的强度 后,其实我还是低估它了,知道我开过见识到后面的怪之后,我就知道,这挂开得不亏,毕竟我特么开挂都翻车了几轮,这样你能想象得出这游戏难度有多高了吗。虽然最主要的原因是因为锁血bug,连敌人一起锁血的,所以打boss必须解除挂,导致翻车······· 其次,你知道我在外面买完全部升级花了多少金币吗?60万+,60个w啊,我开挂通关之后,收集的金币也只有8w左右,更别提不通关的情况下死亡回城,金币是会大量损失的。正常打我估计顶多只能把金币保留提高到80%,而封顶也只能到达95%,可以因为80%以后进一步提升金币,需要的量断崖式提升,能耐住性子不发疯去刷的,我都感觉不是个正常人了。然后,你以为你花了60w买完升级你就算个人物了吗?并没有,毕竟你只是个农民,就算升级全买完,你特么也只是个弱爆了的农民,那么点微末的伤害,对于那些几百上千血的怪来说,就是个笑话,而最后那个boss,有上万血,它只需要几刀就能送你回家,但是你需要刮痧刮很久才能刮死它。即使这样,我还是弄死它了,为啥,果然最关键的还是看脸,因为收集的圣物里面,刚好弄到了好几个强力的增伤,尤其是那个受伤增伤的玩意,合力把伤害从80+提升到了800+,在锁血状态下把伤害叠满,解除的瞬间狂砍十几刀把bos送走的,中途还有好几次没能一波带走,只能重新锁血等时机,每次锁血boss血量都从新锁满,难受得一批。 最后,游戏里面充斥了大量的陷阱,虽然对双方都有效,但是陷阱对敌人顶多能帮你锦上添花,对你确实基本致命的,所以非常的恶心。除了陷阱,人物能接受的祝福和诅咒也很恶心,明显祝福弱于诅咒,而且诅咒挂的数量往往多于祝福,基本可以看成是要纯挂诅咒打一路的,尤其还有最恶心的1血诅咒,这玩意中了基本活不了几个房间,遇上一个大量陷阱房和全远程怪,基本直接送回家的,逆天操作的大佬也许可以无视,但是99%以上的人肯定是要被送走的。 其他的方面其实都还能接受,反正你要觉得这样的游戏你能接受的,可以趁骨折入手体验一把,花费大量时间属实不值得·······
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于我来说成长曲线有点不正常,中后期很难赚够钱升级。
I really want to say this game is good, because I like the concept but man the gameplay loop is not that good, mines layouts are also meh.
скуууууучноооооооо
经典的肉鸽游戏,好玩耐玩
Fun game and a very good Roguelike. Every mechanic has its tools and uses
了無新意的攻擊動作,沒有盡頭的局外"純數值"成長,可有可無的跳耀閃避 還有那個威猛的無敵偵,真的很想給好評但是我墜落復活沒有無敵 按不到
I had a lot of fun in this game. !0/10
操作手感太僵硬
哈哈哈
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 868 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 8.8K | 95% | $13.99 | |
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 |