
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I HATE that there is no character creation. I DO NOT want to be a different person every time I die
OOOOHHH!! never thought that this game is like this.. got attracted to the game when i saw my friend played this. the cute graphic art is number-one-thing for me when chossing a game. but after i tried this game.. it amazed me! the idea of marathon-y, always-changing mine is like AWESOME!! there's nothing like it, i've never found such unique idea in a game before. this game is actually too hard for me to even go down to level 5 mine.. but, i'm assuming, that's the very basic idea of it! you don't have to speed run to get to the bottom of the mine. you can just use your own pace to slowly collect the treasures and unveil the mystery inside the mine. everytime the character i played die, i came up with another one and the NPC just realized that i weren't the same person. slight humour that i found in this game is refreshing! YOU HAVE TO PLAY THIS GAME, I IMPLORE!! such an addicting game i don't wanna put down like ever! bought the first series just out of curiosity, yet bought the second one cuz i HAVE to have it. it's gonna be my game of the year this year! WHOOHOO, i'm so excited to jump back into it again after writing this, so.. adieu~~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $12.99−35% |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring, slow, non fun. Detailed: The game speed wishes to be the best. It's less action than TBOI, slower than Hades or enter the gungeon. I can't say that the game is bad, the art style looks interesting and cool, but it's boring. As a quick paced roguelike player, I do NOT recommend.
[h1][b]ХОЛОПЫ УМИРАЮТ В ШАХТАХ[/b][/h1] [b]Undermine[/b] представляет собой рогаличную комбинацию из ядра [i]Binding of Isaac[/i], стилизации в шахтах из [i]Stardew Valley[/i] и механики дебафов на манер оных в [i]Curse of the dead gods[/i]. В игре нам предстоит взять на себя роль тяглового безликого шахтерского холопа, чья рабская жизнь не имеет ни смысла, ни ценности, а посему можно спокойно умирать на пахоте - ведь директору любой ценой нужен план, а за забором уже выстроилась несметная очередь на преждевременную самоутилизацию из таких же холопов, которых по причине сверхсмертности на [b]РАБ[/b]оте за ненадобностью давно перестали запоминать и даже узнавать. Но шахта эта не простая, а с традиционными тягловыми ценностями и двойным дном, когда директор-калдун (как по итогу окажется - [spoiler]е6учий[/spoiler]) тайком от самого солнцеликого короля, конечно же, ничего не подозревающего - расходует холопов не ради пополнения казны государевой, но для достижения единоличной и безраздельной власти над всем миром, путем добычи холопскими руками пяти священных артефактов, с помощью которых калдун вознамеревается пробудить древнее и алчное зло, чем наивно надеется управлять. В шахтах холопам предстоит на разных биомах добывать полезные ресурсы, бодаться с местными обитателями и боссами, а также спасать других холопов и не только их, дабы иметь возможность в будущем получать временные и постоянные усиления, расширяя их ассортимент путем исследования игрового мира и магазинной торговли. Игра имеет отличный визуальный стиль, что показует на экране монитора богатую цветовую гамму и хорошо детализированную [u]пиксельность[/u]. В отличие от того же [i]Айзека[/i], на депрессию, суицид, шизофрению и копрофагию с сотней видов какашек на каждом углу даже не надейтесь - здесь все мило и цивильно. [b]Undermine[/b] - яркая юморная сатира без выраженной чернухи. Основным видом оружия будет выступать кирка, дополнительным - бомбы. Можно покупать постоянные улучшения и собирать временные, равно как и получать синергию при различных сочетаниях. Повторюсь: за основу игры взята концепция [b]Bindings of isaac[/b], но по количеству контента получается [i]Айзек[/i] в миниатюре, хотя отдельный забег длится значительно дольше. В любом случае, здесь есть что погриндить и пооткрывать. Отдельно стоит отметить местную игровую расу евр... [i]спuздриков[/i], цель жизни которых - обнести всех холопов и своровать все, что не приколочено - они даже золотой череп финального босса в конце игры своруют у вас на глазах! Если вы вдруг обнаружили в шахте золото, то из ниоткуда тут же появляется армия жы... [i]спuздриков[/i], чтобы пропылесосить все золото и столь же быстро свалить обратно в Изгх... [i]домой[/i]. Так что если игрок прощелкает е6лом, то при обнаружении любого, хоть мало-мальского количества драг.металла тут же рискует остаться ни с чем - более того, есть особые [i]спuздрики[/i], которые норовят тебя взорвать или [i]спuздрики[/i]-жиробилдеры, у которых непрокачанный холоп не в силах будет отобрать награбленное. А все наворованное у зазевавшихся и умерших в шахтах холопов [i]спuздрики[/i] в своих кошерных лавках продают по десятикратно завышенным ценам, либо под ссудный процент, который, кстати, сами же евр... в смысле, [i]спuздрики[/i] и изобрели. Они ждут за каждым углом, имя им - Хаб... в смысле, [i]Легион[/i]. [h3][i]Деньги для жизни, а не жизнь для денег[/i][/h3]
곡괭이 멀리던지기 게임이 되어버려서 재미가 없음
我是gay
Isaac'in keyifli klonu olan bu oyunda zindan keşfi ve savaş oldukça güzel. Özellikle farklı silahlarla farklı skilleri birbirine harmanlama işini güzel kotarmışlar. ... This game, a delightful clone of Isaac, features excellent dungeon exploration and combat. They've done a particularly good job of blending different skills with different weapons.
对于我个人来说,局外成长有点太过于漫长了……死亡时损失的金币应该类似于个税(什),带的越多损失比例越高,我准备攒钱升5000袋子的时候,发现4400金币死一次只剩3000出头,太难受了。
Fun for a few hours. Insanely frustrating for no reason. - manually collect 100s of gold pieces every run - meta progression and shop items are shared, so intentionally losing, so next run might be better is stupid design. Also just numbers go up mostly. And the pay gold to keep more gold upgrade is just unfun. Stupid. - lots of teleporting enemies, enemies that spawn fire under you or stuff that just rushes you, the eyes that spawn behind a wall piece to attack are really well thought out... the ape thing RANDOMLY choosing rocks to pickup that are like ALWAYS behind you so it can zig zag as much as possible across the room when taking 20 hits is amazing, aswell as all slow attacking enemies in a 5 second idle animation with a 0.2 second reaction time (knights) that take like 20% of your hp is also fun. like you know its coming, but what can i do beside throw my axe (boring and slow). - Ragdoll/knockback into other atttacks/pits. Multihits can easily take 40% off your HP - Curses... you have the option to get like 10% more dmg but the curses are possibly so bad you better restart. From extra enemies out of every kill, to fires attack you, jumping costing HP or key doors instead costing 20+% of your hp to open. Creative ones in there, but so not worth it.
progression is to slow
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $227.8K | 471 | 78% | $24.99 | |
| $433.8K | 866 | 75% | $19.99 | |
| — | 9 | 92% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
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| $3.9M | 2.1K | 68% | $49.99 | |
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| $3.9M | 7.9K | 92% | $24.99 | |
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| $3.9M | 3.8K | 78% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 |