
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game could be more challenging
TLDR:Not a OG LOZ themed roguelite but more a poorly optimised game with pixel graphics. first and foremost this is a pretty mediocre roguelite and theres not much to recommend the game. Its difficult to find anything that actually works effectively, for context in most roguelite games theres many builds that can adapt to circumstances ie poison for spongy bosses but this is heavily reliant on rng to get anything at all. Thats not the only issue other issues include -unclear dodge mechanics -really poor enemy distribution -upgrades that do little to nothing -really poor loot -pilfer slimes -extremely spongy bosses -lack of explanation. To expand on these points rather than dodge-roll which is the norm this game uses the jump functionality which I found awkward in topdown format but the jump also used a height based hit which is odd and all this when dash functions or dodge-roll could have covered all needs in this area and been less visually awkward. The enemies you need to dodge vary wildly with monsters having minimal health to sponge amounts of health in the first few levels, and if that werent enough inconsistent hp pools as well. Which brings me to upgrades which give bigger numbers but still take about the same amount of hits to kill the same enemy. Now to get those upgrades you need loot which are abysmal in comparison to prices of upgrades but if that werent bad enough theres pilfer slimes who steal the loot if you take more than 10 seconds to pick it up now thankfully they only steal gold but other items like buff items were so rare or crap that it didnt really matter if they did anyway. These buff items provided such mediocre bonuses that I was excited when I found ricochet and obviously you lose all buff items when you die but other options for these items was cluster bombs and faster throw among others. Now you might be thinking clusterbombs thats cool why does that suck? well to use them you need bombs first which are rare af with the max i saw in a run being about 5 now thats individual units not groups like in say spelunky also boxes and barrels are environmental flair so dont expect much there either. Now out of pure luck I defeated the tutorial boss with the cluster bomb which brings me to bosses which are absolute sponges and have few tells on attacks for example the tutorial boss makes rocks rain down which have no shadows or indications where they will land and the first boss the sand queen has only one area that counts as a hit despite having a glowing head and tail which is terribly stupid design and she uses AOE attacks and has minions immediately. This brings me to the final point being poor explanation as even aside from bosses many areas are blocked off examples being wall blocks and crystal blocks which I still dont know how to get past but its probably some metroidvania nonsense. Overall this game is not hard but rewarding like deadcells or spelunky but rather hard and unrewarding
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 7.4K | 92% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $433.8K | 866 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В чем смысл игры?
This game wishes it could be moonlighter. Not a bad game, but moonlighter is better.
Mediocre in every respect
In my opinion, it's kind of basic roguelite, at the beginning of the game, game seems a bit hardish but it's fine, after you will learn how first boss works and keep upgrading permanent upgrades it will get to the point where you can get to like 100k cash (or more) in a ran and then, get every upgrade which is permanent and then the game is easy, i was going just for 100% steam but there are a few challenges which are quite harder because steam achievements are easy in my opinion, just winning 30 times is very time consuming, as you will do this one the game keeps being very repetetive due to the fact that you're always fighting with same 5 boss in the same order, and with each run each boss just gets 25% more hp (not exponentially, lineally, so if first time the boss have 100hp, next time it will have 125, then 150, 175... etc etc) and enemies just 5% more hp (lineally as well), which just makes runs a bit slower, i was trying to ,,speedrun" them and my fastest was like ~35mins but average run takes about 50-60minutes, the game offers some other types of gameplay, depending on which items you have unlocked and which pet you choose, which is something nice, for myself i just went with curses and pet was doing like 60% of my damage on bosses, also game is repetetive due to lack of items, game offers 166 items if you have unlocked every of them but for most of them you can decide if you want to unlock them and in my opinion most of them are not worth doing that (for example any melee damage), so in each run you can most likely just roll items in shop or with some special items in order to get a few dmg ups or some great items and the run is just easy... but just time consuming In general opinion, game is hard at the start, after ~3h you're able to kill all basic bosses, game is easy after that, then you just have to play ~70h to get the rest of the achievements (mostly just to win 30times normal game, and 3 times in a row in ,,othermine" (a bit harder, but roguelike version of the game)) i spent ~2$ on the game and imo, worth it, you should try playing it as well, even after doing the game to 100%, i still have some things to do in the game, you can play ,,W.H.I.P" (daily challenges) which unlockes skins to pets, i haven't unlocked every potion which is in the game, so there's some things to accomplish, just the game is repetetive. In simple terms: General opinion - 5/10 music - it is, not to great, not horrific 5/10 Gameplay - kinda nice but gets repetetive after ~10h of gameplay 4/10 Graphics - basic, but i like simplicity like this 7/10 How hard is the game? 2/10 (very easy in my opinion)
是个好游戏可惜不适合我,应该说换做以前我会很喜欢,但是现在无感了
这什么玩意啊`这能叫游戏?手感垃圾`跳跃简直就是恶心人 小怪随便一下20血 前期还好 后期又是弹幕又是隐藏 又是撞人怪 还多得要死 打个钱还有小怪来抢 折扣很大 游戏很挫 溜了溜了
Mid
Айзек, который остался после девятого, отучился и устроился на нормальную работу в шахту.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.