
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun roguelite, dungeon crawler! Solid art, good mechanics, no complaints.
Game could be more challenging
一款融合了装备升级+药水+随机圣物的Roguelike动作游戏。 人物主要是**左键近战**和**右键远程**两种,但是近战时不能移动让进攻节奏有点卡顿,而游戏的走位和闪避就是**空格**跳跃, 游戏BOSS的难度是很低的,两三个招式的组合,初见杀问题不大。主要死亡是在迷宫探索:陷阱和小怪,还有就是作死用炸弹炸死自己。但是死亡会回归营地带回资源来升级玩家的装备和buff。让一步步踏入地牢深处,游戏难度也会慢慢变强。 游戏主要的乐趣就是在探索随机的房间和隐藏宝箱,这些会开启**圣物**和**祝福**,增强玩家,同时也会有**诅咒**,降低玩家属性的debuff,当然有药水可以移除。 最后游戏剧情基本上就是玩家循序渐进拯救世界,最后临到大boss再来一个反转,揭开头套,“啊!原来就是你”,其实游戏一开始就猜出来某NPC是个大恶人,玩的游戏多了,剧情套路扫一眼就七七八八了,当然roguelike玩家也不会太在意剧情就是了。 游戏是很值得推荐的,毕竟才几块钱,推荐给喜欢轻度Roguelike的玩家。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 7.4K | 92% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $433.8K | 866 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В чем смысл игры?
No pensaba que fuese para tanto y he descubierto una joya con este juego. RECOMENDADISIMO
TLDR:Not a OG LOZ themed roguelite but more a poorly optimised game with pixel graphics. first and foremost this is a pretty mediocre roguelite and theres not much to recommend the game. Its difficult to find anything that actually works effectively, for context in most roguelite games theres many builds that can adapt to circumstances ie poison for spongy bosses but this is heavily reliant on rng to get anything at all. Thats not the only issue other issues include -unclear dodge mechanics -really poor enemy distribution -upgrades that do little to nothing -really poor loot -pilfer slimes -extremely spongy bosses -lack of explanation. To expand on these points rather than dodge-roll which is the norm this game uses the jump functionality which I found awkward in topdown format but the jump also used a height based hit which is odd and all this when dash functions or dodge-roll could have covered all needs in this area and been less visually awkward. The enemies you need to dodge vary wildly with monsters having minimal health to sponge amounts of health in the first few levels, and if that werent enough inconsistent hp pools as well. Which brings me to upgrades which give bigger numbers but still take about the same amount of hits to kill the same enemy. Now to get those upgrades you need loot which are abysmal in comparison to prices of upgrades but if that werent bad enough theres pilfer slimes who steal the loot if you take more than 10 seconds to pick it up now thankfully they only steal gold but other items like buff items were so rare or crap that it didnt really matter if they did anyway. These buff items provided such mediocre bonuses that I was excited when I found ricochet and obviously you lose all buff items when you die but other options for these items was cluster bombs and faster throw among others. Now you might be thinking clusterbombs thats cool why does that suck? well to use them you need bombs first which are rare af with the max i saw in a run being about 5 now thats individual units not groups like in say spelunky also boxes and barrels are environmental flair so dont expect much there either. Now out of pure luck I defeated the tutorial boss with the cluster bomb which brings me to bosses which are absolute sponges and have few tells on attacks for example the tutorial boss makes rocks rain down which have no shadows or indications where they will land and the first boss the sand queen has only one area that counts as a hit despite having a glowing head and tail which is terribly stupid design and she uses AOE attacks and has minions immediately. This brings me to the final point being poor explanation as even aside from bosses many areas are blocked off examples being wall blocks and crystal blocks which I still dont know how to get past but its probably some metroidvania nonsense. Overall this game is not hard but rewarding like deadcells or spelunky but rather hard and unrewarding
这什么玩意啊`这能叫游戏?手感垃圾`跳跃简直就是恶心人 小怪随便一下20血 前期还好 后期又是弹幕又是隐藏 又是撞人怪 还多得要死 打个钱还有小怪来抢 折扣很大 游戏很挫 溜了溜了
是个好游戏可惜不适合我,应该说换做以前我会很喜欢,但是现在无感了
Mid
This game wishes it could be moonlighter. Not a bad game, but moonlighter is better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.