
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 87% | — | $2.8M |
| $49.99 | 670ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most fun competitive fighters I've played. The GRD gimmick makes for fun matchups, except for Waldstein. ♥♥♥♥ Waldstein. Also the lineup of femboys in the game is much less impressive than in Otoko Cross: Pretty Boys Klondike Solitaire, but you can't have everything I suppose.
I LOVE UNI AND I LOVE FRENCH BREAD I HOPE THEY CONTINUE BEING HAPPY AND DOING WELL FOREVER
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
play under night
[h1]ℂ𝕠𝕞𝕖, 𝕞𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕖 𝕚𝕞𝕞𝕠𝕣𝕥𝕒𝕝 𝕟𝕚𝕘𝕙𝕥.[/h1] Under Night In-Birth II Sys:Celes is a refined and highly technical 2D anime fighter that builds on its predecessor with smarter mechanics and smoother online play. The combat system; especially the GRD tug-of-war mechanic which in turn adds a strong layer of strategy, rewarding players who think as much as they react. Let me start off by explaining why the GRD mechanic should be in every single fighting game ever. Most of fighting games, when you're blocking in the corner, you're at a complete disadvantage. In Undernight, that disadvantage can (and will) put you back into the fight, as the more you block, the more your GRD jauge rises, reaching a certain point where you can reverse the opponent, and get back into the fight (They've got some fancy name for it: Vorpal Reversal or something like that, you'll find no other fighting game with this amazing addition). Visually, it sticks to stylish pixel art with fluid character animations, giving it a distinct identity even if some environments feel a bit dated. The roster is diverse and fun to experiment with, and the addition of rollback netcode makes online matches far more reliable than before. The characters in this game are quite original, in their lore as well as the way they are drawn. You've got the whip-girl, the girl with the pistols, some dude who controls a beast by reading a book... a mommy who can conjure huge black swords out of thin air... and Kuon... with the best, most frightning look in my opinion (alongside maybe Merkava). This guy has amazing in-and-out combos and carries floating red katanas on his back... It's so weird that it's actually quite cool to play as him. Unlike other fighting games like KOF or Street Fighter, the storyline isn't as fleshed out as these other deep games with a philosophical dilemna, but it does bring up a serious question of: "What if a regular citizen... is put into a survival state, where their will to live determines whether they make it out alive or are fed upon by the void". Sounds cool if you put it that way! The game is about a monthly phenomenon called the Hollow Night, where part of the city is transported into a shadow realm full of Void monsters, and people who live in that area have to fight off the monstruosities and survive until sunrise and with the hollow night comes all manners of people and organisations... Some willing to protect the people against the void, and some willing to use the hollow night for their own, dark gain. Anyways, it's original! I've heard there is even manga for it... Haven't checked it out yet. All in all, Undernight 2 is not the easiest game to get into. Too many systems and mechanics (and gimmicks) can feel too overwhelming for the average Street Fighter enjoyer, but if you're willing to learn, adapt and master the complexity, then this game is definitely for you. I've ranked up recently to A1 (that's I think one rank before the final Master division) and after noticing that I can just NEVER beat the S tier players that have played this game for 6 years... I said to myself: "Yeah I've gone so far, now it's time to quit." [b]10/10[/b] experience still lol and I'll be looking forward to seeing new entries for this franchise.
UNDER NIGHT IN-BIRTH II Sys:Celes is a refined and exhilarating installment in the long-running 2D fighting game series developed by French-Bread. Building upon the solid foundation of its predecessors, this edition delivers a polished and accessible fighting experience that caters to both hardcore fans of the genre and newcomers alike. The game strikes a fine balance between deep, strategic gameplay and fast-paced, visually striking combat, making it a standout title in a crowded fighting game market. Its combination of unique character designs, intricate mechanics, and a well-constructed balance system showcases the developer’s commitment to evolving the series while maintaining its distinct identity. One of the most notable strengths of UNDER NIGHT IN-BIRTH II Sys:Celes is its roster, featuring a diverse cast of characters each with their own distinct fighting styles, movesets, and story backgrounds. Whether players prefer close-range brawlers, zoning specialists, or mix-up heavy characters, there is a fighter suited to every playstyle. The animations are fluid and highly detailed, capturing the weight and impact of each attack while maintaining fast and responsive controls. Every character’s moves feel meaningful, and the execution of combos and special techniques provides a rewarding sense of mastery as players learn their nuances. This depth encourages experimentation and skill development, rewarding precision and strategic thinking. Mechanically, the game shines through its layered combat system, which blends traditional 2D fighting game elements with innovative features unique to the UNDER NIGHT IN-BIRTH series. The introduction of the “GRD” system—where players build and compete for a shared resource called the GRD gauge—adds an extra dimension of tactical decision-making. Managing this resource effectively can turn the tide of battle, enabling powerful moves or defensive maneuvers at critical moments. The inclusion of “Veil Off” mode enhances offensive options and mix-ups, increasing the intensity of matches without sacrificing balance. This system encourages aggressive yet calculated play, keeping battles engaging and dynamic from start to finish. The visual and audio presentation of UNDER NIGHT IN-BIRTH II Sys:Celes is striking and stylish, with a distinct anime-inspired aesthetic that complements the game’s high-energy combat. Stages are richly detailed, each with unique atmospheres that add flavor without distracting from the action. The character designs are bold and expressive, reflecting their personalities and lore through vibrant colors and fluid animations. The soundtrack is equally impressive, blending electronic, rock, and orchestral elements that heighten the adrenaline during matches while fitting the game’s dark, urban fantasy setting. Sound effects are crisp and impactful, providing satisfying feedback for each hit and move executed. Accessibility is another strong suit of this game. While it offers deep and complex mechanics for veteran fighting game players, the developers have implemented an approachable control scheme and helpful tutorials that ease new players into the experience. The training modes are comprehensive, offering a variety of drills and lessons designed to teach everything from basic movement to advanced combo execution. This makes the game welcoming to a broader audience, without compromising the competitive integrity that appeals to hardcore fans. Additionally, the netcode is well-optimized, supporting smooth online matches with minimal latency, which is crucial for a fighting game community. The story mode, while not the primary focus, is a nice addition for those interested in the lore and characters. It offers cinematic sequences and character interactions that enrich the world-building and provide context for the battles. Although the narrative is somewhat light compared to the depth of the combat system, it complements the overall experience and adds an extra layer of engagement for players who enjoy story-driven content. Some areas for improvement include the relative niche appeal of the game outside the dedicated fighting game community and the occasional steep learning curve for mastering advanced techniques. The graphical style, while stunning, may not resonate with players seeking more realistic or Western-styled fighters. Additionally, the game’s single-player content could be expanded, as most of its longevity relies on multiplayer competition and community engagement. In summary, UNDER NIGHT IN-BIRTH II Sys:Celes is a highly polished and exciting fighting game that successfully blends deep mechanics with accessible gameplay and a distinctive art style. It caters well to competitive players and newcomers alike, offering a satisfying blend of strategy, speed, and spectacle. With its robust roster, innovative systems, and engaging audiovisual presentation, it stands out as a must-play for fans of 2D fighters and anime-inspired games. Whether you’re looking to sharpen your skills online or simply enjoy a visually striking and mechanically rich fighting experience, UNDER NIGHT IN-BIRTH II Sys:Celes delivers a compelling package that continues to elevate the series. Rating: 8/10
Just understand what you are buying before you get it. The game's combos are quite complicated, and will take lots of hours to practice both using AND learning how to defend against. There are a good amount of system mechanics to learn, and you'll need to be able to do a good number of fighting game motion inputs (quarter circles, dragon punches) to use a lot of most character's kits. If you want a challenging and complex fighting game, this is one... Just know you'll be spending quite a long time doing and being stuck in combos compared to how short neutral feels. You'll need a fair bit of patience, especially when you're losing and struggling to block or fight back just to get stuck in multiple combos in a row. The playerbase is kind of small (still at least over 150 at peak times), so you'll eventually be fighting the same people, especially if you don't want to use Discord or wait for a long while for someone new to show up. The game does have charming characters, and it does feel rewarding to finally learn how to play one... but you will be needing to learning a lot of things to be able to face the majority of the playerbase. Each character has quite a lot of options as to what they can do, and a lot of these are relevant. If you're losing a lot, do try to watch the saved replay video of matches you have played to be able to learn what actually happened and what incorrect decisions you made. Not efficient to try learning by just playing against all this different stuff without taking time to slowly look at what happened in a replay.
I love this game to death I can't lie. This game is the perfect storm of a character that I really really love (Eltnum) also having a toolkit that meshes incredibly well with me in a game that has a really fascinating system. I love how much nuance GRD and cycle add to any given interactions and all the extra wrinkles that creates between the two players, I love how the game rewards you for blocking and being patient (even if I lack that patience a lot of the time) and the game feels and looks great. I've also been treated incredibly well in person with the community and have had a great time overall with it. If it at all interests you, please give it an honest shot, the learning curve is somewhat steep for what it is, the netcode and pc port are both far from perfect, and depending on the time of day it might be hard to find games, but if you can get through all that, there's a genuinely beautiful game that I love to death.
After playing this game solid for over 2 years it has to be one of the most fun and in depth games i've ever played in the Fighting game space. Under Night as a franchise has always had a close space in my heart being the first fighting game i played but the game especially in its current state is really appealing and is worth a purchase. I will say though if you are looking for a slower gameplay experience or a game with more story in the "Chronicles" mode that isn't present here "UNDER NIGHT IN-BIRTH Exe:Late[cl-r]" is the better purchase if you dont plan to play online. My only gripes being a lacklustre online lobby experience and single player modes
Se um dia eu tivesse a chance de grudar na Kaguya, quem me tirasse dela poderia ser considerado o rei arthur Arc System sabe MUITO fazer FG bom, pqp. Tudo nesse jogo é incrível: cenários, músicas e personagens. O único problema é o online, só tem a galera q n sabe oq é mais pisar na grama. Mesmo eu sendo ruim, eu me diverti demais jogando. Meu único ponto negativo real é o preço: 250 é muito caro, e até em promoção ainda fica meio salgado. Peguei por key e nem assim fez tanta diferença. Ainda assim, recomendo pra qualquer um que tiver a chance de jogar esse FG, vale muito a pena dar uma chance
Y'all are sleeping on this fighter. All normals cancel into each other, either on hit or block. Yes, that includes heavies into lights. GRD system is super fun to interact with. You get a free damage buff passively and you receive this game's version of a roman cancel. If you master GRD control, you can control the game much better, but your opponent will be doing the same, so find opportunities to snipe it when they're not ready. Took me over 600 hours to get to the highest rank. Only thing this game lacks is players, but you can find games in ranked. Pick this game up on a sale and give it a shot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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