
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 87% | — | $2.8M |
| $49.99 | 670ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A miraculously in-depth fighting game that hasn't strayed from its 2012's roots and remained a remarkably consistent and, most importantly, fun experience. I was really worried after Type Lumina that French Bread was going to go the route of Arc Sys's new works for the sequels and dumb things down but thankfully, everything seems in tact with a lot more refinement. It's been a long time since I was actually active in UNI netplay and doubt my skills still hold up with the new meta but I still like to play offline with friends and the singleplayer is still fun as ever. The only cons I can really say relate to some of the new artistic choices. Mostly that the UI and character select screens art are a massive downgrade and I dislike the direction they are going for with that. Feels a bit too overdetailed compared to cl-r and before, which had a lovely doujin-like aesthetic that set it apart from other fighting games and had much more vibrant colors with personality and flair to them (compare the character select screens of the previous games to this one and you'll definitely see what I mean). This also contrasts with the in-game art, which still utilizes that old style and the new ui/potraits just feel jarring. On the brightside, the soundtrack received a massive upgrade and everything has be remade and retooled to perfection. No more midi bike horns, we have actual instrument sounding instruments. As for the mechanics and actual gameplay, they are, as previously stated, refined and the new mechanics fit like a glove. I really like the new moves that were added for the characters and I think celestial is a decent mechanic. It's meant to be a mechanic that seems utter bull and increases your GRD ridiculously but its not utterly intrusive or game-breaking imo besides the free meter. Other, adjacent anime fighters have had way worse mechanics (look at post-Accent Core GG, even if I love Xrd Rev2) and shoddier balance patches. In UNI2, it feels like the devs are actually a bit receptive to balance critiques but not only are they receptive, they are smart to not turn the entire game upside down for the sake of balancing to where each new update is a completely different circus and peanuts. Fingers crossed it stays that way in an era where we have most modern FG devs taking the braindead monkey with hammer approach to game balance (although French Bread seems to have learned from Type Lumina for now to not do that). All in all, UNI is a remarkably fantastic, consistent, and fun series of fighting games and in most areas, UNI2 improves and delivers with only a few minor drawbacks. A lot of my more serious FGC friends both online and off have stated that its the best current gen fighting game on the market and I wholeheartedly agree, even if it might just be because the other studios decided to run amok with extremely odd gameplay choices. UNI has always been one of my favorites and I think its cemented status as the current favorite for me personally is a testament to the fact that you don't have to brainlessly "innovate" or seek out new audiences intentionally to create an exciting experience. Something that bugs me with modern FGs is that they carelessly strip or add mechanics that either extremely dumbs down or needlessly complicates, usually the former first then "correcting" themselves to the later while both versions still feeling like a completely different game than the golden age of whatever franchise (See: Tekken, GG, SF, MK,) so the fact that UNI opts for polish rather than leftfield turns feels extremely refreshing and honestly necessary. Often times the approach feels reminiscent of Blazblue's and the similarities can easily be drawn with Melty being the legacy franchise (aka the GG). I do think that UNI will grow its popularity over time and become a bigger mainstay than it already is. Ironically, its also a game I would recommend for both beginners and veterans of FGs alike. The tutorial mode is actually decent from what I remember so give this game a shot to see how your mileage fares.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best modern pixel fighting game out there in a sea of 3D slop, it has SOVL
Everyone loves UNI2. It's weird, right? The FGC has made a competitive sport out of complaining, sometimes reasonably, sometimes for no reason, but it's hard to find anyone who wants to bad mouth UNI. The game hits so many perfect balances. It's got the widely beloved anime style, but isn't restricted to VN character designs like Melty Blood where French Bread's artists have to make the craziests keyposes known to man to make the game look interesting. Instead, UNI has a rich, gonzo character roster full of different body types, weapons, aesthetics, giant monster men, and a Japanese guy from another game who keeps landing 70% combos on me. Every single character combines aesthetics with strong gameplay identities. Byakuya looks almost normal and unassuming, but radiates danger with his arrogant smile and floating "spider legs" that feed into his terrifying neutral and spider web-based okizeme. Yuzuriha's giant sword yet casual attire and behaviour feeds into zoning and crazy fullscreen combos that are overwhelming yet looks effortless in the hands of an experienced player. Everything about UNI's characters really just works aside from an annoying trope or two. The gameplay, as well, is a perfect balance of accessible and deep. It's initially insane to a new player: the GRD system is the type of thing that could evaporate a medieval peasant if you tried to explain it to them. The secret is realizing you don't have to care about these things early on, and all of the basic mechanics do a good job of escaping unintuitive and obnoxious trappings of the genre. Combos have limits that make sense but abolish stupid things that don't - you can easily OTG with almost any attack that hits the ground in this game as opposed to how specific other games are, you can jump cancel basically anything, and the game features a Gatling or as it's called Passing Link system which allows you to cancel normals into any other normal so long as you don't use the same one twice, which is simultaneously more free form *and* intuitive than some simplified version like Guilty Gear Strive's. The sprint system and assault make approaches and offense very accessible, and the game has a fairly robust if not perfect set of defensive options that form a good mechanical basis for the game no matter what character you decide to play. There's plenty to learn from hundreds of situational and unique combo routes on everyone to matchup knowledge to fine-tuning your playstyle to accommodate elements like GRD, but none of it is overwhelming if you don't let it be. It does all of this with relatively short combos and a heavy focus on thoughtful neutral that often times is lost in super chaotic anime-esque tag fighters or the game within a game mechanics of some ArcSys games. If you want an honest to goodness place to pick up and start playing fighting games, I think this is probably it. The only issue is you need to find people to play with. This game's online is not as doomed as other, thousand year old FGCs, but while I think you can learn something from getting your ass kicked I think people are delusional when they say new players can simply just lose a thousand times and substantially improve. You can't adapt or implement if you're getting blasted, and that's just kind of a reality with a semi-niche community. There is, however, a fairly large discord and a lot of regular activity amongst the various gatherings of people who play this game, so finding an opportunity to learn and jump in probably isn't as hard as you think. Other than that? It's fun, rewarding, and all the DLC characters are free additions, which is wicked and means there's even more opportunity for people to find characters and playstyles they really click with. I hope UNI2 has a bright future ahead even past the final character, because it really deserves it.
this game sucks but unfortunately one of the coolest characters ever devised is in it. i think defense used to actually exist in this game but they patched it out over time, so maybe if they ever fix that it won't suck
Your last chance at a more difficult yet quality modern anime fighting game if you are tired of GGAC+R or BBCF.
game is dead, so you are only fighting against top players all the time. combos are fun but unintuitive sometimes, i play on hitbox. wouldnt buy this game if you are new only if you are familiar with french bread games like melty blood.
great game that no one ♥♥♥♥♥♥♥ plays
This is the best fighting game available right now. It single-handedly delivers everything everyone complaining about other fighting games says they want. Usually my reviews are longer. Literally the only complaint I have is I wish Ogre kept his cigarette. (I know why he doesn't have it anymore. Still wish he did.)
One of the most fun competitive fighters I've played. The GRD gimmick makes for fun matchups, except for Waldstein. ♥♥♥♥ Waldstein. Also the lineup of femboys in the game is much less impressive than in Otoko Cross: Pretty Boys Klondike Solitaire, but you can't have everything I suppose.
I have mixed feelings about recommending UNI. On one hand, it's not a bad game. On the other hand, fighting games are niche and this is a niche game within fighting games, so be prepared to go looking for the community. I'd say wait for a pretty significant sale and pick it up as a side game if you're interested. It's got some great characters, mechanics, and vibes, and if you like combo trials this is one that will really test you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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