
While searching for a new home, an unexpected failure in your ship has left you stranded on a planet surprisingly similar to Earth. Discover a vast open world, hunt for food, develop technologies, and build yourself a new home to survive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The plan was simple - the ship would wake you from your cryocapsule before you arrived at a potential new home. A planet for humanity to start a new life on. But when you awaken, you are already on the ground amongst the wreckage of your ship with no one else in sight. Stranded and surrounded only by debris, you start your journey under an unfamiliar sky.
The planet has a breathable atmosphere, which is a good start. Surprisingly, the area is already filled with a lush flora and fauna — some of which seem familiar, others completely alien. A few of the old seedlings from Earth must have survived the crash somehow, building a new kind of ecosystem.
What happened to the ship? How long have you been frozen in cryo since your arrival? You don't have the answers, but...for now, you have more pressing concerns.
You must find a way to survive and make this foreign planet your new home!

Face hunger, thirst, weather, and hostile fauna while the days pass by. Treat your wounds and keep your eyes open, some old machines still roam the landscape. The scorching sun above is unforgiving.

Discover various islands, underwater locations, old wrecks, and more. Find out what happened to your crew, where you are and what went so horribly wrong with your ship.

Harvest the resources of your new surroundings, refine materials and craft new tools. Find your way to the top of the food chain and build yourself a new home!

Adjust the sails and follow the wind! Just like our ancestors sailed over the seas of our old home to discover new land.

Scavenge wrecks and whats left of your old ship. Harness the power of nature and generate electricity to power advanced technology's.

Interact with several different types of workstations in a unique and immersive way to refine resources and take your next step forward. Instead of navigating endless menus, you physically interact in-game with your items.
For example:
• Make cloth on a loom
• Split wood into planks
• Process raw hides into usable leather
• Smelt ore and forge it into tools
• Potter and fire clay into usable objects
...and more!

Challenge the world alone or explore, build, and survive with up to three friends by your side (4 in total).
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had hopes for the game. But I had to stop playing because of the frustration. The character movement is too rudimentary. The jumping and climbing is horrible. If I was stranded on one of these small islands the first thing I would do is explore them. That is impossible in the game. There is no way to build or jump/climb onto the rock formations, so you are stuck at the base of them. Maybe I gave up too soon, but I was just so frustrated I couldn't continue.
Bad Inventory Always out of space Can't use hands. If you die, you need to build a new tool to fight because you cant punch Only host can save game. If you disconnect before they save, you lose everything, even your character. When you die, there are no markers to find your things No map. You get one, but its useless. there are some things that are fun, but after 4 hrs, there are more problems. Survival games have been around for a long time now, and when you are missing the basics of most, it feels like there is a lot missing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, French, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel lief reibungslos und Bug-frei. Aus der Richtung gab es nichts zu bemängeln. Grafik ist OK. Uns hat die gesamte Handhabung nicht überzeugt. Du bist satt und hast genug getrunken. Du stehst im Lager, bekommst Schaden und stirbst. Warum? Hunger und Durst hast du ständig. Werkzeuge nutzen sich sehr schnell ab. Der Bau einer einfachen Behausung ist langwierig und mühsam, wie alles was wir machen mussten. Animationen sind spartanisch, genauso wie die Soundkulisse. Eine Möwe rutscht im Flug über den Boden und stackt vor einem Felsen. Beim kochen musst du stehen bleiben, sonst gibt es gnadenlos Holzkohle. Das Inventar ist winzig. Von den wenigen Inventarplätzen musst du eines für die Karte opfern, die mal so gar nicht hilft. Auch wenn es noch Early Access ist, glaube ich schon die Richtung zu erkennen wohin es geht. Bei uns hat das Spiel nicht gezündet und der Spaß blieb auf der Strecke.
It is a good game so far. But you really need to consider larger storage boxes. Being allowed to craft onto the raft and make it larger with more storage. I compass slot and compass as well as marking you ally on the map. and the ability to see the map without it being in your inventory. inventory space is so small you really need to slot the map takes
Well, i will say the map shouldn't take up an in inventory slot, also if i have the items for a spear i should be able to build it. This feels like its trying to be green hell but couldn't execute it well. If your gonna make a space green hell the inventory system should be good to use and have a way for the bigger items to be in their own slots. I would wait till they fix the inventory system first. The game looks nice however but at 22 min i stopped because the inventory system is a big miss. I would wait for more updates.
i understand that the game is still under development but boy does it need some fixing to be at least enjoyable if not playable. my main issue is the gawd damn inventory space. if your gonna play in its current state, bring a friend or a whole group. heck a whole ship crew would be nice just to be pure inventory space. if your inventory is full you cant craft at all. even if you have the exact amount to craft said item to take up that slot, you need an empty slot. cooking is another problem, you have to throw food on the fire and hope it stays on there to cook with a max of 3-4 items there's other issues but these are my personal criticism. other than that i do see some potential.
I love survival crafting games and this one in particular is clearly a labor of love. The progression is very rewarding. There is not a lot of hand-holding, which I like, but it is not completely devoid of suggestions on how to progress, which is also important. I am absolutely impressed that this is created by a solo dev! Great work and I can't wait to see what comes next! Thank you New Horizon Games, keep it up and don't listen to the nay-sayers.
Played 5 mins, The inventory is WAY to small on start, this is going to be annoying, double starting inventory.
Most of the time you run around on island search for cases, swim between island, swimming under water to find cases. figuring out how to progress in crafting, (new items > new blueprints > new items > new blueprints). Was nice but boring after 15-20 hours.
Great game -> avatar motion needs work, avatar customization does too. Lots of exploring on the high seas. A mystery unraveling. Survival and building. For some reason, from time to time my co-op friend controls the boat and then goes to stand up and gets flung 3 map squares away in the middle of the ocean, stuck swimming back. We can't find any info on it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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