
Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 85% | — | $848.6K |
| $19.99 | 103ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely adore this game. It's incredibly unique, has charming dialogue, and offers up so many ways to digest its core mechanic. I had a great time finding new endings, secrets (that damned washing machine), outfits (God Wilbur looks so cool), and just found the game to be an overall vibe. The only thing I found annoying, and this was a tiny tiny complaint, was that the Hive ending was basically impossible on the timed mode. Everything else I was acing, but for some reason that was simply undoable given many tries. I really really hope the ingenuity in this game catches on and leads to other similar options! There are so many directions the ideas in this game could go. Have a blast! 10 out of 10!
it's a chill game until some mfer lands his ship with a reactor about to go ♥♥♥♥♥♥♥ nuclear and you have 10 seconds to fix that ♥♥♥♥ before it ends your 2 hour run
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Italian*languages with full audio support
| $19.99 |
| 33ratings |
| 84% |
| — |
| not modelled |
| $9.99−50% | — | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]TLDR[/h1] [b]Uncle Chop's Rocket Shop[/b] is a fun game that unfortunately suffers from some quality of life issues. Ultimately, it's a solid game that I would recommend. [h2]The Good[/h2] [u]Fixing Ships:[/u] At first you'll be reliant on your guidebook. But once you get more familiar with the different ship components you'll find yourself not needing it anymore. The first time you ace a fix without the guidebook feels good, it feels like a real accomplishment, and there are a multitude of components. [u]The Story:[/u] The story was surprising, I wasn't expecting this game to take the turns that it did and, in an attempt to not spoil anything, I'll leave it at that. [u]The Characters:[/u] There are multiple characters that you'll meet that feel very lifelike, genuine, and loveable. I'd love to get a beer with Droose. [u]The Upgrades:[/u] Testing out different upgrade combinations can be fun. The ultimate being the Inflationator and Money Tree combo. [u]The Aesthetics:[/u] The look of the game is fantastic, it's quirky, and it's lively. The world feels alive thanks to the quality art and music. [h2]The Bad[/h2] [u]Customers:[/u] Customers have a "patience" gauge that ticks down over time. The thought being; the quicker you fix their ship, the happier they'll be, the happier the customer is, the higher tip they'll give you. The big issue here is that every customer has THE SAME PATIENCE (ignoring the Grumpy, Jovial, and Patient customers. Though these are also meaningless towards the endgame). This is all well and good until you get further into the game where customers need like 6 components fixed and there's zero chance that you can get them all fixed before the customer get's pissed. The patience upgrade "Syd's Cigarettes" is genuinely useless toward the end game as there's no way in hell that you'll be able to fix everything in a timely manner even with the upgrade. [b][u]How this could be fixed:[/u][/b] If the patience gauge was tied to the number (and difficulty) of the jobs the customer has, this could be tweaked to make it actually doable. [u]Mouse Only:[/u] I almost understand the decision for making the entire component fixing mouse-only. But having to click to open your tool tray only to accidently grab the wrong tool can be extremely frustrating as the clock is always ticking and every second counts. [u][b]How to fix:[/b][/u] There are only two tool upgrades you can get. What if there was a "toolbelt" upgrade you could get that would allow you to hotkey your tools? This would not only fix this issue, but make it so you could fix components slightly faster which could help with the "patience gauge" issue above. [u]The Guidebook:[/u] The guidebook in and of itself isn't bad. The biggest issue is the fact that the game actively teases you if you "don't read the manual", but then leaves out super important information. Example: If you ever need to fix the VR component and get the "I open when up is down" issue. The guidebook doesn't tell you that you need to leave the VR realm, open the VR panel, and switch the wires so that your up and down wires are swapped. There's nothing in the guidebook that even tells you that you [i]can[/i] open the VR panel. [u][b]How to fix any guidebook issues: [/b][/u] First off, for the VR example above, a page needs to be added that tells player that they can open the VR panel. Secondly, if there was an option that would allow players to call in a test ship, a ship that they could practice specific components on, this would be a non-issue. But instead players are expected to bash their head against the components until they either figure it out themselves, or they throw up their hands and just google how to do it. [u]Fatal Jobs:[/u] There are two main fatal jobs that I ran into. The bomb defusal job, and Reactor jobs. For both, I don't think that anyone, besides for the devs, are capable of completing these jobs on the first go. I understand wanting to make some jobs more difficult, but three bombs that you need to defuse in 99 seconds or your entire run is over? Some reactors will blow in around 20 seconds ending your hour long run because you were trying to take some time to read the guidebook (how dare you try to read the guidebook). [u][b]How to fix:[/b][/u] This could be fixed in the exact same way as the guidebook fix I suggested above. If the player had the option, maybe at the end of a day, to call in a practice ship (that wouldn't kill them if they failed) they could practice these trickier components without having to go google stuff. [h2]Conclusion[/h2] This game is still really fun and I would recommend it to anyone who also enjoys these kinds of games. But there are some poor choices, or oversights, that were made that make the game seem like it's fighting to not be fun. It [i]is[/i] an indie game, so everything I say should be taken with a grain of salt.
作業ゲーと死にゲー、あとローグライクが大好きなみなさん、こんばんわ。 このゲームはそんなあなたたちのために作られた最強のローグライク死に作業ゲーです。 あなたはウィルバー(四ツ目の中年キツネ)となり、賃貸料(RENT)を支払うために死に物狂いで宇宙船を整備して働くのです。 ちなみに死に物狂いっていうところがミソ。修理で下手こいたら死にます(事故死)。下手こかなくてもたまに死にます(他殺)。そしてお金を用意できなくても死にます(他殺)。 本当に死に物狂いで宇宙船を整備してお金を稼ぐのです。 でもご安心、あなたには素敵なパートナー(見た目が素敵かは個々の判断による)がいて、死んだら初日からやり直させてくれます。 それに「宇宙船の整備なんて初めてだよぉ~。私にできるかなぁ?」って人は結構いると思います。 安心してください。そんな皆さんのためにマニュアルが完備されています。 このマニュアルを手元に用意して、指示に従うだけで簡単に宇宙船が修理できます。内容はたったの318ページ。自動車の取扱説明書ですら600ページぐらいあるんだから、それの半分と思えば少ないほうですよね? そして最初は故障個所を見て 「これは何をどうしたらいいんだろう……」 とつぶやいてたあなたも、ほんの少しの時間(20~30時間ぐらい)と数えきれないほどの被害者(修理を失敗された人)達 を生贄にすることで 「あぁ~。燃料タンクが2本ともイカれちゃってますねぇ~(どうやってここまで来たんだコイツ)。オイルモジュールもヒートシンクが壊れて熱がこもってるし、オイルに不純物も入ってるからタンクの洗浄とオイルの交換は必須ですねぇ~。おっと?リブサーバーはポンプとフィルターの破損、あとディスクが欠損しちゃってますね~。おや?ヘッドライトのライトも割れちゃってるじゃないですかー。これも交換ですねぇ。あちゃ~、トイレも詰まっちゃってますねぇ。あとは星図モジュールも修理が必要ですね~。」 という、まるで[strike]ぼったくり業者[/strike]プロの整備士のようになれます。いや、まじで。 そしてこのゲーム、なんとバッドエンドとトゥルーエンド以外に5つのエンディングが存在します。 なんと、ロケット整備士から転職することもできるのです。 転職先は荷物の仕分け業者やドーナツ屋さん。 あとは……まぁ……カルト信者とか殺し屋とか傭兵とか……かな? まぁ職業に貴賤はないし、新しい職場でもマニュアルに従ってれば、なんとかなりますよ。うん……。そんなに死なないんじゃないかな?ちゃんとマニュアルを読めば。うん……。 そんなやりこみ要素あふれる、作者たちの愛がつまったとても面白いゲームです。 結局、全実績をクリアするのに50時間ぐらいかかったし、終盤では本当にマニュアルのほとんどが頭に入ってた。 このゲームで得た知識、何かで役に立たないかな~……。無理かな~……。
I've had an absolutely tremendous time playing Uncle Chop's Rocket Shop. The learning curve is brutal, but the satisfaction from nailing down how everything works is so, so good. If Frantic mode is too much, Focused mode allows you to enjoy the game without the intense pressure (just avoid Reactor missions, which is doable 9 times out of 10). I'm still uncovering endings and secrets, and having an absolute blast of a time with it.
I genuinely adore this game, it became one of my favorite things to play when i first learned about it. I was there in the discord during the secret hunt for the manual stamps, it was incredible seeing the collective work of the fans pay off in the end, which makes it all the sadder that this game is seemingly now just... done... And I don't mean it like the game should continue to be updated forever, but rather that it really feels just... incomplete? In a way? It feels like there should be more, side stories, collectibles, just something... more. Doesn't help that it currently appears like the game has just been abandoned after the last update. Really hope i'm proven wrong and this game is given a bit more love. I truly do recommend the game for what it currently has tho, a really fun experience for me brain.
Not for me. I liked it at first but it gets repetitive quickly.
got tedious real quick
I tried multiple times but never got enough money, and on one of the ships i could never fix it because it was unclear about what i needed to fix it, ive tried 20 times. it was okay...
[h1] Очень недооценённый симулятор‑рогалик, на мой взгляд. [/h1] Ты погружаешься в роль механика, который чинит космические корабли самых разных инопланетян. А сверху это всё приправлено roguelike‑составляющей: умер — прокачался — начал заново. Продолжаешь копить прогресс либо обновляешь список кораблей на починку — и так по кругу. В чём главная цель всей этой суеты? Тут без спойлеров не обойтись, так что лучше просто сыграйте — сами всё поймёте. Один из самых крутых моментов — возможность вступать в разные фракции. И от этого игра буквально преображается. Был механиком? Ок, а теперь готовь пончики. Или, скажем, займись оккультными делами. Не нравится? Тогда попробуй брать контракты на убийство других существ и инопланетян. А может, тебе ближе роль скромного сортировщика коробок? Вот эта возможность сменить род деятельности меня по-настоящему удивила. И, что важно, каждый путь ведёт к разным концовкам — их тут не две и не три, а ощутимо больше. Есть даже истинная концовка… но тут я умолкаю — а то спойлеры. Честно считаю, что игру сильно недооценили. Она определённо стоит внимания, хотя и не для всех: кому‑то может показаться скучноватой. Но если любите симуляторы и рогалики — просто обязаны попробовать. Ощущения от прохождения непередаваемые. Сначала ты вообще ничего не понимаешь и просто тонешь в этой огромной инструкции: офигеваешь от количества текста, картинок, механик — это надо прочувствовать вживую. А потом постепенно втягиваешься, начинаешь ориентироваться, и вот уже чинишь кучу вещей почти на автомате, ловко листая справочник. Пасхалок тут — море. От души советую их поискать. И да, Опохмел — лучший персонаж. Запомните мои слова! Для любителей ачивок тут тоже есть чем заняться. Достижения типичные для рогаликов: нужно что‑то перепроходить, начинать заново и так далее. Они не суперсложные, но и совсем простыми их не назовёшь — в самый раз. В общем, игрушка классная. Ни разу не пожалела, что её купила.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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