
Ukrainian Warfare: Gostomel Heroes – is a real-time strategy game with a high degree of realism. Relive the Battle of Kiev (2022), a turning point in the Ukrainian conflict. Witness the Untold Story of 2022 Through the Eyes of Those Who Fought.
Modeled estimate, not a reported figure. How we estimate →
About
The planet is full of wars—it’s a painful topic for everyone. After all, the world is structured in such a way that every day, we see the consequences of even distant conflicts. We see them on TV as news, we see them nearby as refugees.
Modern games are not just entertainment—they are another form of media, another way to convey information, often even more effectively than the most detailed analytical articles or news segments. We want to use this medium to show what happened in Ukraine at the beginning of this war, when it was supposed to end in a matter of days but instead turned into a years-long slaughter.
Ukraine has been covered in reports and documentary films. But we want to tell this story through the lens of a game. And don’t let the word 'game' mislead you. This is not a documentary, but it portrays the events of the first days of this war with full seriousness—from the moment of the brilliant Russian airborne assault on the outskirts of Kiev, to the time when the war seemed poised to end with the signing of a draft peace agreement in Istanbul in March 2022.
Gostomel Heroes is:
· A real-time strategy game with a high degree of realism.
· The game does not use "health bars" for vehicles. Damage is calculated module by module, factoring in armor protection and the power of incoming fire. Damage affects the functionality of each module.
· An advanced cover system that drastically improves infantry survivability on the battlefield, adding tactical depth to flanking maneuvers.
· The game simulates soldiers' physical and moral condition—their behavior on the battlefield and combat effectiveness depend on these factors. Troops must be withdrawn for resupply and rest.
· Realistic war logistics: Equipment and ammunition require replenishment. Units cut off from supply lines risk annihilation.
· A high-quality physics-based destruction system for buildings and objects (beyond just visuals, this heavily impacts mission tactics, especially in urban combat).
· Persistent squads and vehicles that carry over between missions.
· Experience progression: Soldiers and crews gain experience, improving their effectiveness over time.
· Player choice in unit selection: You decide which squads and vehicles advance to the next mission.
· Between-mission customization: Equip and reward soldiers, change infantry weapons.
· Capture and use enemy equipment.
· Diverse tactical options: Smoke screens, airstrikes, artillery support, building assaults, reconnaissance drones, and large UAVs. The game realistically replicates military tactics from the first half of 2022
Witness the Untold Story of 2022 Through the Eyes of Those Who Fought!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, French, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seemed like a decent game but you can only play as the Russians and after playing it, its clearly Russian propaganda. Don't support the Russian economy, don't buy this game. Steam should remove this.
这一作的画面还没有终结者好 优化也差的不行 还没有遭遇战 你们这是完成政治任务 不是认真做游戏
我仅就游戏本身的质量来发表评测,简单概括就是两点: 1.游戏机制相较于Syrian Warfare变化了不是一点半点,但综合体验比Syrian Warfare差了太多 2.优化极差,掉帧和卡顿甚至都已经是最小的问题了 首先,相较于Syrian Warfare,本作引入了三个新的概念:体力、士气和装备自定义。先来谈一谈体力,体力应该是拿来限制让部队用两条腿跑着转点,变相加强了运兵载具的作用,但是实际体验上是感觉不太出来的,可能跟我打的难度低有关系吧 XD 士气系统简单来说就是低一点就啥都干不了,太低了就跑路,确实是比较符合现实,但是整个小队都快被BMP创飞了还降不了多少也是多少有点搞笑了,反倒是对面总是被吓跑 装备自定义可以说是完完全全的败笔,装备更换、授勋(给小队上BUFF)和小队改装都要消耗补给,但补给的数量并不够大规模换装,所以要不然你得拆东墙补西墙的去凑,要不然就只能不动自定义,这就导致所谓的自定义实质上变成了牺牲你手里的一些部队去加强另一些部队,更何况你每一关可以带走的部队是有限制的(是的,不能全带走),改的多了到时候撤不出来就老实了。另一方面,单个关卡内无法进行装备自定义,但兵力补充是伪无限的(能一直拖就有源源不断的部队可以填线),你完全可以不改装备,不刷经验,把所有单位当消耗品用 其次,相较于Syrian Warfare,本作的BUG相当之多,最严重,也是最恶心的就是AI的寻路逻辑BUG,什么叫部队图标都到最右边了结果还有个小兵在左边的不知名小角落里来回打转啊?还有卡在楼里出不来占个步兵单位的,你是打算让我拿迫击炮给这只小队直接炮决了然后再拉一队过来是吗?其他的诸如炮兵观察员藏草里,结果文本里写人躲在飞机里这种的文本叙事BUG都算眉清目秀的了 最后,剧情脚本和AI交互逻辑设计相较于Syrian Warfare可以说是大幅退步,什么叫给了我两门我完全不能操控的120mm迫击炮的支援?狂轰滥炸炸不到人也就算了,我但凡稍微靠目标近点直接被自家迫击炮轰成渣子了,20发炮弹命中率能超过20%吗?步战车自动交火无视掩体建筑内的友军,两炮直接干掉自己人,打对面的时候也没见你打的这么准啊?什么叫部队被描边两下我就指挥不动了?烟雾弹整的跟重机枪一样沉似的,隔墙扔不过去吗?补给车辆右键移动自动解除补给状态也给删了,我挪个车还得摁两下才能挪走;连续命令会被特殊命令直接覆盖掉,我往前线送队人还只能盯着,生怕载具直接因为你这个智障一样的最短寻路冲进对面的人群里被打烂。但凡你把Syrian Warfare的原版逻辑搬过来都不能比现在更差了,接近10年的时间还能退步也是真有点水平 再来更新一下打完战役之后的感受吧,最后三关可以说是纯粹的坐牢级体验,首先是从第四关开始出现的空中单位,单兵防空浪费一个装备栏位/步兵小队不说,关键是还打不下来,整局下来弹药消耗不超过10发,就算打下来了也没啥用,该挨的空袭照样挨。 其次就是空袭和炮击能稳定把你的单位圈在里头,除了坚固建筑可以硬吃空袭以外,其他建筑完全抗不了,10秒时间,跑去吧,跑不到边上就是死,第四、五两关都还好,至少损失了人还有机会补,第六关掉人就是永久性丧失战力。 再次是第六关的设计可以说是全游戏设计的最烂的一关,不计读档时间全程1小时,我读档了至少30次。最后一关那群敌方AI跟打了鸡血一样,BMP—4的正面装甲80%的概率被一发RPG穿透,直接掉人;坦克吃两发有50%的概率掉一个人。那么问题来了,为什么一定要读档呢?别问,问就是第六关你能调用的部队仅限于你第五关带出来的部队,换句话说,掉一个少一个。关键是你搞出这些限制之后,限定场上只准有10只步兵小队和8辆载具,用这点部队防守一条敌人冒个头出来就能打到护送目标的公路,载具顶出去要被RPG抽,不顶出去护送目标挨RPG抽,护送目标挨重机枪两枪就直接熄火了还不知道修,我还得护送十几只这样的车队,护送路线还要变两次,多多少少是沾点啥了
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слава Богу :rus_z:🙏❤СЛАВА :rus_z:🙏❤АНГЕЛА ХРАНИТЕЛЯ :rus_z: КАЖДОМУ ИЗ ВАС🙏❤БОЖЕ ХРАНИ :rus_z:🙏❤СПАСИБО ВАМ НАШИ :rus_z::rus_v::rus_o:🙏🏼❤:rus_symbol: ХРАНИ :rus_z::rus_o::rus_v:✊:rus_symbol:💯СПАСИБО НАШИМ БОЙЦАМСлава Богу :rus_z:🙏❤СЛАВА :rus_z:🙏❤АНГЕЛА ХРАНИНАШ Слава Богу 🙏❤СЛАВА РОССИИ ZOV 🙏❤АНГЕЛА ХРАНИТЕЛЯ КАЖДОМУ ИЗ ВАС 🙏❤БОЖЕ ХРАНИ РОССИЮ :rus_z::rus_v::rus_o:
Слава России!
As a game it's excellent, but it's totally packed with russian propaganda
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛⬜⬜⬜⬜⬛⬛🟥🟥⬛⬛🟦⬛⬛🟦⬛⭐🔘🔘🔘🔘🔘🔘🔘🔘🔘⬛ ⬛⬜⬜⬜⬜⬛🟥🟥🟥🟥⬛🟦⬛⬛🟦⬛⭐🔘🔘🔘🔘🔘🔘🔘🔘🔘⬛ ⬛⬛⬛⬛⬜⬛🟥⬛⬛🟥⬛🟦⬛⬛🟦⬛⭐🔵🔵🔵🔵🔵🔵🔵🔵🔵⬛ ⬛⬛⬛⬜⬛⬛🟥⬛⬛🟥⬛🟦⬛⬛🟦⬛⭐🔵🔵🔵🔵🔵🔵🔵🔵🔵⬛ ⬛⬛⬜⬛⬛⬛🟥⬛⬛🟥⬛🟦⬛⬛🟦⬛⭐🔴🔴🔴🔴🔴🔴🔴🔴🔴⬛ ⬛⬜⬛⬛⬛⬛🟥⬛⬛🟥⬛🟦⬛⬛🟦⬛⭐🔴🔴🔴🔴🔴🔴🔴🔴🔴⬛ ⬛⬜⬜⬜⬜⬛🟥🟥🟥🟥⬛🟦🟦🟦🟦⬛⭐⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛⬜⬜⬜⬜⬛⬛🟥🟥⬛⬛⬛🟦🟦⬛⬛⭐⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
This game isnt good, the AI is brain dead. nothing more "REAL" than 12 guys shooting at one dude behind a tree for 10 mins until he "Escapes" just a cash grab and i was hoping for more because i did like syrian warfare
I will leave a positive review but with a complaint. Same complaint as I did with the Syria game. Camera is stuck, no freedom like in WORNO. you can only see the horizon when you zoom in to ground level. But its not realistic to play the game at that level at the games speed. (too many things happening from too many attack angles to react in time) I like WORNO and I like Total Conflict Resistance. This game hase Estetics and good map design... (I hope Total Conflict Reistance maps looks as detailed as these maps eventually). This game is kinda like Broken Arrow with a camera that cannot tilt up while you zoomed out to see the full map.
[h3]Не ставил, не снимай, бл9ть. Не клал, не поднимай, бл9ть. Где встал, там и поссал, бл9ть. Не надо бродить, где не надо, нахyй![/h3]
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