
UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 95% | — | $6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an absolutely delightful project. Headed up by Derek Yu of Spelunky fame. (The perfect videogame) This is a collection of retro 8-bit inspired games. One thing that makes it special is that it’s framed like a lost media collection. The intro slides ‘tell’ the story of some guys opening a storage unit and finding a fictional 8-bit videogame system along with 50 disks for it. This collection covers most of the genres found on the NES, plus some unique mashups, and flavored with more modern design sensibilities. (Mostly) Notably lacking is anything like a Legend of Zelda. But you’ve got side scrollers, beat’em ups, strategy, sports, puzzles, rpgs, metroidvanias, bullet hells, etc. I found at least half of them to be good, and a handful were Really Good. Two or three are legitimately GREAT and deserve their own stand alone titles imo. I could spend all day talking about how many fantastically creative things are packed in here My favorites are: Mortol II - A side scrolling Lemmings-like where you have direct control of one lil guy at a time. You choose the class, and that determines what they can do with their action button. Shoot, turn into a stone platform, explode, etc. Sadly it only has one level, but it’s massive. It’s the perfect blend for me of puzzle, action and exploration as I found more and more clever ways to utilize the weird powers my lil guys had. You have 100 to beat the game, and it took me over a dozen tries to figure it out. Grimstone - A JRPG with a mini-game timing mechanic for combat. I can’t do JRPGs unless they have real-time combat gimmick. This one is nothing spectacular, but it did the trick to get me through the whole game. A big part of the charm is that the setting is a sort of Old West cowboy theme, but in hell. So you’re fighting demonic versions of old west tropes, and unraveling a mystery about the local god and devil. Valbrace - A First Person dungeon crawler with real time combat. Think Punch Out but with swords. I found this one compelling enough to actually print out a couple pages of graph paper, because in classic, old-school dungeon crawler fashion, you will be lost in minutes if you’re not drawing your own map. There are several floors to grind through, each with some unique mechanic, like poison slime floors that can be toggled from one configuration to another if you find the levers. The art -while being legit 8-bit- is really compelling, and the combat/magic system is surprisingly deep. Lords of Diskonia - This was my favorite of the bunch, and one I keep coming back to despite ‘beating’ it several times. There was a physical toy/semi-board game called Crossbows & Catapults in the 80’s where you used little plastic contraptions to fire disks at your opponents warriors and buildings. They re-released it kinda recently. I have very fond memories of this game because it has a perfect blend of strategy and real-time skill expression. You have to set up your troops and barriers in clever ways, and you have to aim and fire well. Lords of Diskonia captures this blend and expands on it in clever ways. The strategy layer is a randomized map with nodes that can contain gold, power up scrolls, mines, and Inns, where you recruit your units. You and your opponent can move two nodes each turn until your paths cross and then the combat begins. This is essentially shuffleboard with lots of extra mechanics. Each unit is a disc - one of three sizes. And has stats for how much damage they do when they hit another disk, how many hitpoints they have, and other attributes such as the ability to poison, shoot a projectile after their move, collect bonus gold from the board, etc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错的微创新小体量游戏合集,基本上每一个都有市面上少见的创新点,平均每个游戏不到两块钱也让这个合集物有所值,问题是这些游戏复古了操作的同时也复古了难度,也没有难度选项对现代玩家来说很不友好,感觉里面大部分游戏体量虽小却要投入不小于玩魂游的时间和精力才能通关,对于绝大部分玩家来说与其玩这个合集不如把这些时间精力花在现代顶尖作品上,受众非常特定且局限的作品。
有一些游戏很有意思,大部分游戏像在赤石,derek yu厨可以放心购买,你们喜欢的即死和各种恶心人的东西都有。 我推荐你赤石(不能只有我一个人赤) *一定要玩Grimstone,因为这游戏把JRPG的缺点展现到了淋漓尽致,优点是半点没有(我的演出和剧情呢)
Exceeded my expectations but I HATE COMBATANTS I wanted a fun battle sim but it's all about cheesing the AI. Other games are great though, like Velgress, Vainger, Night Manor, Party House, Hot Foot, Ninpek and more. I recommend this game if you like Spelunky 2. If you hate dying a lot and struggling stay away from this collection. And whatever you do, DON'T PLAY COMBATANTS
Praise to all the creativity <3
Absolutely the best value in gaming. An unbelievably broad range of fully fleshed-out games in different genres. There's a subtle and intriguing meta-narrative of the company behind this fictional console that doesn't get in the way of the core experience. It took half a year of dedicated playing for me to beat, and the dev team's passion and polish shined through every moment of it.
[h1]チュートリアル? そんなものはない[/h1] 攻略のヒントは、画面に表示される最低限の操作方法のみ。 どのゲームも、始まった瞬間は「どう遊べばいいか」さえ分からない。 だが、それが良い。 それはまさに、攻略サイトも動画もなかった時代に、ファミコンのカセットをフーフーして差し込み、手探りで未知の世界に挑んだ「あの頃」の体験そのものだ。
It's a lot of fun and I haven't even played all 50 games yet! There's likely something for anyone that wants to play :)
An absolutely incredible game/collection of games. GOTY 2025 for me. Nothing has ever reminded me so much of digging through old NES/SNES/Gameboy games as a kid, seeing unfamiliar titles and popping in a cartridge to try a game for the first time. Sometimes the game would be a dud, but sometimes it would turn out to be a favorite for years to come. UFO 50 is like purified nostalgia, with genuinely good games to back it up. Are you going to like every single one? No, but that's okay. There's so much variety here that you're going to find plenty of games you like, and even a few you love. Other than the nostalgia, and the mystery box excitement of trying out each new game, UFO 50 is a pretty hard experience to pin down because each game is so different. There are adventure games, shooting games, racing games, collecting, deckbuilding, arena combat, survival horror, heist, puzzle, sports, fighter, strategy, platformer, tower defense, 4X, top-down, side-scrolling, easy, difficult, etc. Some I loved so much I wish they had 5 sequels. Some I was glad to play a few times, but don't feel like going back to. Some I beat first try, while some took dozens of hours, dozens of tries, or me sitting down with a pen and paper to map out the game. The fictional lore and stylistic details are just icing on the cake, though it is delicious icing. Some personal favorites include Into the Breach-style space bug extermination, sci-fi Lemmings with Lost Vikings mechanics, Dinosaur Civ, Old West heists, party-themed roguelite deckbuilder, strategic medieval frisbee combat, and point-and-click survival horror.
Hyper Contender
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 39 | 100% | $7.99 | |
| $643 | 2 | 100% | $11.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $290.6K | 751 | 72% | $19.99 | |
| $64.2K | 415 | 82% | $7.99 | |
| $1.3K | 91 | 65% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 11.5K | 88% | $19.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $6M | 12.4K | 85% | $11.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6M | 10K | 80% | $14.99 |