
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nicce game!
我觉得Tyranny真的做得蛮好的!蓝军线/血军线/反抗线/孤狼线,每条线各自提供了完全不同的叙事视角与场景内容,即便是同一地点、同一NPC,在不同路线下的状态与对话选项也会发生变化,而各线之间又保持着微妙的呼应关系。 我觉得它是知道自己是要呈现什么样的内容的,而且没有很多crpg那种第一章做得很好体量很大,后面逐渐仓促的感觉。作为一个16年的游戏简直很赞啊!缺点就是太爱让二选一了。特别是终章,密集到有点好笑。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No, not for me. It starts exciting but that dropped with every conquest step, with choices between rocks and hard places. The first conversation wasn't better and with the first fight i lost all interest in the fate of my character or any other person in this world.
Хорошая РПГ , но на один раз , прошел игру максимально гадким персонажем , настоящим тираном, узурпатором, завоевателем.
definitely not as in-depth as other hailed games in the CRPG genre, especially considering how on-rails this game can get but it got me invested in its systems and world and i feel like that's all i really want to say. i could break down the nitty gritty but you can get it on sale for like, 10 dollars, and that feels like a very good deal at that price if you are still hesitating. i do have a bone to pick though and it's that the UI is waaaay too small. you can increase font size but it's kind of a problem how small things are.
Loving the world, but also the magic system and the faction reputation system. Can't believe I never played this to now.
Tyranny is an RPG unlike any other I have come across. The Impact of your decisions on the world makes it morbidly replayable as in even creating a character you put yourself on one of dozens of potential combinations to shape the very world-state you play in. While the combat system takes some getting used to and the inventory system is a chore I believe it is well worth it so long as you know of these points going into it. The vast story and lore of this game has carved it's place in my psyche and I will not soon forget the Teirs, the archons, and of course Kyros. If you enjoy the narrative element of rpgs and wish to experience a fresh take on the complexity of morality as a servant of a tyrant I implore you to give this game a chance. 10/10 one of my all time favorite rpgs I've had the great fortune of stumbling across.
While playing this game I noticed certain themes it had in common with Planescape: Torment, such as the importance and scope of the protagonist's role in the world, and the unique setting. It wasn't until I had finished the game and the credits rolled that I discovered why: Chris Avellone laid the groundwork for the game and the setting before he left Obsidian. Not coincidental then. While not on par with PS:T, this is still an amazing RPG. The amount of lore and worldbuilding in this game reminds me of Morrowind. Combat took some time to get used to for some reason, even though I have played Pillars of Eternity. The classless skillbased system allows for a lot of freedom in character creation, and makes you want to try all sorts of different combinations. The soundtrack and a lot of the voice acting is superb. The game is fairly linear, but your choices really matter, and I often spent quite some time pondering which way to go. Having completed the game allied with one of the game's factions, I immediately wanted to create a new character, try new skills and take a different route through the story. Highly recommended.
Despues de pasarme el juego Dos veces, llege a la conclusion de que kyros es trans o un femboy, aparte de eso, es un JUEGAZO, 100% recomendado, buenas tomas de decisiones y historia ademas de que el sistema de magia esta muy bien hecho, simplemente una historia brutal, que lastimosamente nunca continuara, puesto que el final es uno abierto, y el juego ya tiene casi 10 AÑOS, ignorando eso, prueben el juego si son amantes del genero les va a encantar
fun game, felt like it ended quickly and i believe it has potential to be longer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $258.4K | 1.8K | 90% | $5.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |