
CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll start this off with saying the game is fully playable on Deck without a single crash. Type in "MESA_LOADER_DRIVER_OVERRIDE=zink %command%" without the quotation marks in your launch settings, and just make sure MSAA is Off and you don't set your Draw Distance any higher than mid, and you can max out everything else. No need for a specific version of Proton. Runs like a beauty. Anyway, onto the actual review: TY 3 is a weird game for me. I know full well it's the least liked of the original trilogy, and I can understand why people might feel that way. Keeping circumstances in mind, the biggest criticism and simultaneously the best praise I can give TY 3 is that it left me wanting more. This is easily my favourite game in the series, rushed development and all. The music is fantastic (as usual), the touchups to the combat are enough to make it fun, and being able to put together your own broken 'rangs with the stone system is just fun. It isn't long before you go from having to be conservative with your loadouts to decimating everything with 'rangs you can throw rapidfire that autotarget enemies and explode, and it feels good. The story's charming enough, though the characters are what really shines. It's clear that the game had to be rushed out the door, and it's one of the most unfortunate things in gaming to me. If it had been allowed a little more time in the oven, it would have been close to perfect for me. Still, it clicked, and it clicked hard. If you want more of a traditional collectahon, you're not going to get it here. The platforming isn't anything crazy, especially compared to the previous games, but it doesn't need to be. The only parts I found frustrating were some of the flying missions, but never enough to make me put the game down, and I came to appreciate them when they popped up. I honestly feel like they're a step up from TY 2's copter segments once you get the hang of the controls, but I digress. I don't have anything to really complain that couldn't just be summed up as wanting more. I love running around the two overworld maps in the dumb crab blowing everything up; I wish there were more overworld maps to explore. I love putting together different stone combos into my 'rangs and annihilating everything; I wish there were more viable combos (Fire+Earth leading to explosions that scatter fireballs that also explode, as a dumb example of what could have been) and more opportunities to use them. I loved the characters every minute they were on screen; I wish they were on screen for longer -- so on and so forth. TY 3 isn't a good game. It's a great game, and if fate had been kinder, it would have been a fantastic one. But the amount of love and care put into it still marks it as something special to me. But hey, much like TY 3, I'm a weirdo. I can't deny that there's a lot of its DNA that appeals to me specifically. But beyond that, it's still TY, and TY's always good. Even if Sly's still cooler.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice sendoff for the series. More vehicles, more humor, and still that classic TY vibe. Just good fun.
The game's unbalanced, made in a short time on a shoestring budget and could've used more features and polish. And? It's still TY, 10/10
TY The Tasmanian Tiger
[b]For context I have 100% this game AND got all achievements.[/b] This might be the worst game I have ever played. It genuinely baffles me that KROME Studios had a good foundation of a game with TY 1, a series that could have competed with Spyro, but then they threw all of that away when they made TY 2. Then, to make matters worse, the geniuses at KROME Studios decided to take the feedback from TY 2 and throw it all away, because TY 3 is ALL OF THE WORST PARTS of TY 2 put into a game. TY 3: The Gundam Tiger, more like. Do you like playing the same two mini-games over and over again with a slight tease of platforming in between? Well have I got a game for you! In TY 3 you can restart generators with a Gundam and fight ships with a Gunship. Sorry, I mean Gunyip. That's it! Oh, well actually, no, sorry, they added the garbage knockoff Mario Kart back into the game (and 7% of people beat all the races according to achievements. Turns out no one wanted the Kart racing back AGAIN). Except there are fewer races this time because Karts aren't Gundam and this is a Gundam game. What makes me so sad is that they added a really unique mechanic with stones and chassis to be able to mix and match and craft boomerangs. Then pretty much made all of it useless because you can't even use the damn rangs when YOU ARE IN A GUNDAM THE WHOLE TIME. Seriously, KROME, whoever was responsible for directing TY 2 and TY 3 need to be fired if they haven't already. They completely robbed this series of a future. I do think it's funny that KROME Studios went on to develop two Spyro games after TY 3, both of which are considered to be terrible Spyro games, because KROME got rid of the platforming that Spyro was known for, and replaced it with combat based gameplay instead. Were you upset you ruined your own series and needed to try and ruin Spyro, your competitor, also? And just like my criticisms with TY 1 and 2 HD, adding a 1-life perma-death mode in an 18+ hour game is a ridiculous decision. Your game isn't polished enough or fair enough to include a mode like that. The final boss is next to impossible because there is no clear way to beat it. Looking up YouTube videos (there aren't many, because this game is bad), or even written walkthroughs from 2005, no one can explain how to properly beat the boss. No one understands what they are actually doing to beat it, they just get lucky. Did anyone outside the developers play test this game? Because genuinely, what is the pattern for beating the final boss? or is it really that badly programmed that there is no pattern, and it's just "hit the guy, and maybe you die, or maybe you hurt him! Step right up and find out!"? Here's what I did to beat the final boss; [spoiler]Ran around until he threw his boomerangs, and then I circled around him until I was close to his back and then did a melee attack with the shadowring. This SOMETIMES damaged him, but most of the time didn't. I would only do ONE attempt until running back around to the front and waiting for him to throw his boomerangs again. I found if I tried multiple attempts, I would get hit. Sometimes I also just got hit. There's no reason for it, just bad game design. For phase 2 I just ran in a big circle around the outside of the arena dodging the missiles. When they stopped, I threw the shadowring to hit his tail.[/spoiler] [h3] Linux performance [/h3] The frame rate was surprisingly more stable than TY 1 and TY 2, but still isn't great. Often struggles to maintain 60fps, and some levels are way worse than others when it comes to performance.
Unfortunately, unlike the first two, I am unable to recommend this game on steam at this time due to being completely unable to play on my Steam Deck, which is the way I play 3d platformers like this, I am very saddened by this fact
Being a huge fan of Ty and Ty 2, I really wanted to love this game. But I can't. Everything it does, Ty 2 did better. Playing this game, you can actually feel the budget run out halfway through. Throughout, you'll run 4 mission types - Ty missions - Bunyip missions - Gunyip missions - Racing missions Compared to previous entries, these are extremely short, super easy, linear, and repetitive - seriously repetitive, as you'll run a good amount of them more than once. Most of the Ty missions have you walk down a single path just throwing your rangs at enemies mindlessly. I'm almost positive you can get to the end of any of these missions with ease without letting go of the W key (or thumbstick) once, as it is that trivial. The bunyip missions have been reduced to just punching whatever is in front of you, again, with ease. In Ty 2, there were a handful of bunyip models that were assigned to you based on the mission type, allowing for unique scenarios and traversal. That level of design is not present in this game. Gunyip missions did not exist in previous entries, and I'm thankful for that. Compared to the helicopter missions in Ty 2, which had you saving animals or putting out wild fires, they are so boring. Gunyip missions have you shoot whatever is in front of you in a jet that has terrible controls, for a third time, with ease. It just doesn't feel good to fly and the missions are just boring. Lastly, racing missions are no longer just side missions. They are baked into the story, cause somehow we have time to race during an alien invasion. What once were side quests to fill the world with content are now just forced story deviations that make for bad writing and less Ty levels. The missions being boring and linear aren't even my only complaint. The decision to swap the car from Ty 2 with a "crabmersible" was a horrible one. Good luck moving 20 feet in front of you without flipping or bumping into something. The outbacks of this game are seriously unfun to explore because of that thing. I can appreciate them trying to update the rang system, but overall, I felt the system present in Ty 2 was better. It felt like a chore having to edit my rangs constantly, looking for a certain ability or combo I wanted. The world is boring and small compared to Ty 2. The story is bad and short compared to Ty 2. The bosses are terrible compared to Ty 2. Seriously, you will fight the same boss 5 times, with nothing changing from the previous fight. I could go on and on about the smaller things and some other bigger things, but I won't. This review is already long and rambly enough. Just go play Ty 2. SPOILER (sort of): [spoiler] This was literally the ending: https://www.youtube.com/watch?v=u61F_qvdid0 [/spoiler]
Devs ported the first and second game to Steam Deck, but not the third. The game crashes consistently and repeatedly at the same points which makes it unplayable. Well known and reported by players. Extremely lazy of the devs to just abandon support on the third entry in a series EDIT: Tried to continue playthrough on PC. Can get passed the cutscenes, but the graphics are atrocious. Textures pop in/out constantly. There will be times when the sun in so blindingly bright I couldn't see. Other times shadows will be so dark and muddy I couldn't make out what I was looking at
I adore the first 2 games but man, this one really misses the mark. I feel that everything that made 1 and 2 special was practically removed from this game. The map is alright, the platforming isnt nearly as intriquing as the second, and enemies are in my opinion bland and just not that detailed. I feel that 2 was the perfect Ty game and it just needed an extension of that map and atmosphere.
The game is just as good as I remember from when I first played it on GameCube! The QoL that was added in this port definitely smooths a few things out, though I will say there's small oddities here and there. For one thing, Dennis's whip keeps undulating in and out of cutscenes for literally no reason. Don't know if that's a quirk of the port or my PC is having a hard time. Either way, having a great time collecting everything!
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Where this game's players are, estimated from review languages.
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