
Craft a legendary deck and lead your troops to protect the Kingdom for the glory of the Han Dynasty in this fast-paced deck-building strategy roguelike. The Kingdom is on the verge of disaster against the Yellow Turbans rebellion, and only you – and your skills as a general – stand in their way!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 248reviews | 81% | — | $78.5K |
| $4.69−64% | 6ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I did have fun and I did play for a fair amount of hours, considering the huge amount of deckbuilders to choose from I can't recommend this one. There are simply better offers out there. This game still has a few bugs, translations issues and some UI problems, none of which are game breaking. But couple that with some balancing issues, some cards should be buffed/nerfed, some generals and equipment same and the different factions should be better explained and balanced. All off that together makes this a game that I recommend passing on in favour of the many many alternatives. If you somehow feel you've burned through all the other options, go right ahead, at the price it's not that bad.
Decent card-battler. Background is the Three Kingdoms era. Recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是不是不更新跑路了?半成品么
한글 부탁합니다.
非常棒的游戏,看到是作者的处女座,真的让人钦佩!!! 作为一个喜爱三国题材和策略卡牌肉鸽的玩家,玩的很上头(目前蜀国的进度基本全通了) 先说说优点: -独特的武将牌系统,各具特色的武将风格 -不一样的路线选择,有趣新颖资源选择管理 -势力阵营之间风格迥异的卡片搭配构筑 成型后的爽度够足;游戏本身整体的完成度非常高,缺点谈不上,给出我的一些建议: *卡牌的后期数值有些膨胀(可以说90%的肉鸽卡牌的的问题,优化难度特别高;我觉的可以把伤害往下调,同时降低后期敌人的血量合和攻击力,让各种类型的牌都能发挥一些价值) *打牌的流畅度不够丝滑,特效也比较粗糙 *整体画面风格偏卡通,建议写实的风格可能更具有表现力 *对战过程和选牌界面中,无法查看资源\地图 *历史结算页面有点奇怪:应该是一局的信息,而不是一回合的信息 *装备和道具需要图鉴 *建议制作一键重开本回合(自动保存的机制很奇怪,保存退出和强制退出,好像回滚的逻辑并不统一) 不知道作者还有持续维护的计划没? 总的来说,对比优秀的卡牌肉鸽,虽然有很多值得打磨的地方,但框架完整,机制有趣,题材合适,不失为一款出色的三国卡牌肉游戏,强烈推荐!
我確確實實的打完了最高難度曹操,但關於這款推不推薦...我暫時保留。 玩起來有種拖泥帶水的感覺,在STEAM討論區發文了,開發人員也沒回應,此遊戲也出了好些日子了,似乎也沒有要在更新的感覺? 對比一下,屬末:血月三國,玩起來會有趣且合理許多,更新也積極,在STEAM討論上也會積極回復互動,我玩一次就覺得可推薦。 我說拖泥帶水也不是空穴來風,舉例來說,這類型遊戲上多了一個領地系統,是讓玩家走過地圖後還可以蒐集相同地點來累積獎勵,原本很不錯有亮點,但製作者是怎麼做平衡的我不懂,3大張地圖,1張地圖去頭去尾才13點卻每個點要9次,39次機會我要被迫27次選擇才能達成條件,而且誰會沒事要一直休息補血,每去一次驛站(補血)就是浪費一次資源,然後為了拿最終獎勵,我他媽的還要去9次,市集也是,又不是去了所有服務都免費來一次,誰她媽沒錢還是市集浪費取得資源的機會啊,真他媽的腦殘設計。 肉鴿遊戲就是在有限機會裡拚成型,希望製作者能將所有機制能融合在一起,而不是凸顯缺點。
2024年12月16日23:30孙权困难难度通关。打吕布、董卓主要靠荆棘,累加荆棘达到几百上千,就比较轻松过关了,累加的办法,要有加护甲的道具两档甲、护甲转换成荆棘的卡牌。
"Great Potential, but Completely Undone by Game-Breaking Issues." Three Kingdom: The Journey immediately drew me in with its solid core mechanics and promising deckbuilding foundation. The gameplay flow feels smooth and strategic — it’s the kind of system that can easily get you hooked and eager for “just one more run.” On paper, it’s everything I look for in a roguelike deckbuilder. Unfortunately, that excitement quickly turned into frustration. Within my first hour, the game crashed twice. During a longer run, it completely stopped letting me proceed, effectively ending my session for good. For a game that relies so heavily on momentum and progression, these issues are devastating. The lack of polish doesn’t stop there. The UI feels clunky and disorganized, and there are no achievements — which feels like a missed opportunity for replayability. To make matters worse, I can’t refund it because I bought it as part of a bundle, meaning I’d have to lose access to another game just to return this one. Visually, the game is serviceable but underwhelming. The art direction doesn’t quite capture the personality or charm that similar indie deckbuilders manage to achieve. The sound design is also minimal, leaving the overall presentation feeling flat and unfinished. It’s a shame, because beneath all of these issues lies a genuinely fun and engaging system that could’ve stood among the better titles in the genre. If the developers fix the technical crashes and polish the overall experience, Three Kingdom: The Journey could easily become something special. But in its current state, it’s simply too broken to recommend.
好玩~有三國元素就是要給讚
平衡性不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $78.5K | 194 | 97% | $19.99 | |
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