
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 90% | — | $1.2M |
| $19.99 | 1.3Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me lo regaló una persona muy especial para mi, pero no lo puedo jugar por que no me deja entrar a pesar de haber instalado el Microsoft Visual C++. De todas formas, este juego lo recuerdo de chiquito y sé que si algún día lo puedo jugar y arreglar el problema del Visual C++, lo amaré tanto.
moje dzieciństwo, pierwszy fps w który grałem mając 7 lat i pierwszego kompa w 2001 roku ^^
Very fun! Just like the old days, but with smooth frame rates and decent controls. Does that take some of the charm out of it? Maybe, but I like it this way just fine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 297ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very good example of 90's FPS design. This game helps illuminate why consumers in the early 2000's wanted more linear level design and simpler weapons. You don't get Call of Duty without games like Turok 2. Turok 1's greatest strength was the large, open air levels, and evocative level design. Sadly that was lost in the sequel. Every level in this game is a twisting turning maze littered with teleporters and obtuse objectives. While objectives are marked the level design is obtuse. This means that if you miss and objective it becomes almost impossible to find again. The later levels are even more frustrating as the game devolves into a rat warren levels of twisting paths. Then they add jumping challenges over insta-kill pits. There are more weapons in this game than Turok 1 but many of them are pointless. There are two guns dedicated to stunning the enemy and 2 underwater weapons. All four of these are useless. of the remaining sixteen weapons, none feel powerful. I played through on hard and every enemy is a bullet sponge eating 3 or more shotgun blasts at close range. Even if you kill an enemy, some of them respawn which makes back tracking more frustrating. Ammo is another limiting factor. The game is stingy with ammo, even when finding secrets, which leaves you starved of ammo for the good weapons. This is compounded by the low maximum ammo count and an inability to increase it. So why recommend this game? If you can get it on sale, Turok 2 manages to transport a certain feeling that happened between 1997-2000. There's a certain vibe that this game evokes which other games in the genre from this time period just don't capture.
Great game, takes a bit to get going, glad I completed it since I didn't have the patience when I was younger.
Classic old school console FPS. Remake keeps everything super pure but they did add objective icons which drastically helps in distinguishing interactable objects from the environments. Couldn't imagine finishing the game now without them.
The remaster plays way better than the original PC-Port. A timeless old-school shooter.
Juegazo de la niñez, tremenda banda sonora, gameplay frenético, armas bizarras y lore chulo. Una experiencia única matando dinosaurios mutantes, alienígenas y criaturas extrañas.
Great game finally get to play this game! Could not do it as a kid on the N64. This and Goldeneye Created modern gaming!
10/10 game, loved it since the n64 days. Wanted to mention a strange bug I had. When fighting the 3rd sister of despair I was using the missile launcher. The crosshairs targeted an invisible sister behind the real one and killed them both. Now my game says I have killed 4 of 3 and won’t let me progress to the totem. I’ve tried to Google this strange bug, but I can’t seem to find anyone else who has had this issue.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.2K | 93% | $19.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $239.9K | 2.1K | 96% | $5.99 | |
| — | 9.1K | 95% | — | |
| — | 2.6K | 89% | — | |
| $3.8M | 16.4K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 85% | $12.99 | |
| $1.2M | 1.3K | 73% | $39.99 | |
| $1.2M | 2.3K | 97% | $11.83 | |
| $1.2M | 4.8K | 70% | $12.99 | |
| $1.2M | 2.8K | 97% | $14.99 | |
| $1.2M | 1.9K | 95% | $19.99 |