
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 90% | — | $1.2M |
| $19.99 | 1.3Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant remaster of the N64 classic. Much easier to control with mouse and keyboard. I can actually progress, and see what's in the distance. It's amazing. All the quality of life improvements really make it a worthwhile investment if you ever played the classic... but got old and rusty and sucky on the cart.
For years the best way to play Turok 2 was on the N64. The PC port wasn't very good, didn't really meaningfully improve on the console version, and had a bunch of weird technical issues besides. Nightdive's remaster is something like a 'what if?' scenario come true. This is typical of Nightdive remasters in that it asks that question, 'what if the developer had time to patch it up, what if the game had been designed properly around the requirements and opportunity of PC hardware, what if they'd future proofed it to run properly at 60hz or higher, what if?' and then answers it with the best way to play Turok 2. It's a pretty big departure from the other games in the series with its massive levels that wouldn't be out of place in a Thief game, and its interactive environments reminiscent of Tomb Raider. It moves at a slower pace than Turok 1, and has production values that can only be called sumptuous. It's a fun game with an unconventional mix of design ideas that still feels like the beginning of a subgenre that sadly never managed to emerge. Turok: Rage Wars when, Nightdive?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 297ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich war zwar noch nicht geboren als es rauskam und habe noch nie die originalversion für die n64 gespielt, habe es mir aber trotzdem geholt weil ich mich sehr für retro games interessiere ich kann dieses spiel nur weiterempfehlen für jeden der boomer shooter mag oder mal was neues ausprobieren will :-)
Mira que me gusta los juegos de turok... Pero no tengo dudas en que este juego en cuestion de diseño de niveles 0 intuitivos ha envejecido completamente sin margen de error y sin dudas absolutamente todo los mal que podia. Entiendo que quisieron hacer backtraking (metroivania) cojes una habilidad de aqui, para volver para atras y asi poder seguir y.... etc... etc.. etc.... Pero, no es que los niveles se han laberintos... no, es que lo hicieron todo lo enreversado que podian. Toca una palanca en una montaña, que abre una puerta en la otra punta del escenario, y toca de hay otra palanca que ahora a abierto otra puerta escondida detras de un sitio diminuto... No es mal juego, pero el diseño de niveles me quema. Es de esos juego que noto como me hacen perder el tiempo mas que divertirme. Y ojo, que en epocas de N64 me encantaba, pero ahora no tengo huevos a meterle mano. Y tirar de guia... No gracias amigo, no soy de esos.
If running around aimlessly is your thing then buy this game, otherwise go play the first game as it is a much better experience.
What a miserable time I had while playing even just the first level of turok 2! The first game was already pushing what I could endure with its maze levels and collecting hidden keys requirements but this one turned that up to 12. T2 is a game made for a time when you would get one cartridge every few months, in 2026 there are much better games to play.
Great remaster, but holy hell this game sucks arse. Level design worse than actual hell. It's like they mashed 5 different levels into one, and then make you find a niddle in there somewhere. 1st one was a straightforward shooter with a very flat and simple levels. But this one makes me wanna throw my monitor into a wall. Brother.
Juegazo de la niñez, tremenda banda sonora, gameplay frenético, armas bizarras y lore chulo. Una experiencia única matando dinosaurios mutantes, alienígenas y criaturas extrañas.
Very fun! Just like the old days, but with smooth frame rates and decent controls. Does that take some of the charm out of it? Maybe, but I like it this way just fine.
This is a very good example of 90's FPS design. This game helps illuminate why consumers in the early 2000's wanted more linear level design and simpler weapons. You don't get Call of Duty without games like Turok 2. Turok 1's greatest strength was the large, open air levels, and evocative level design. Sadly that was lost in the sequel. Every level in this game is a twisting turning maze littered with teleporters and obtuse objectives. While objectives are marked the level design is obtuse. This means that if you miss and objective it becomes almost impossible to find again. The later levels are even more frustrating as the game devolves into a rat warren levels of twisting paths. Then they add jumping challenges over insta-kill pits. There are more weapons in this game than Turok 1 but many of them are pointless. There are two guns dedicated to stunning the enemy and 2 underwater weapons. All four of these are useless. of the remaining sixteen weapons, none feel powerful. I played through on hard and every enemy is a bullet sponge eating 3 or more shotgun blasts at close range. Even if you kill an enemy, some of them respawn which makes back tracking more frustrating. Ammo is another limiting factor. The game is stingy with ammo, even when finding secrets, which leaves you starved of ammo for the good weapons. This is compounded by the low maximum ammo count and an inability to increase it. So why recommend this game? If you can get it on sale, Turok 2 manages to transport a certain feeling that happened between 1997-2000. There's a certain vibe that this game evokes which other games in the genre from this time period just don't capture.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.2K | 93% | $19.99 | |
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| — | 9.1K | 95% | — | |
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Related
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|---|---|---|---|---|
| $1.2M | 2.5K | 85% | $12.99 | |
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