
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 7.5Kreviews | 94% | — | $880.7K |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is brilliant and really fast paced. you are rewarded for building synergies and honestly the chainsaw is just OP. Boss fights are done quite well and really fun, except two forcing a weapon that feels bad to use outside of a utilitarian purpose.
Turbo Overkill is a ferocious, hyper-stylized first-person shooter that embodies everything loud, fast, and unrestrained about the modern “boomer shooter” renaissance. Developed by Trigger Happy Interactive and published by Apogee Entertainment, it channels the DNA of classics like Quake and Doom but amplifies every element to exaggerated cyberpunk extremes. Set in the neon-drenched hellscape of Paradise City, the game follows Johnny Turbo — a half-augmented bounty hunter armed not only with an arsenal of guns but also a chainsaw embedded in his leg. The premise is simple: a rogue AI named Syn has corrupted the populace, turning the city into a violent playground of augmented freaks and deadly machines, and Johnny has decided to cash in by wiping them out at any cost. The story isn’t meant to rise above pulp, but its irreverent tone fits perfectly within the game’s chaotic vision. The core of Turbo Overkill is its movement system, and it quickly becomes clear that speed is the heart of the experience. Johnny moves with a level of velocity and agility that can feel intoxicating once mastered. You are expected to sprint, air-dash, wall-run, grapple across rooftops, and slide through rooms in a bloody blur. The chainsaw leg — the game’s standout feature — isn’t just a gimmick; it acts as both a traversal tool and a lethal melee attack. Sliding into an enemy line lets you cut through crowds, earning slow-motion boosts and burst damage that keep fights flowing without hesitation. Every arena is built around momentum, rewarding players who trust their instincts and maintain aggression rather than those who duck behind cover or approach enemies methodically. Combat is designed around overwhelming sensory stimulation. Weapons fire with concussive force, explosions fill the screen with particle effects, and enemy bodies scatter in a symphony of neon gore. The arsenal is full of eccentric and satisfying weapons: dual magnums capable of precision deletes, a teleporting sniper rifle that lets you warp into enemies before detonating them, massive shotguns that obliterate crowds, and rocket-based tools that reshape encounters. The game thrives on variety, encouraging players to switch constantly between firearms and movement abilities to maximize carnage. When Turbo Overkill hits its rhythm, combat transforms into a high-speed ballet of violence — an experience driven by instinct, reflex, and an almost arcade-like sense of flow. However, the game’s commitment to speed and intensity has a double edge. While the chaotic pace is exhilarating, it can also flatten tactical nuance. Fights often reward sheer momentum over precise strategy, meaning certain weapons and upgrades overshadow others simply because they work better at high speed. The chainsaw leg in particular can become too dominant when fully upgraded, reducing the incentive to experiment with the broader weapon set. Some of the level design, especially in the later acts, leans heavily into environmental hazards and platforming segments that test dexterity more than tactical thinking. These sections can break momentum if you prefer pure shooting over parkour-heavy traversal. Turbo Overkill’s presentation is unapologetically maximalist. The visuals mix pixelation with polished lighting and flashy effects, giving the world a gritty cyberpunk aesthetic without sacrificing readability. Environments range from rain-soaked alleys to industrial slaughter zones to surreal digital arenas, each packed with verticality and breakneck movement paths. The soundtrack complements the action with pounding synths and aggressive rhythms that amplify the game’s relentless momentum. All of this creates an atmosphere that demands total immersion, but it also means that moments of rest are rare; the game constantly pushes forward, and players seeking slower pacing may find it overwhelming. Content-wise, the game offers three full episodes comprising more than two dozen levels, alongside optional challenges, modifiers, and an endless mode. The campaign often feels like an escalating gauntlet, each level upping the stakes with new enemy types, larger arenas, and more dangerous layouts. While the structure is satisfying for fans of old-school shooters, the narrative remains largely ornamental — a thin justification for escalating carnage rather than a character-driven story. Replay value comes primarily from mastering levels, chasing speedrunning routes, or diving into community-made content, which suits the game’s arcade ethos. Ultimately, Turbo Overkill delivers exactly what its name promises: a turbocharged, over-the-top FPS experience bursting with style, speed, and cybernetic brutality. It’s a celebration of excess — a love letter to fast shooters that care more about adrenaline than realism or narrative weight. At its best, it feels like entering a flow state where movement, action, and instinct blend into one continuous line of destruction. At its weakest, it can feel repetitive, overwhelming, or imbalanced in ways that highlight its dedication to chaos over refinement. But for players who crave relentless action, neon violence, and unapologetic spectacle, Turbo Overkill stands as one of the most exhilarating boomer shooters of the last decade — raw, messy, and unforgettable. Rating: 9/10
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
| $19.99 |
| 235ratings |
| 84% |
| — |
| not modelled |
| $5.99−70% | 134ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chainsaw slide is so sick
Внебрачный сын Doom и System Shock... помните такую игру Half-life 2? именно уникальность этого шутера сделала ее легендой,вы навряд ли найдете что-то похожее по оригинальности из шутеров! а причем здесь данный продукт?а при том что этот шутер уникальный,мне хочется в него играть еще и еще,в отличии от остальных бумер шутеров которые просто пытаются играть на ностальгии,если чесно язык не поворачивается назвать это буммер-шутером!
好玩,每过一关近视+100度,打一个钟就得歇一会
puto juego todo hermoso, es como si doom ultrakill y cyberpunk hubieran tenido un trio asi bien duro bien lechoso y hubiera salido esta obra maestra
думал кайфовый бумер шутер, но, увы, после дум 2016 и 2020 года это неиграбельный кал, где экшен слишком слабо ощущается, локации пустые и бездушные, герой без особой харизмы, оружие на тройку, а бензопила надоедает после пары использований. после очередной локации, где я не понял куда идти, удалил. я покупаю игры не для того, чтобы по полчаса бродить по одной комнате и пытаться понять, куда идти. игра на 5/10
Ended up loving the experience overall. Shouldn't be pigeon holed as a boomer shooter, though- I think arena and movement fans would be very comfy here too. Balance is worth noting; it's tough and engrossing on high difficulties, and a vibes fest with a pummeling soundtrack otherwise. Easy rec.
JEEZ this game is awesome. Like seriously, it is so fun. Instantly scratches mu ultrakill itch
Turbo Overkill é um excelente boomer shooter moderno. A história acompanha Johnny Turbo caçando uma IA que saiu do controle e agora quer dominar a humanidade. A história é básica, mas entretem. Os graficos e a direção de arte fazem um bom trabalho em transmitir a estética cyberpunk, e acompanhados da ótima trilha sonora vão fazer construir um ótimo backgrond para a carnificina que o jogo traz. O jogo é moldado em ação incessante, que pode ser quebrada apenas pela exploração, caso o jogador decida procurar pelos coletáveis. No geral, o jogo é balanceado e dificilmente voce vai sentir que algo não foi culpa sua, exceto por um inimigo que pode dar hitkill e que está presente durante o jogo inteiro. O que nos traz a outro ponto negativo: a baixa variedade de inimigos. Existem uma quantidade ok de inimigos no game, mas a semelhança no modo de agir deles faz parecer que voce está enfrentando 6 ou 7 variações pela campanha inteira. Um ponto que merece destaque são as armas, todas elas são viaveis em combate, funcionam bem e são satisfatórias de usar. o ato de ir trocando entre elas se torna natural ao jogador, sem duvidas é um dos melhores aspectos do game. A campanha é uma jornada divertida e variada por cidades, fabricas e pelo espaço. Caso o jogador queira mais depois de termina-lá, o jogo tem as dificuldades mais altas, o modo horda e as fases extras, desbloqueadas após pegar as 3 fitas presentes em cada fase. Os coletáveis são bem dificeis de encontrar e caso voce queira pegar todos, use um guia para não passar raiva. A experiencia é polida o bastante, tudo responde bem e exceto por um ou outro problema de hitbox, nada deve incomodar. Menos pelo capitulo 3 que é claramente pior que os demais, é comum entrar em paredes ao usar o dash ou deslizar e os inimigos vão constantemente acertar o jogador através das paredes e itens dos cenários que deveriam servir de cover. Conclusão: Turbo Overkill é divertido pra cacete! O visual, as musicas e as mecanicas estão no ponto. Apesar de alguns problemas técnicos, o jogo nunca deixa de entregar a boa e velha carnificina, se voce está procurando por esse tipo de diversão, Turbo Overkill é para vcce!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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