
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
思考了很久還是決定給予負評。 本身是普通難度、開啟挑戰模式的方式在遊玩,前面幾個章節,應該說整個本傳的主線故事,其實大約八成左右的內容體驗都是良好的。 而且我的遊玩習慣是屬於當前支線進度解完才會推進劇情,加上有些支線是需要打到特定物品的,因此有蠻多支線我都打不只一次,以一款單機(雖然這款以線上模式,但是我是選擇以離線單機方式遊玩,所以我以單機定義這款遊戲)遊戲來說,已經算是農的不少資源了。 也許也是因為有小農一點資源,才導致我八成左右的體驗都非常良好。 到了後面幾關,隨著難度提升,敵人攜帶的天賦越來越多,打起來就越來越辛苦,還因此去花蠻多時間去檢視自己所攜帶的天賦,不過上述還是屬正常合理範圍內。 真正不合理的是DLC內容,敵人強度飛躍式的提升,我方的成長程度根本不及敵人每一關的十分之一。 其實在本傳內容大約一半左右的時候,這種我方成長速度趕不上敵人的感覺就很明顯,只是因為我有稍微農一點資源的關係,才讓這種感覺在當時沒有很強烈。 進入DLC後,我甚至重新爬攻略,花了整整一天的時間去重新配置所有角色的天賦,算是勉強打通了第一個DLC以及幾乎所有支線(螃蟹最後獨島以及最後一個支線沒有解完),重新配完天賦的強度很明顯比原本強了許多,傷害、命中率都有顯著提升,可是仍然追不上敵人綜合強度,打起來非常辛苦,加上越後面的關卡打得越久,到後面煩躁感非常強烈。 DLC2更不用說了,我以為關閉挑戰模式能夠稍微緩和一下,然而效果並不顯著,敵人甚至感覺有比原先DLC1時開啟挑戰模式強上許多。 如果要順利打通DLC需要花上200小時以上去農資源,我覺得這款遊戲的遊戲性,並沒有有趣到讓我想要花那麼多時間去農資源,雖然天賦池夠深,也十分值得花時間鑽研。 如果開發者在整體難度以及關卡長度能夠拿捏得更好,以這款遊戲的價格絕對是物超所值的。 ============================================================================= 接下來是劇情。 劇情本來應該是這款遊戲的一大賣點,前期的切入與展開確實十分引人入勝,然而隨著故事的推進,越來越多角色進入故事中,在有限的時間裡,敘事者似乎沒法拿捏什麼地方應該多說一點,什麼內容則需要做出取捨,導致講了一個非常宏大且吸引人的世界觀,主線故事卻虎頭蛇尾,角色之間也幾乎沒有情緒衝突,劇情上的衝突也只有零星火花,起初我以為自己只是玩完序章才感覺很振奮,回過頭才發現我居然已經破關了本傳遊戲!? 怎麼可能!?不是還有某條線還沒說完嗎?那個議會中的又是誰?市長有什麼陰謀?加入公司的這些主角群們,各自的故事及使命也還沒了結呀!怎麼會結束了? 因為敘事者花了太多篇幅用主角們以及其他本該跟主線搭不上邊的角色去建構整個世界觀,例如一開始死掉的那個警察就是個很明顯的例子,都到後面章節了還要再從他的角度去講述一些事情,明明這些事情在當時已經不重要了,故事該往前邁開一步了,卻給人一種還在原地打轉的感覺。 總之,這款遊戲的世界觀很棒,主角們的人設也非常吸引人想要認識他們,但是卻由一個糟糕的敘事者來講故事,想要全部都說,卻又沒有一個東西有講完,導致整款遊戲在故事的體驗上非常不好。 綜合上述,若遊戲性單以主線來說算是及格邊緣的話,故事我覺得一開始有70分,打全部之後可能連一半分數都不到,後面DLC雖然有補述一點前面漏掉沒講述的內容,可是我覺得DLC整體更像是後日談而非是主線故事的延續,而且這些補述也只補了一點,而不是完整講述。 因此,實在想不出給這款遊戲好評的理由。 後記:稍微看了一下官方的下款遊戲,將以全新的11個角色去講一個在相同世界觀下的故事,而非現下主角們的故事延續,這讓我非常不看好下一款的故事敘事,若遊戲性在難度上有調整,可能還是會稍微注意一下,不過故事就不需要期待了,他們肯定說不完的。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有bug,我把在线存档下载到离线存档后,游玩离线模式的关卡操控的角色除了警察外都只能打出1点伤害
No manual control over safe file or mission restart or going back to a previous checkpoint. Just suck it up if you miss click and die/fail a mission if this changes that would make my day and would have me playing it again (and change my opinion on recomending it)
24 hours into the game and all it is so far is grinding the same three missions over and over with two boring characters.
다 좋은데, 특성 얻겠다고 한두번도 아니고 수십수백번을 돌게 만드는게 맞는지 모르겠다.
[b] ★장점: (The English text is below) [/b] ・캐릭터가 독특합니다. 자신만의 스타일로 발전시킬 수 있습니다. ・그래픽이 훌륭합니다. XCOM2 베이직스의 애니메이션 스타일 버전 같은 느낌입니다. [b] ◇단점: [/b] ・로딩 시간이 길다 / 게임 종료 버튼을 눌러도 약 5초가 소요된다. ・결과 화면의 텍스트가 너무 작다 (4K 디스플레이 때문일까?) ・“모든 적을 제압하라” 같은 어색한 번역이 있다. ・가상의 세계임에도 불구하고 중국어 간판이 등장하는 등 불필요한 중국어 요소 존재. ・스토리와 디자인 철학에 일관성 부족 및 괴이한 요소 존재. 한국 제작사인 탓인지, 현실 정치에서처럼 자신들의 이익에 맞춰 조작된 듯한 역사 왜곡과 선전적 요소가 곳곳에 산재해 있음. 예를 들어, 과학적이고 국제적이며 객관적인 증거에 기반한 역사를 살펴보면, 조선은 500년 동안 중국의 속국이었으나 1895년 시모노세키 조약으로 청나라로부터 독립을 얻었다. 이는 일본이 청나라를 상대로 한 청일전쟁에서 승리한 후 일본이 요구하고 보호한 결과였다. (조약 제1조는 “청나라(중국)는 조선(남북한)에 독립을 부여한다. 조선이 중국에 바치던 조공, 예물, 의례적 의무 등 독립을 훼손하는 모든 것은 영구히 폐지된다”고 명시한다.) 다시 말해, 한국은 일본의 힘과 지원으로 독립을 얻었다. ▶[u][url=https://en.wikipedia.org/wiki/Treaty_of_Shimonoseki] 1895 시모노세키 조약 [/url][/u] 그러나 현대 한국에서 허위 역사 교육이 1895년 독립을 ‘일본으로부터’ 이루어낸 것으로 묘사하고, 이 서사가 애국심과 반일 감정을 위해 악용된다는 점은 부끄럽고도 두려운 일이다. 안타깝게도 대부분의 한국인들은 이 주장을 믿고 있다. 1896년 서울에 세워진 독립문 기념비의 증거조차 여전히 존재함에도 불구하고, 그들은 그것이 “일본으로부터의 독립”을 기념한다는 거짓말을 믿도록 만들어지고 있다. (한국은 1948년 일본으로부터 독립했으며, 그 기간은 35년이었다. 반면 중국 통치는 약 500년 동안 지속되었다.) 이 게임은 현실에서 그러한 세뇌 교육, 왜곡된 애국심, 선전에 익숙한 한국인들이 제작한 만큼, 그런 이념을 담고 있다. 중국어가 많이 등장하며 근본적으로 친중 이념을 바탕으로 구축되었다. 반대로 미국/유럽/일본에 대해서는 비판적이다. 게임의 스토리는 중요한 요소이지만, 그 밑바탕에 깔린 정치적·역사적 수정주의적 사고는 이 게임 안에서 잡음으로 전락했습니다. 가상의 세계를 배경으로 하면서도 현실 세계의 허위 사실을 주장하려 드는 바람에 게임 전체가 공허하고 가짜처럼 느껴집니다. 한국인들이 진정한 독립을 이루고 민주적·과학적·국제적·객관적 사고를 받아들이는 방향으로 성장하기를 바랍니다. 업데이트에서 이 부분을 수정해 주길 바라지만, 아마 어려울 것 같습니다. 앞으로의 작업에서는 진실을 중시하는 마음가짐으로 창작해 주길 바랍니다. 기대하겠습니다. [hr][/hr] [b] ★GOOD point: [/b] ・ Characters are unique. You can develop them in your own style. ・Graphics are good. It feels like an anime-style version of XCOM2 Basics. [b] ◇BAD point: [/b] ・Long loading times / Even exiting the game takes about 5 seconds after pressing the button. ・Text on the Result screen is too small (maybe because it's a 4K display?) ・Some translations feel awkward, like “Subdue all enemies.” ・There are Chinese signs for some reason, even though it's a fictional world. ・The story and design philosophy contain inconsistencies and oddities. Perhaps because it's produced by South Korea, there are scattered instances of historical revisionism and propaganda, seemingly tailored to suit their own interests—much like how they handle real-world politics. For example, if we look at history based on scientific,international, and objective evidence, Korea (Chosun) was a vassal state of China for 500 years, but gained independence from China's Qing dynasty through the Treaty of Shimonoseki in 1895. This was brought about by Japan's demands and protection following its victory over China in the First Sino-Japanese War. (Article 1 of the treaty states: “The Qing Dynasty (China) shall grant independence to Korea (South Korea/North Korea). All tributes, offerings, and ceremonial obligations from Korea to China that undermine its independence shall be permanently abolished.”) In other words, Korea gained its independence through Japan's power and assistance. ▶[u][url=https://en.wikipedia.org/wiki/Treaty_of_Shimonoseki] 1895 Treaty of Shimonoseki [/url][/u] However, it is both embarrassing and frightening that in modern South Korea, false historical education portrays that 1895 independence as having been achieved “from Japan,” and this narrative is exploited for the sake of patriotism and anti-Japanese sentiment. Sadly, most Koreans believe this narrative. Even the evidence of the Independence Gate monument built in Seoul in 1896 still stands, yet they are made to believe the lie that it commemorates “independence from Japan.” (Korea gained independence from Japan in 1948, a period of 35 years. In contrast, Chinese rule lasted approximately 500 years.) This game, created by Koreans accustomed to such brainwashing education, distorted patriotism, and propaganda in reality, also contains such ideology. It features a lot of Chinese language and is fundamentally built on pro-China ideology. Conversely, it is critical of America/Europe/Japan. The game's story is a crucial element, but the underlying political and historical revisionist thinking has become noise within this game. Because it attempts to assert real-world falsehoods despite being set in a fictional world, the entire game feels hollow and fake. I hope Koreans truly achieve independence and grow to embrace democratic, scientific, international, and objective thinking. I'd like them to fix this part in an update, but that's probably difficult. For future works, I hope they'll create with a mindset that values truth. I'm counting on that.
신선했지만 별로임 캐릭터 옵션이 너무 많아서 뭘 해야할지 모르겠고 겨우 파고들어서 공격했는데 빗나가고, 적들도 빗나가고 턴제 게임에서 상대 회피율이 아닌 공격 성공률이 낮아서 빗나가거나 상자여는데 턴 소모하는건 울화가 치밀어 오름
被DLC的博士BOSS实在虐的受不了,只吃隐身状态下的输出,但这游戏就一个dlc角色能隐身,她只要秒不掉,BOSS就无限复活。一个战旗游戏变成了boss冲到我方人群里开无双,12个我方成员11个成了废物。 一直开挑战加困难模式,一路打下来难度也能接受。就这个boss死了好几次打不过,然后换到剧情难度发现BOSS强度没变,还是打不过,这下连剧情都看不了了。 这个DLC已经出了这种神经病的BOSS了,应该也没以后的DLC了吧,本篇故事感觉戛然而止,各种没交代,太坑了。
明明剧情无聊得要死,还非得塞一堆剧情,简直就是浪费时间
玩懂了 真JB肝 告辞 幽浮2不过一百小时左右 您家这个不得300小时
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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