
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weeb trash. Terrible translation. In the first 10 minutes I've been given about 20 popups stating that I learned some mastery.
ゲームシステムはいいがバランスが悪い。 友軍キャラ(成長、カスタマイズ不可そのステージのみの参戦)がきつい。何の思い入れのないキャラを操作しないとクリアできない難易度。自軍キャラ2人、友軍8人、敵キャラ20人こんな感じ序盤は特に
游戏是好游戏,刚救完3波警察这关卡,制作组您真的不会觉得自己在这游戏里 疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪疯狂堆怪吗??????一直不会轮到你的回合,在看NPC互相打架请问我是在玩游戏还是看NPC打架???? 从来没见过一个游戏能这样设计~ 我真的服了!太可怕! 还有反派角色我知道你厉害能爆头3倍伤害为什么不直接让我死了?还非要让我操作一下体验反派角色有多厉害!“爆头”一枪秒 设计的好棒噢~!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
低配版XCOM,十分无聊。
关卡内不能自由存档,简体中文翻译有海量错漏和不一致难以理解的地方,前期队友来得晚,很长时间都在使用路人police。完全看不懂剧情东一榔头西一棒槌在讲什么,只知道在跟几个换色立绘的黑帮老大拉扯,然后中间又切几个没有塑造过的杀马特重逢,i dont get it。游戏内容里缝了很多online游戏的养成元素,甚至能简单理解为刷子游戏,想要变强时间和运气总得占一个,当然我是二十多块钱买的,一分钱一分货,那么节奏拖沓加肝爆也可以称为内容丰富。最终让我不推荐的原因是打到一个夜叉的支线,不能存档,小怪跑得又快又硬闪避还高,不能秒掉的话漏一只就任务失败从头开始,这一刻我就知道这个游戏不适合轻中量玩家,与其反复凹到红温不如写下一个差评直抒胸臆。
卡通化可能有点影响代入感吧,没有XCOM的沉浸。另外初期技能可选量太多了好乱。
Overall good X-COM clone, but so much chatting.
Si buscas un juego táctico sigue buscando. El juego es divertido hasta que te das cuenta que de táctico no tiene nada y poca idea del genero tienen los que lo diseñaron. Los mismos sistemas que implementan te fuerzan y permiten ignorar cualquier mecánica interesante que pueda tener el juego desde un aspecto táctico. La dificultad va por picos, es super fácil o es super injusta (cosa que se soluciona abusando de un sistema roto). Todo esto dejando de lado un sistema de guardado deplorable y un farmeo repetitivo y aburrido. Los dos DLC de historia terminan de romper lo que creía que no se podía romper mas. Obligándote a jugar de cierta manera para combatir números y mecánicas infladas y rotas. 5/10
从未玩过如此恶心的游戏,游戏中后期难度断崖式上升而且各种方式恶心你,像是一个半成品的网络游戏半道改成了单机。多的也不说了,我按流程随手完成的几个成就全网完成率大多不超过10%,说明能玩到中后期的玩家不超过10%。
Worst grind and difficulty spikes I've encountered in a TRPG ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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