
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏怎么回事,之前好像还行,近一个月左右,点开游戏就闪退,一直点一直闪退,有时尝试两次终于进去,打了一半放弃点重开还会闪退。就这么基础的画质游戏,应该不存在性能要求啊,才玩到黑星入队之后的阶段,后面一大批还没打,还买了全套DLC后续人物都没入队体验不了。每天就是不断闪退 近期游戏又莫名其妙可以正常运行了,工作人员的反馈倒是很及时,所以先改回好评了,后续将观察游戏运行状况。
游戏还不错,但是我还是要给差评。 因为游戏内部的图鉴系统做的烂到无语了,想找特定天赋或者装备的掉落非常困难,必须切游戏在外面查。 纯脑子不好使才能设计出来这种傻逼一样逻辑的图鉴,你遇到敌人还不行,还得多次打才能点亮全部情报,傻逼一样的脑回路,这种情报甚至还会被当做任务奖励。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 3.5K | 83% | $24.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was actually pretty good. It had a surprisingly interesting character building system. It made the game pretty addictive for some time.
After nearly 20 hours I lost my steam and I really don't feel like playing this anymore. This game is simply extremely exhausting. It's a system on top of a system on top of a system. I feel like I've spent 70% of my playtime just interacting with the UI, messing with skills and such, instead of actually playing. It doesn't help that the narrative is very bland and boring. To be perfectly honest this feels like a mobile gacha game, just without the p2w elements. I'm tired, boss.
Игра задушила однообразием и тупостью. Развитие умений персонажей это вообще отдельный вид садизма. Не рекомендую.
战棋设计真不行纯靠堆怪没有乐趣可言,地图设计那么大也根本没啥意义纯墨迹,喜欢刷子游戏的可以玩这个,冲着战棋来的真可以退了
The RPG mechanics in this game are overly complex yet not entertaining enough. Honestly, it feels just like a mobile game--focused on giving you more things to do rather than more fun.
抛开剧情不谈,战棋部分做的极为糟糕,堆怪严重,敌方boss单位锁血的同时甚至免疫控制,己方单位的养成在这种机制面前完全就是笑话
Honestly? It's not a bad game but it just feels very clunky. Like multiple different games were taken and mashed together, not in a good way. In all the 18hrs I've played its just dialogue segments with added combat + incredibly annoying ui that makes build crafting just not fun, not to after the missions end you'll be presented with lots of plain junk items which is alright every so often but to filter through them constantly at each mission is annoying. There might be a great game hidden under the UI issues and general clunkiness but I've already put near 20hrs into it, I'm not putting any more.
主角剧情毫无进展就结束了。他爸爸到底啥情况,莉莉阿姨为什么不见他,他想看高级机密是为了追寻什么真相,一点没提。真垃圾这剧情。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.