
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,简单来说问题如下: 1、刷刷刷的情况非常严重,又肝又累 2、技能和机制看起来很复杂,实际上也很复杂,但带来的游戏体验缺非常平庸,各种游戏机制除了增加计算与组合难度,并没有对玩法有任何提升,不同职业看似差异巨大、实则同质化严重 3、我不明白一个单机游戏为什么搞体力系统,也不明白这游戏单机玩法为什么要内置反作弊功能,是官方觉得刷刷刷很有意思吗 4、战棋类游戏搞战争迷雾,探开的地图只要没人站那里提供视野就又会黑掉,同时地图又大又空旷,如此设计除了恶心玩家+拖慢战斗流程,想不到任何作用 5、再说回游戏性,搞了一堆花里胡哨,打起来却只是互秒,简直失败 我不确定韩国人是不是对刷子游戏与堆数值有什么偏执,这个游戏看起来就像是战旗版的废墟图书馆,但玩法、流程、肝度都差了好几个档次,总之不喜欢。
눈 빠질 정도로 피곤한 노가다, 단 한 개의 스테이지에 적이 60명 이상 나오는 게임 하고 싶으신 분들을 위한 작품. 아, 모듈 모으는거 빡쳐서 치트 쓰고 싶으시다고요? 그럼 엔딩을 보셔야 합니다. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
국산게임이라 어떻게든 해보려고 2번이나 도전했지만 실패 계속 플레이할 동기가 적다 일단 연출도 밋밋하고 캐릭터들도 밋밋하다 엑스컴류 좋아하는 나한테도 너무 손이 안가는 게임이다. jrpg도 참고로 좋아한다. 내 문제는 아닌 거 같다...ㅠㅠ
不想支持手柄就别支持
Dodge, Block, Dodge, Miss, Dodge, Dodge, Block, etc. It's like a documentary that's 10 hours long with 15 minutes of information.
系统过于复杂,脑子疼 而且XCOM的全体一起行动习惯了,这种按顺序行动的模式就感觉怪怪的
소녀전선2 좀 하다와서 그런가 모델링,일러 별로에 그래픽 설정 수동 못하는거랑 그냥 부족함이 너무 많다... 타격감도 없고, 스토리도 없고, UI도 엉성하고, 시스템은 쓸데없이 잡다하고. 짜치는게 너무 많다. 능력은 안되는데 더블A급 SRPG 게임 따라한 느낌이 물씬 풍겨 더욱 불쾌한 골짜기 같다.
肝,我真没玩过这么肝的游戏,重复性极高的战棋是比动作游戏还折磨的,尤其是这个游戏前中期很缺乏高效清杂的时候,棒子的游戏都这么肝吗
게임을 처음 시작하는데, 시작하자마자 하기가 싫어집니다. 1. 어색함 시작하고나서 트러블슈터가 등장하면서 나오는 대사가 오글거리는 느낌이 강합니다. 10덕류 게임 즐겨하는 입장에서 내성이 꽤 있다고 생각했는데, 버거웠습니다. 2. 시작부터 피로함 이 게임을 처음 접했으면 이 게임이 대강 어떤 느낌인지를 소개를 해줘야한다고 생각합니다. 그런데 시작부터 주구장창 튜토리얼을 하더니, 처음 나오는 남캐 알렉스였나..? 걔에 대한 스토리를 막 이야기하는데, 내가 왜 이걸 보고 있어야하는지 이해가 가질 않았습니다. 쉽게 말하자면, 이 게임을 처음 시작했기 때문에 이 게임에 애정이 없을 수밖에 없고, 그래서 캐릭터에 애정도 없는데 관심도 없는 TMI나 줄줄이 말하는 느낌? 처음 게임을 시작하면 간단하게 대략적으로나마 소개부터 다 듣고 나서, 아 이런 느낌이구나 보고 싶은데, 시작하고 캐릭터 A에 대해 고모가 어쩌고 연락을 하고 훈련을 하고 뚱뚱이 선배랑 티키타카 대강하다가... 그래서 이게임에 어떤 것들이 있는데? 안그래도 게임소개영상도 전투밖에 없어서 무슨 게임인지도 모르겠는데, 게임 사서 들어왔는데도 무슨 게임인지를 알려주질 않습니다
尝试了几次,实在是玩不进去 战斗没有战旗的策略性,后勤整了一大堆数值系统,打起来实际就是移动和攻击,没有任何乐趣 战斗地图和节奏非常缓慢,每个地图都又大又臭,还有大聪明一样的迷雾 敌方设计非常迷惑,小喽啰没有任何作用纯纯浪费玩家时间,然后忽然出现一个什么精英什么闪避锁血重生秒杀都给你安排上,经常打一半忽然给个惊喜就得想办法读档重来 养成方面非常缓慢,做一个任务要一两个小时,然后得到一大堆垃圾,有时候甚至一级不升 剧情上中文翻译一坨,大部分时间我都不知道他在讲什么 大概意思就是,你要是奔着养成去,你的队伍没个100小时根本爽不起来 你要冲着战旗去,他体感可能还不如国内手游
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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