
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You fight against a criminal religion called Spoonism
some things do not mix well ingredients for this game were xcomesque + rpg elements + visual novel but the end result of this cooking was not very tasty to me EDIT 1: I changed the review to positive on the sole basis of developer responding to this review which I say is good contact with player base. Hope Troubleshooter 2 will improve on the shortcomings of this one
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If it's your cup of tea, it's made by an indie dev who seems to really stand by their game, there's probably a lot of game here for the money (especially now on sale), and it certainly seems to have its fanbase. I've tried to get into it a few times, but the story/characters is all extremely tropey, drags on and piles on a bunch of mechanics like "zodiac" and bond/relationship, badly explained with translation issues throughout. I'm not sure I am all that invested getting into the grind it pans out into being, just to sit through more tropes, clichés and goofy "spoon cult" villains. But in terms of mechanics and turn based gameplay, it actually seems pretty solid. And it plays pretty well on my Le:GO, plus cloud saves mean it's easy to pick up and put down, so I'll probably give it another try later to see if it gets better.
good
究极逼肝的游戏,前期体验极差,战斗拖沓,主角团几秒钟动完就得等对面几十个单位动;普通难度,主角都刷到17级了,打推荐等级10级的本,一个平a还只能打掉杂兵大半血(前期一场战斗普遍都有几十个杂兵,而主角团却只有2人),对面精英单位两枪就把主角满血带走,别说我乱带装备天赋,才17级,能有什么好装备好天赋,况且减伤天赋当前进度能带的都尽量带了,还是大脆皮。玩了快20小时,别的游戏总该有点起色了吧,这游戏还是望不到头的折磨,或许后面强度能起飞,但我真的撑不到那个时候了。
tutorial phase too long, information overload. Customization in games is great for depth, and i'm sure i could have enjoyed this game, if my options were presented to me in a simpler way.
재밌게 하는데 맵 디자인이 너무 해요 높은 오브젝트들 나열했으면 좀 넘어 갈 수 있는 문 몇 개 더 만드면 안되나요? 출구 찾다 짜증나서 마우스 던질번했어요
How did I not review this game when I got it? Wow! Ok, it took me 300 hours to finish the game, with less content than it does have now. THERE ARE SO MANY THINGS GOING ABOUT THIS! And people need to find out! tl;dr: This game is awesome, play it, make it yours, make yourself unto it and feast upon it like you are Samara starved in the well
好玩,除了深红乌鸦的DLC数值有问题外基本没什么缺点
Lame ass tutorial,, LET ME PLAY HOW I WANNA ♥♥♥♥♥♥♥ PLAY stupid ass ♥♥♥♥♥♥♥ game, i should get my money back -.-
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.