
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
-
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以
it's good, it gets a bit tedious in the end but overall it's a fun XCOM-like with a superhero twist
스팀덱이나 MSI 클로(8인치) UMPC 에서 좀 재밌게 해보고 싶은데, 폰트가 너무 자글거려서 안보여요. XCOM 등은 잘 보이는데.. 폰트 사이즈 조절이 되었으면 좋겠습니다. 아니면 굵기라도.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么我进入地图后任务的提示突然不见了,所有任务全都完成不了了
战棋类的,玩法类似幽浮,很有趣的游戏,价格也不贵,推荐入手 优点因人而异,上手体验才知道适不适合自己 缺点也有:很多东西要肝,地图偏大,敌人也多,每一场战斗都要打很久 如果不反感战棋或掩体射击,十分推荐在打折时购买游玩,真的有趣
Pretty great game
턴제 게임 매니아인데 유독 이게임만 진행못하고 끄게되네요 ㅠㅠ 이유는 초반에 내가 키울캐릭도아닌 용병같은애들 귀찮게 움직여야되는것. 그리고 초반 적턴 기다리는시간에 비해 우리유닛들의 몹처리 속도가 늦음 세번째는 주인공이름 마치 던전앤파이터의 번스타인을 그대로 복붙한거같은 오글거리는 느낌이 조금있어서 주인공의 오리지날리티가 좀 부족함이 느껴짐 그래서 초반부터 몰입도가 떨어집니다 스킬이름이나 그런것도 다 바람의상처(이누야사) 생각나고 ㅠ 상대애들 총쏘는데 검들고 설치는것까진 좋은데 좀 더 시원하게 적진을 후벼파는 스킬도아닌 장거리 회오리같은 스킬쓸거면 굳이 왜 칼을쓰는지 ㅠㅠ... 암튼 초반진행을 주인공을 좀 더 부각시키고 소수정예싸움으로 잡스러운 애들 줄여서 했음좋겠네요 시작만 3번 했다가 그냥 일단 하차요.. ㅠ
I started playing and forgot to go to work for the next seven days. 9/10
I can't get past the tutorial the dialogue is so slow, and then when i went and skipped it the game decided to baby me anyways so i still basically only know the combat and you know what? it's fine but it's so.. basic and the camera.. every.. moveset makes the camera SPEED across the world; it's getting on my nerves i know this is xcom tactical but for the love of gaming would someone tell me why this plays like a cheap mobile game Was really hoping for a persona jrpg-like visual novel and discovery mixed with the tactical strategy of fighting but it's just.. so hard to want to play
3 allies on your team. 40 enemies to fight. You get to click one button every hour or so while you wait for the enemies to take their turn. There's literally no point in playing this game because you need something else to do for the majority of the time. The game is interesting it just never lets you actually play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |