
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw the game listed on a short list of X-Com like games that were considered good. The list was wrong. Troubleshooter was excellent. Been a good while since I have sunk in over 100 hours on a game and I enjoyed every moment of it. The maps and missions never felt stale and what surprised me the most was that I was actually reading the storylines and backgrounds of not just the heroes but also the villains. If you like games like X-Com, then sink your teeth into this one. For such a small dev team, so much great gameplay was given. Side note: The only few things I wanted to add were that Crimson Crow had two missions with significantly steeper challenge in a way that can't be overcome with on the fly creativity or tactics. Kinda on the fence about that. Also, didn't care for the monkeys. They broke immersion. Like having Care bears running around in your GI Joe cartoon. Lastly, I really wish some of the plot threads would have been resolved before ending this game and moving onto the sequel which they have stated has appearances from this team but not from three of the core members. I know not everything could be covered but I was really hoping they would heading into the final chapter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
令人惊艳的SRPG,售价和体量相比简直像是做慈善一样。现在非常期待制作组的下一款游戏,届时也一定会继续购买支持的,
Great game! There are so many options to optimize your 'toons' (characters) and gameplay. It's full of small details that make the game even better. In many aspects, it's even better than X-Com.
战棋的经典
不知道为啥每次启动都好慢,不知道是steam的问题还是游戏的问题,好烦恼呀
Excellent game. Challenging, fun, and balanced gameplay. Great characters. Interesting story with great pacing. I'll take this over XCOM any day.
目前没有什么值得吐槽的地方 属于很正统的SRPG。。。据说后面很肝。。
Amo este jogo. É perceptível a dedicação do time que fez o jogo, tudo nele é caprichado até nos mínimos detalhes (e acredite, detalhes é o que o jogo tem de sobra até o ponto de ficar perdido neles). Se você gosta de: -Anime -Super poderes -Combate em turnos -Personagens carismáticos -Boa trilha sonora -E principalmente, gosta de mergulhar em DETALHES, não tem medo de passar mais tempo preparando seu personagem para a luta do que o tempo realmente gasto no combate. Então esse jogo provavelmente é para você.
Excelente interpretación del combate por turnos e historia muy interesante
ステータス画面を見て、スキルの組み合わせで云々悩むのが好きな諸君。 仕事中に、あっ!あれをこうすればいいのかっ!と思いついてメモをしてしまう諸君。仕事しろ。 これはビルドゲーです。 最適解を自分の中で組み合わせていけば、最終的には最高難易度でも敵をバッサバッサと倒せるようになるぞ! ストーリーは無味無臭です。良くも悪くもクセがない。ゆえに、主人公は誰にでも好かれそうな爽やか好青年なので、すんなり受け入れれる。 総じて、戦闘はXCOM+システムはFFTを基盤として、良い方向に向かって引き伸ばしたゲームです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.