
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an Anime RPG x X-Com. Fun gameplay and progression, likeable many characters, interesting worldbuilding, all of the mentioned interwoven into an intricate storyline. It's also a theory builders' heaven. It's not without flaws, but given how enjoyable the game is, they can be ignored. Would recommend to tactical RPG enjoyers.
I don't usually write reviews, but upon reading some decided to do so now. I too, found this game through a meme. It didn't even appear as a suggestion from Steam (which I guess Steam did a ♥♥♥♥ job because I played the bejeezus out of the xcoms). Bottom line: The game is FUN. The characters are FUN. The combat is FUN. I didn't catch friendly fire yet, don't know if it exists in the game, but the hit chance displayed feels MUCH more accurate than the X-com games (no 3 97% hit chance misses in a row for example). I also saw someone having issues with the English localization - nope. Either it was fixed by the time I started playing, or it was never an issue. The way it's written gives a very specific vibe that fits the story. So do the clothes, and outfits. I didnt progress too far yet, but I don't think my opinion will change for the worse. It even lets you play as the "bad guys" occasionally, and other characters. Did I say IT'S FUN yet? The ONLY nitpick is the mastery system. It might be my personal retardation, but I'm not entirely sure how the research works yet... It seems to be fine, as I manage to click things and get things, but not much logical thinking on my end is involved :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
親切な日本語攻略サイトがあったおかげでなんとか最後の方までいけたが、開発陣がマニアックすぎてキャラクターのカスタマイズが無尽蔵にできるので、ライト層にはかなりしんどい。
¿Fire Emblem con impuestos y trauma laboral? GOTY Este juego es como si XCOM se emborrachara con Final Fantasy Tactics, tuviera un hijo con Excel, y luego ese hijo decidiera abrir una empresa de superhéroes freelance en un barrio con más crimen que sentido común. Te pasas 3 horas creando builds para que un adolescente con un peinado ridículo le dispare a un matón que tiene más evasión que tu cuando te hablan de compromiso. Hay más menús que en un buffet coreano, y cada personaje tiene tantas habilidades que a veces te preguntas si estás jugando o rindiendo un examen estatal. ¿La historia? Anime intensifies. Drama, huérfanos, traición, papás desaparecidos... todo lo que te gusta si creciste viendo Naruto mientras te abandonaba emocionalmente tu padre. Pero maldita sea, está bueno. Está TAN bueno que cuando por fin terminas una misión sin que alguien muera de un ataque de ansiedad táctica, sientes que mereces un diploma. Road to 1000 horas playeadas wey
二代快出吧 我受不了身上感觉有蚂蚁再爬
This has easily become of of my favorite Tactical Rpgs of all time, the game play, story, music, and characters are all incredibly well done. Missions feel fresh with the diversity of goals and challenges. Character arcs are super well written and i'm only a bit halfway through. Another bonus is that the game has checkpoints so if you happen to be 40 minutes into a mission and have an enemy escape or you make a mistake, you're not severely punished. Combat feels great, you're not plagued by X-Com hit chance, but you're also not invincible. The few downsides though, side quests feel kinda terrible as they are just miscellaneous equipment that will either get instantly replaced or is usually worse. There is no English Audio, didn't bother me but might turn off others. The police A.I can be really dumb if you don't nudge them along the way. 8.5/10 Absolutely would recommend this.
The Standard of Modern SRPG.
韩国人做的非武侠游戏比中国人的武侠游戏更有武侠感觉,侠义概念和文化氛围都是远超中国近几年的武侠游戏。河洛工作室真的该学习并好好思考一下,看看武侠应该是个什么样子。说实话这个游戏里有我玩过的很多游戏的影子,但是这个游戏本身还就是青出于蓝。 不是飞来飞去拳打脚踢就能叫做侠了。现代武侠的侠义本身是一种人文理念,显然更注重人文精神的游戏,比那些披着武侠外皮的刷题游戏的武侠内核要深刻得多。
Great game, would highly recommend. The amount of game play for the price is incredible and im really looking forward to see what this developer releases next. If you like TBT's or RPG's this is a must. Excellent 10/10!
好游戏,就是一但停下就再也不会打开了,最后运行时间19年10月7日
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19K | 62 | 81% | $6.74 | |
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