
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
-
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really liked X-COM's game play but disliked the time limit the campaign imposed, as well as losing characters I spent a long time building up. Then I found this game. It ticks every box I could ask for. Level up and class mechanics. Team synergies. The VAST mastery system. And all with X-COM style combat. It has an insane amount of content for the price and I would recommend it to anyone looking for a great value game to sink tens if not hundreds of hours into.
For its low price you wouldn't imagine how colossal this game is. There is a lot of stuff going on at first and can feel a bit overwhelming, but if you're playing on a reasonable difficulty level you can postpone learning things till you're on a good mindset to try them. Some long battles and lots of JRPG-style dialogue, so you have to be comfortable with both to enjoy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても面白いです。おすすめ! 以下、次回への期待も込めて長々と感想文を書きました。 ストアページのBGMにいいね!と思ったら買いです。 DLCの白ライオンと黒魔女のBGMも大好き。 まるでラスボス戦みたいな壮大な印象を受けるBGMを使っている場面が、(ネタバレ)[spoiler] ビアンカがパーティーでキレて暴れてるだけだったのは笑ってしまいました。(本人にとっては大事なことっていうストーリーなので、ビアンカには申し訳ないのですが、あまりにもBGMが鬼気迫りすぎるw)[/spoiler] ゲーム性は最高に面白い! XCOMライクなストラテジーRPGで、こんなにシナジーを考えてキャラビルドを作りこめるゲームは他にやったことないかも?とてもやりがいがあります。 ドローンとペットのビルドがかなり難しくて、他のものを試したりやり直したりするのも大変で、進行中はあまり触れませんでしたが、ガイドを作ってくれた人のものを参考にすると楽しくなりました。 チュートリアルでいい感じのビルドが一本作れる導線がゲーム内にあるとよかったかもしれないですね。 日本語翻訳がしっかりしていて、ストーリーもとても楽しめました。ありがたい。(有志翻訳のおかげらしいです。スゴイ!) ストーリーは大きな世界観の裏側を見せながらも実際にプレイヤーが体験するのはごく一部の話で、仲間キャラは実は特別な目的を裏で持っていながら、その多くが目的を達成しきれておらず、入れ込めるかどうかで満足度は人によって分かれるかもしれません。このキャラいいね、という感じで見てるのが楽しいかもです。 主人公のアルバス君は、世界観で魅せるためのキャラとしては完成された地味さです。良い意味で。 敵のマフィア達はただの成り上がりでありながら一時隆盛を極め、追い込まれていき、カタをつけて清算されていくため、汎用デザインながらもそれぞれの悪党の美学・哀愁・人生が感じられてなにげにとても魅力的に感じます。が、倒しても逃げたか逮捕されたか死んだかわかりづらいのは気になるw 警察組織がXCOM部隊のような立派な装備してるのに弱いのが悲しい。ストーリーでも役立たず扱いされてて更に悲しい。みんな善良な人なのがこれまた悲しい。次は活躍してくれよな! デザインは、3Dモデルのクォリティが微妙…というのは開発も認識しているようで、続編ではいい感じにするのを目指しているようです。期待。 地味~に気になっているのは、UIデザインが特にひねりが無くほぼそのまんまXCOMなところです。エイリアンとか出てきそうだけど出ません。 未来都市的な舞台なので、UIそのまんまでも浮いてはいないのですが、次回作は山脈が舞台のようなのでミスマッチ感が出そうな気もします。 今作でも森ステージにモンスターのボスとか出たりするのですが、野生というよりは人の手で作られた自然的なイメージで、自然の神秘的なものとは相容れないという印象です。 開発スタジオの規模的にローカルなお願いを投げつけるのはかなり無茶ぶりなので、あくまで個人的な願望なのですが、続編は日本語のアニメーション声優つけてほしい! 日本でのパブリッシングやってる会社に目つけられたりしないかなあ
旧游补评9 游玩时期:2024 截至目前个人游玩时间最长的一部srpg,韩国人是懂二次元和刷子元素的。 这个游戏[b]非常肝 [/b],但战斗反馈很爽,角色养成系统也有深度,通关后意犹未尽,至今多次尝试XCOM2入坑失败,属于是教会徒弟饿死师傅了。 制作组很良心,上线6年了,开发下一部的同时一直在持续更新维护本作,期待你们的新游戏!
The game is fun, lots of viable builds to choose from. However, the story writing is extremely bad, I have never seen something like this in my life. It's not the story they are trying to tell is bad, it's the way how they tell the story is a disaster. I sincerely and humbly suggest the dev to hire a professional writer for the sequel. Most part of the game are fun until Crimson Crow DLC, the stage design is a bad and the grand finale is very disappointing. If you like Xcom and don't mind a little grinding, go ahead and try out this game, fair price for a fair game.
Basically XCOM 2 but with significantly more features, although you can't custom-make characters. Despite this, you can still customize the premade heroes with gear, feats, variant classes, and power selections. The combat starts off relatively easy but gets pretty challenging by the end. The story was very anime-like, with an absolutely absurd amount of dialogue. Even frogs and other animals talk to each other for some reason. I'm not sure if this was intended to be funny or serious. Be prepared to hold the fastforward speech button. It's a great hidden gem nonetheless and I strongly recommend this game to anybody looking for a tactical game.
Best sRPG/tPRG i've ever played and here's why: first is the build variety. you have 12 playable characters each w/ three main classes and an element/attack type that you can freely mix into those classes or just focus completely on. there are at least 830 masteries (i'm likely missing some) and 532 mastery sets. you can tame nearly any beast in the game and level up and evolve them into other beasts. these can use some of the same masteries as your other characters but also have hundreds of other unique mastery and mastery sets. you can also build your own machines and use 100's of modules (which are essentially machine masteries) and module sets. finally you're able to craft gear, consumables and throwables. there are 6 tiers of gear including set gears which as you'd imagine give you set bonuses. secondly and perhaps more important than the build variety is the build viability. i began the game on hard and finished the second half on cruel (the hardest difficulty) while also using additional difficulty variants (high risk, high return) and never once did i look up even a single build. i did have to use resources for the mastery locations and master sets but it's not necessary if you're more patient than me. there is no chance in hell my builds were optimized and i'm 100% sure there are builds that are considerably stronger than the ones i used, however it's not required to be fully optimized to tackle even the hardest difficulty settings. in typical sRPGs it's almost mandatory to use cookie cutter builds to get through the hardest setting, but not in this game. you want to play as a tanky battle mage w/ Sion? how about a glass cannon black mage Sion? or maybe you want to equip all set items and lightning mastery + sets to to turn yourself into a moving lightning rod that stuns and kills any enemies that get near you while raining down lightning from afar? or maybe you just want to play a casual playthrough and want to use a hybrid while being on the lowest difficulty setting. those and so much more are completely viable builds for just one of the 12 playable characters. thirdly is because i personally enjoyed the story. it largely involves character backstories and how their lives have been impacted by the greed and violence of the political, religious and military leaders of the past. it's a lot of reading which as an avid reader was an absolutely plus. it can deal w/ some serious matters at time while still leaving room for the occasional comedic relief (often by the single mindedness of a certain heroic leaning protagonist). even if you don't enjoy the story, which i know many people did not, it's easy to skip and you're left with incredibly deep customiziable character and battle simulator. the fourth reason would be the QOL implements. these are numerous but i'll touch on the two biggest imo. the first is the complete transparency about battle information. on the surface most encounters come down to two basic factors. the likelihood you'll hit an enemy and the damage you'll cause. however the game allows you to easily access the exact formula that lead to that information. first it'll show ALL the things that positively impact your hit chance and damage (which is ALOT in some cases) and the negatives. this is incredibly important because w/ the insane level of possible gear/skill interactions in any given situation (masteries/gear/weather/tile etc etc). the second is the ability to save mastery/skill/gear sets. i always have notepad open while playing this game so i can easily copy/paste the code that's used to save your sets, however the game also has a built in option to have presets saved for any situation. for example i have a sniper and a hunter Giselle set that is uses completely different skills/masteries/sets/gear that i swap b/t depending on the enemies and weather conditions. another notable QOL implements are the help options which explains everything you might be confused about and the convenient troublemaker list which not only gives you stat information about every single enemy but tells you which missions they can spawn in, all of their masteries and gear and the % chance they'll drop them. this is vital since any gear or masteries they're using can be dropped and be used by your characters. the final reason this game is the best sRPG i've played is the price. honestly the price i paid vs the entertainment i got out of this game is partly responsible for this long winded review (guilt haha). it should also be noted the developers are still active in steam and frequently pop in and answer questions posted in the discussion board almost 8 years after release. the only negative i can attribute to this game is the fact that many of the events have not (as of the time of writing this review) had resolutions. There is a new game slated to be released in what would i believe be Q3 or Q4 of 2026 and so i'm hoping we'll get some closure when it does drop. at any rate if you're still reading this and i haven't convinced you to buy the game then do yourself a favor and buy it any way. that way when you inevitably fall in love w/ it then come back and tell me what i missed ^^
每次想不开时候就玩这个游戏,失眠时候就玩这个游戏。玩一把就想开了
Да, эта тактика бесподобна! Игра просто бриллиант с точки зрения билдостроения под каждого своего персонажа. Каждый из членов команды может прогрессировать в разных классах (индивидуальных для каждого). Так, мой стрелок перешёл от дамагера к овервотч-дебаферу за выстрел накидывающему пол дюжины эффектов. В игре сотни пассивок, открывающихся по мере убийства их носителей. Комбинации определенных пассивных навыков дают новые усиливающие их эффекты. Вершиной экипировки являются легендарные предметы (дроп) и сетовые вещи (крафт). Тактические сражения на первый взгляд напоминают хсом сеткой и окружением, но правила очередности ходов и эффекты территории/погода/температуры свои. Стоит заметить, что порой карты слишком большие и врагов слишком много, что может вылиться в часовой забег по одной карте. Садясь за игру не знаешь, на-сколько ты в ней утонешь, на 5 часов или на 12. За 100 часов прошел ту ветку, что доступна в основной игре и сейчас играю в дополнение, но сюжет далек от окончания. Надеюсь, разработчики закончат историю при моей жизни.
好游戏,就是一但停下就再也不会打开了,最后运行时间19年10月7日
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $6.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 70% | $19.99 | |
| $1.2M | 5K | 87% | $6.39 | |
| $1.2M | 2.5K | 90% | $19.99 | |
| $1.2M | 2.2K | 89% | $16.99 | |
| $1.2M | 5.3K | 90% | $8.49 | |
| $1.2M | 3.2K | 89% | $12.99 |