
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deluxe Tactical RPG : + Tons of unlocks + Top battlefield visibility (zoom, rotation, bird's eye view, etc.) + Deep level of data (stats) available of enemies, characters, and skills (during combat and out of combat) + Incredibly deep level of character customization + Hundreds of hours of content + Highly customizable difficulty + Lots of loot (equipment, masteries, weapons, ...) + Good story, even if you don't like JRPG stories (I didn't like Persona 5, Shin Megami, ...) + ... Completely underrated tactical RPG in my opinion => 9/10
그리드기반 턴제RPG면 똥이든 된장이든 퍼먹는 사람이라 꾸역꾸역 DLC 엔딩까지 보기는 했고 나름 매력이 있는 게임이긴 함. - 게임볼륨이 상당히 커서 오래 할 수 있음 - 플레이어블 캐릭터 14명의 각자 개성이 뚜렷해 적재적소에 활용하는 재미가 있음 - 특성 시스템은 UI가 조잡하긴하지만 이리저리 연구하고 조합하는 맛이 있음 - 야수길들이기, 도감 등 수집요소나 도전과제가 방대한 편 근데 다른사람한테 추천할만한 게임이라는 생각은 안 듦. 가장 큰 문제는 스토리텔링이 아주 심각할 정도로 구닥다리라는 점. 방식은 2000년대 초중반에 소프트맥스를 필두로 나왔던 국산 RPG게임들과 궤를 같이 하는데 이제 글을 훨씬 조잡하게 쓴 버전임. 세계관도 스토리도 참 맛있는데 그걸 전달하는 방식이 별로다보니까 장르특성상 안그래도 게임이 갈수록 루즈해지는데 스토리도 늘어져서 계속 지루해짐. - 준비한 세계관 설정은 어엄청 많은데 그걸 다 알려주고 싶은지, 당장 몰라도 되거나 맥락으로 대충 파악할 수 있는 부분까지도 구구절절 떠들어대고 이건 DLC에 가서 더 심각해짐. 개발진들 스스로도 대사만으로는 매끄럽지 않아보였는지 뒤로갈수록 나레이션으로 떡칠을 해놨음. - 궁금하지도 않는 적들 얘기도 지나치게 많음. 메인 빌런의 과거나 모의 장면이야 그렇다 쳐도, 깡패잡범들이 뭐하고있는지를 우리가 왜 알아야하며, 도대체 꽃게나 원숭이들 회의 장면은 왜 몇십 라인이나 낑겨넣었는지 중요한 얘긴줄알고 다 읽고나면 매번 속은기분임. - 이미지와 텍스트만으로 스토리가 진행되기 때문에 루즈해지는건 어쩔 수 없지만, 이를 보완하기 위한 어떤 효과도 없이 글만 줄줄줄 흘러나와 나중에는 귀찮기만 함. 그 외에도 특성이 지나치게 복잡해 라이트하게 진행하는 것이 아예 불가능하다는 점, 처음에 부분유료화 온라인게임으로 기획해서 개발하다 엎은건지 싱글 게임으로서는 이해할 수 없는 UI배치와 마을 디자인. 2020년에 나왔다고는 믿기지 않는 조잡한 그래픽. 일부 미션에서 보이는 누가봐도 잘못된 레벨 디자인 (특히 까마귀DLC 마지막 미션 - 전부 기계라 기계특화 몇명만 조뺑이치고 나머지는 옆에서 응원만 열심히 함) 후속편을 의식한 복선을 너무 많이 깔아놓는 점, 같은사람이 그린게 맞나 싶을 정도로 널뛰는 퀄리티의 작화 등등. 후속을 만들 계획이 있는지, 만들 고 있는지는 모르겠는데 후속이 나온다면 이 좋은 이야기를 게임으로 어떻게 전달해야하는지 고민을 많이 해보고 나왔으면 좋겠음.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的游戏,一开始没玩进去,后面游戏荒了耐心玩玩发现渐入佳境,是很不错的战旗游戏,天赋系统尤为亮点甚至觉得可以作为业内标杆了,缺点是满级或者剧情通关后缺少继续或者反复游玩的动力,培养宠物啥的也没啥目标,希望能多增加点关卡或者dlc也行啊,再整点新模式比如爬塔或者肉鸽之类,另外增强点装备系统或者是羁绊系统(约会啥的)也是不错的方向。
Such a hidden gem of a game, if you like tactical combat this is for sure worth a try, its like XCOM but your units are stronger and more personalized, just because your units are strong and have cool ass magic powers doesn't mean you cant get your ass kicked, So much content in the game its unreal. The mastery system opens you up to experimenting with each character and tailoring them into what you want them to be. So so much depth here if you need a long tactical game to sink your teeth into this is the place to be
SO many Masteries (skills). SO many Weapons. SO much armor. SO much content. SO much customization. Just incredible! I'm addicted. :-)
TLDR: XCOM but an Anime JRPG. Simple, easy to digest linear story with a variety of cool characters. Large amount of mechanics and systems to optimize, and some surprisingly high in depth. Very high content-to-price ratio. Some grinding may be necessary if you want to do every fetch quest or play on challenge difficulty. Setup: In this world, teens with special powers (keyword TROUBLESHOOTERS) fight for justice in the middle of a police vs gangs vs wildlife ongoing conflict. Your main character starts off as a newbie troubleshooter, learning the ropes under a mid-tier one before branching off to start his own one and gather his own team. You don't hire generic units like in XCOM, instead you have a small roster of unique characters, each with it's own special backstory and reasons to join you. You often meet them many times before you actually hire them for real, as the game is weirdly grounded and realistic when it comes to characters joining you (not happy-go-lucky, party-member-at-first-sight type that happens often in RPGs). Story: I don't have much to say about the story, it is nice and simple, uses a mix of in-engine cinematics and visual novel. The characters are maybe a bit cliche but I personally enjoy it. The police are generic goons who bow down to the might and command of the TROUBLESHOOTER teens who are just build different. The villains commit serious and truly evil acts while at the same time looking like silly goofs. The story has depth when it wants to, usually when it comes to the life and motivations of the main characters. Missions: Something that surprised me is that in the story missions you often get to make meaningful decisions which actually affect how the mission plays out, such as deciding to face a challenging situation instead of retreating, where to enter an area from, party-splitting/who joins a fight, the NPC backup's composition (3 ranged with 1 melee, all melee, etc.). Sometimes you get to pick what character to play as, giving you a unique path throughout the same event, and ocasionally this even includes picking which side you fight as. Mechanics: There's a good deal of optimization to be done to your party beyond just leveling up, be it leveling each of their different subclasses, which class attacks/abilities to bring, the diablo-style RNG modifiers equipment with levels/rarities/star ratings, choosing battle consumables and tools, picking between various relationship bonuses when specific characters are close in the field, gathering/salvaging materials to craft things or just farming gold to buy them instead. And then there's the absolutely massive and in-depth perks system (they call it masteries but that word is way too long for how many times I'm going to be using it). There's a LOT (several hundreds) of perks to equip, some perk categories are unique to specific classes and the number of perks you can equip at once slowly increases as you level up. The perks range from simple straightforward stat bonuses to new mechanics such as counterattacks, new abilities, equipment slots, controlling how EXP gets shared, etc. When combined these perks can completely change how a character plays, and there are a wide variety of builds you can make. Perks are additionally grouped into "sets" (usually groups of 4, rarely 3), each set essentially being a super-perk that either directly powers up said perks or adds new stats/abilities that make them work better. A lot of perks actually belong to 2 or 3 sets, letting you efficiently multi-track-drift into multiple set bonuses at once. Optimizing this is hard given your limited perk slots, so it can be very difficult, but it is *extremely* rewarding to build a complex and efficient perk setup with 5+ set bonuses at once. Conclusion: All in all, a pretty good game with tons of content and easily a hundred hours of gameplay for a low price. The turn-based combat can start to feel repetitive after a few dozen hours, specially if you decide to grind, but the game gives you insane combat speed options and lots of auto skipping/prompt simplifying to try and solve the issue. No real complaints.
Incredibly deep and interesting game. My only regret is that I only "recently" discovered it, but at least less time for me to wait for the second chapter! The system is incredible, deep and with so many systems that it's a steal for the price. The masteries system is super layered and gives access to so many combinations and different playstyles even for the same character, granting almost infinite replayability. There are characters that bring entire new systems to the table (Giselle with beasts and Kylie with robots) and are deeper than entire games just by themselves. The art style is lovely and complements the game so well. 10/10 just waiting for the new chapter, ty Danylion for this masterpiece
SRPG를 원래 좋아하는 편이었고 스토브에서 게임 하다가 스팀으로 넘어옴 평가기준 스토브에서 약 270시간 스팀 106시간 일단 게임이 쉽지 않음 그래서 더더욱 캐릭터 특성을 연구하고 조합해서 전략을 짜게 됨 그리고 몹들 테이밍까지 해서 쓸 수 있다는게 너무 맘에 듦 BGM 정말 좋음 SRPG 좋아하시면 해보시는걸 추천드림 아쉬운점은 루나와 카터를 못씀..
What a wonderful hidden gem this is. The shortest way to describe this game is anime xcom but it is much more than this. It is honestly one of the best tactical rpgs I've ever played. The biggest strength of the game is the complexity of builds of characters. Both your units and enemy units have several equipable masteries (or skills) that give passive or active bonuses. Most masteries are part of mastery sets which further modify how these masteries work or giving more stats. These build up on each other so you might have a character who buffs all allies around them, one that applies 4 different debuffs on every attack or one that cuts down dozens of enemies in one turn. Every character has 2 major classes to create builds around with very little overlap. Even if two characters share a class their active skills are very different leading to slightly different playstyles even among the same class. While there are certainly classes that are stronger it is well balanced and every strong build will have some weakness you will need to play around. This becomes more relevant the later in the game you get because enemies will start to have pretty strong builds themselves. While the masteries are the main thing that will influence your game play there are several mechanics on top. A crafting system, a bonding system, food buffs, a motivation stat, special interactions with terrain and more. This is a bit overwhelming at the start of the game. The game does explain every system though. However the explainations are in broken english sometimes making it hard to understand at first. It takes a bit getting used to but I think almost all of these systems improve the game in some way. The story honestly supprised me. It is a unique and interesting story because of how relatively slow moving it is. This might sound like a bad thing at first but it doesnt mean there is nothing happening in the story. Instead it takes the time to show smaller developments in the character, their relationships and also the world around them. Even small side missions have at least one dialogue at the start, usually of enemies talking about you and current events in the story. This fits well with the overally story as this game is not the usual zero to hero type of story. It is more zero to a growing, learning neighbourhood hero that also establishes the world, importants characters, conflicts and a several possible big bads that the character will probably defeat in later games. If you enjoy xcom and creating character builds give this game a shot. It is definetly worth it.
每次想不开时候就玩这个游戏,失眠时候就玩这个游戏。玩一把就想开了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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