
Machine Party is a collection of violent party games where failure is lethal. Gather your friends and endure high stakes situations to prove your life is worth more than theirs. Survival is unlikely.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 12 → 28.6/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Welcome to Machine Party. In this series of dangerous, and some would say highly illegal, party games you will have to use every trick in the book to survive. Play through classic party game formats and new twists on the genre for sessions of fun, screaming, and horror.
Features
A collection of uniquely violent party games
Support for 2 - 4 players
An industrial soundtrack by Alex Peipman
Customize your test subject
Multiple devious ways of screwing your friends over
Genres
Engagement
Reviews
Themes across 2035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《机械狂欢》是一款最少2~4人游玩的派对竞技游戏合集,由诸多竞技小游戏构成,游戏主打暴力美学,玩家可创建模拟房间,加入模拟游戏,遗憾的是不支持直接在线匹配,但目前已经更新了本地局域网,可通过键鼠与手柄等控制器连接开始本地游戏,选择标准、自定义或是由十个小游戏组成的街机模式进行体验。 该游戏采用了3D的画风,同作者之前的“恶魔轮盘”的画风相似,复古做旧滤镜,俯视视角看上去有些粗糙,可自定义头部装饰和衣着颜色所有的玩家都是受试者,参与模拟进行对抗。操作简单,基本就是方向键加互动按键,每次开始前随机选择小游戏,开始后会显示键鼠按键与控制器按键操作,准备好就能直接开始。 游戏目前标准模式15个小游戏会都玩一遍,街机则是10个小游戏。自定义可以在右边游戏列表更改出现的游戏,可以随机,也可以更改游戏回合数。 下方是目前体验过的小游戏。 雷区是三个回合,会出现一个埋雷的通道,需要一边探雷一边往前,身后会出现一个危险的割草机,跑的慢会被搅碎,跑得快踩雷则会被炸,被炸有两次机会,第一次之后只能趴,到达对面车辆进入则安全,本地游戏不会分屏,是小人一同探测前进的场景。 雕刻考验,2个回合,会分为记忆雕刻结算三个阶段,记忆时出现一个由小方块组成的立方体,有不同缺口小方块的缺口形状,而你之后需要去根据记忆在有限时间内完成雕刻,错误则会开枪,正确则会免于死亡。本地游戏两人体验时则会是左右分屏的形式呈现,目前还没试过四人。 枪械工厂,3个回合,需要搬运特定零件去组装枪械,谁先组装好就能开枪,组装期间除了抢零件没有其他妨碍操作,争分多秒赢得胜利。 逆向行进,2个回合,根据方向键指示攀爬扶梯不掉下去,坚持到最后的胜利。 猎鸦游戏,一个人当猎人用狙击枪找藏起来的其他人,会有攻防转换,其他人则需要利用障碍物躲避狙击枪的同时到达猎人所在区域下面的门,没打中头,被击中肩膀还会受伤,细节不错。 其他还有立足之本,同样图案的地块才不会坠落。 餐桌礼仪,叉豆吃豆不能被看报纸的人发现。 隧道险境,火车来袭前进入安全区域躲避,火车走后也要即时出来。 内部暗手,有手电,找到针筒后会关灯,但是针筒会发绿光,没找到的其他人就需要躲藏起来不被拿着针筒的人扎到。 吸烟小憩,需要在限时内去吸烟一吸一吐,抽不完也会死。 残骸平台,把掉下来的垃圾扔出去,被砸到会影响行动,脚下全红则会被压扁。 碎骨者,躲避炸弹蜘蛛祸水东引,把蜘蛛投掷给其他人。 致命反弹,躲避越来越多的危险齿轮,还能推倒坑害其他人。 叉车认证,限时内开叉车运输货物,谁没有货物谁死亡。 人工筛选,需要操作燃烧废品然后将零件通过累积工作。 最后所有模拟结束会给一个评价然后就重开了。15个小游戏很快就感觉重复了,而且赢了之后也没有太多奖励内容,个人认为其实更适合在线匹配,需要增加人数,增加胜利后获得经验然后得到等级提升,解锁一些特定的外观皮肤等等来提升后续的兴趣内容,不然长时间很容易就玩腻了。 总的来说,该游戏的氛围和画面渲染真的很有那种“鱿鱼游戏”的刺激和竞技感,有着独特的美术与工业化配乐,但其目前的玩法表现还是偏向派对乐斗的方向,并不算是大逃杀题材,目前能够一起竞技的人数较少以及小游戏目前的数量都限制了这款游戏长时间体验的趣味性和吸引力,当然和朋友短时间派对娱乐绝对够用。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CN #33, worst PL #99 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Finnish +5 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A super fun bundle of 15 minigames. Playing each one at least once will take about an hour, so it is great for a quick one-shot session. It is a shame that the game does not support local multiplayer. It would be perfect as a couch party game. EDIT: Game will receive local multiplayer support patch in late August!
Игрушка годная, хоть у меня и нет друзей с этой игрой, которые могли бы позвать меня, но при помощи форума в разделе обсуждений можно спокойно найти ребят, которые создают комнату. И подключиться к ним. Испытаний много. Успел поржать душевно! Испытание «Есть подано» — отдельный вид искусства. Жрать горох вилкой — это незабываемое удовольствие. Без мазика. Но если спалили, что ты ешь без мазика, то останешься без головы. Ждал эту игру и сколько кайфа, хоть и с рандомами играл, но с друзьями было бы топ, хоть максимум 4 человека могут соревноваться. Уважаемые разработчики. Есть просьба, думаю, у многих такая ситуация. Сделайте, пожалуйста, чтобы можно было в игре подключиться к рандомному лобби. А не выискивать на форумах, кто создал игру
The game is top-notch! There are some flaws. I'd like to share my suggestions for adding new features: - randomization of the challenge sequence; -add an option to disable certain challenges in a custom mode; -add an option to disable the pushing ability (either completely or on specific levels in custom mode); -add randomization of time in challenges where they are fixed. Now, my opinions on each trial: - Minefield - everything is great. - Chisel gauntlet - everything is great. - Firearm factory - add more control to the character. - Wrong way - I didn't understand why I pressing the correct directions, but I still quickly fell down (even though other players were more successful in this challenge than me). - Duck hunt - I think the laser pointer should be completely removed when aiming as a sniper. It's pretty easy to dodge, although sometimes you hit the head, but perhaps an option in the customizable mode to disable the pointer could be added. - Stable footing - everything is also good, I would like an option to disable pushing. - Table manners - one of the best challenges, very well done. - Tunnel hazard - well done, the only thing is pushing, especially when you're cornered (perhaps the cooldown on the push ability should be longer). - Inside job - unfortunately, I never found a virus, but I was able to hide from a player with a syringe quite easily. Perhaps we should add some kind of uncontrollable ability for the attacking player to see the other player's area for 2 seconds. After that, the ability is cooldown. - Smoke break - everything plays great. - Debris platforms - a good challenge, but I always failed to throw people off my platform, although others managed to throw them to me. - Spine breaker - a cool challenge, but we need to add different time before the bomb detonates, otherwise it's easy to remember when the bomb is about to explode and throw it at the enemy. - Lethal rebound - It's also good, I wish the push had a longer cooldown. - Forklift certified - It's very difficult to control the loader when you're on top. The controls are inverted, making the game much more difficult. - The Filter - It's also one of the best challenges, I liked everything about it. I hope the developer will notice my review, and other players will comment on where I might be wrong or if they agree with my opinion regarding changes to this or that challenge.
update20260805 wow 居然有人回复 补充一下 首先 我想讨论的出发点 是绝大多数玩家首次打开游戏时的默认体验,也就是“标准”模式 这个模式承载了作者最想传达的设计思路和节奏感 也是新玩家建立第一印象的核心入口 在昨天更新之前 游戏只有“标准”和“自定义”两种选项 因此第一次玩的人几乎都会选择标准模式 我前面提到的建议 也都是基于这个默认场景而言的 并非说忽视自定义模式的灵活性 1、加小游戏:这个当然是指扩充总的小游戏数量 2、减少单局小游戏数:昨天新出一个街机模式 一局只有10个小游戏 但是标准模式没调整emmm 3、加AI :在当前没有公开房间/匹配机制的情况下 凑不齐四人才是常态 AI并不需要达到什么专业水准 只要能在当个气氛组 补空位就行 当然前提是不强制补充AI 4、提高人数上限:这是一个游戏的节奏问题 本作既非合作类 也非长TTK(击杀耗时较长)的对抗游戏 大部分小游戏淘汰速度太快了 四人局中一旦死俩人 马上就变成1v1皇城PK 损失厌恶不足 顺带着紧张感和氛围感也会大打折扣 增加人数上限(例如pummel party的8人)能有效拉长博弈时间 让每局节奏更有起伏 最后 自定义模式当然是给了玩家自由发挥的空间 但它不能替代标准模式对新玩家的心中印象的树立 优化标准模式的体验 才是提升整体口碑更直接 更友好的方向 话有点密有点乱 欢迎大家友好交流哈哈哈 ================ 聚会游戏好 小游戏好 地狱笑话好 但是 为什么 一局游戏要把所有小游戏都玩一遍? 为什么所有小游戏都玩一遍 居然都用不了俩小时? 发行商在干什么 不拦一下吗? 还是作者一意孤行要头铁到这种程度吗? 可优化的点太多了 加小游戏 减少单局小游戏数 加ai 提高人数上限 明确得分规则...
Это Клубника, но... Чтобы вы понимали - геймплея на 40 минут где то, игры +- разнообразные, но темп явно не бакшотовский, логических прямо очень мало. Есть крайне странные решения, вроде того же сижкового челленджа. Лобби нет, а баланс часто проседает если играть втроем, берите четвертого. Итого на распродаже ради пары вечеров можно брать, дабы поддержать нашего эстонского друга. Был ли фан? Да, был. Стиль Клубники - на месте Но если вы после этого запустите Pummel Party, вы поймете, насколько могло быть лучше. Бакшот был свежей идеей, обладающей реиграбельностью, тактикой, тут же даже суммарно на все мини игры их гораздо меньше.
I'd really love a neutral review category, This is a good game, a good 40 minute game, with minigames you'll enjoy once or TWICE. But it's not a "Lets spend $40 collectively on this game and then play it for one night", it doesn't last that long, and it could've been SO much more. Double the minigames, or at least add an external motivator, like Pummel Party's board game. It has style in spades, and it's VERY worth appreciating, but it's half a game.
非常不行,内容极少,可重复游玩性较低, 又太贵了,不值这个价
我很喜欢你们的创作风格,压抑黑暗反乌托邦,有一种非常独特的美感,另外我也很喜欢你们的游戏音乐,非常喜欢,游戏也很赞和朋友们一起玩的时候非常欢乐
Just completed the game and its AMAZING! Only played with one friend, but the ideas for challenges (simulations) is so unique. Definitely buy if you have 3 more friends.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 277 | 57% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $11.8M | 85.7K | 90% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 90% | $19.99 | |
| $1.2M | 2.6K | 90% | $19.99 | |
| $1.2M | 9.9K | 93% | $6.24 | |
| $1.2M | 5.3K | 90% | $8.49 | |
| $1.2M | 3.2K | 89% | $12.99 | |
| $1.2M | 16.5K | 93% | $5.99 |