
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game
Fun turn base game with a solid story. The mastery system take a min to get used to. Forsho you do have to grind.
Mechanically, the game portion is spot on. The turn-based combat is interesting and well-executed, with plenty of customization options for your characters - classes, mastery abilities, equipment. That is the sole reason I have so many hours in the game - the combat. There is plenty of grind for those folks who want it - material gathering, crafting, mastery acquisition, and so on. That's great if you want to just relax, build up your team, acquire equipment and materials. I like that the development team gave us the choice as players to grind, if we want. My personal issue with the game is the cutscenes, story, dialogue getting in the way of the gameplay. I understand that players need impetus and motivation, but apparently the gameplay itself is not enough for folks nowadays. To me, less story in games is more, as if I want a good story, I'll read one of those things made of paper that no one bothers with anymore - books. Cutscenes interrupt and impede gameplay, between portraits popping up, comic-style exclamations, illusion-of-choice dialogue set ups... and, unfortunately, the English translation is mediocre. It's generally intelligible, but at times, crosses into nonsensical. I get it's a cultural mismatch, and that's ok - the developers wanted to tell a story and I would be fine with that, if they gave me the option to skip all of it, if I wanted, so I could focus on the gameplay and character build shenanigans. Generally, you can - most of the time you can press Escape to skip cutscenes. But some, inexplicably, you cannot. Some you can only fast forward through by mashing the Control key. And there are the points where you have to play as random bad guys and not as your team. I was put off by these, and merely wished to get through them as quickly as possible. I had no choice but to engage, however. In a tactical game where personalizing and customizing your team is paramount to success, making players control generic bad guys for various scenarios is criminal. However, the gameplay and mechanics are so damned good that I will gladly put up with the visual novel silliness. The joke or meme is this is Korean XCOM - it's not a joke. The developers nailed the mechanics. I just wish the story didn't get in the way so much. Regardless, it's worth suffering the story, dialogues, and unskippable cutscenes for the delicious turn-based combat and build a u t i s m.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 1.3K | 72% | $24.99 | |
| $1.2M | 1.4K | 84% | $19.49 | |
| $1.2M | 6.7K | 95% | $9.99 | |
| $1.2M | 1.3K | 58% | $49.99 | |
| $1.2M | 826 | 83% | $59.99 | |
| $1.2M | 5.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $6.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗的时候挺爽的,养成有点鬼,对于一款战旗游戏来说,其天赋与制造系统在今天看来略显繁琐;回想起来,这200多个小时里,大概得有50小时是在鼓捣天赋系统;再有就是合成台系统有点拉,刷材料需要付出巨大的时间成本
If you like XCOM and especially the Long War mods, you'll love this game. It takes away the pressure of the Worldscape and the meta base-building but adds a research and skill tree layer instead. The game is insanely complex right from the start too. There are also a lot of settings to adjust to your own liking.
후속작 출시 기대중~ 최고의 턴제 게임 중 하나~ 2장 이후 캐릭터들 합류하는 시점부터 적들 써는 맛이 시원시원함
this game has decently fun combat but the devs are way too ambitious. there is too much grinding, too much dialogue, too many systems, too much story. this would be way better if they just scaled every single thing back to something that they could pull off perfectly. as it stands i'd give it a 6.5 out of 10. i am gonna keep playing for a while but i already know i'm not going to complete the game. definitely won't check out a sequel.
왜 아직 안함?
Bought after saw the meme on 9gag, that the devs have no clue how to make date system to the game. MAN, THIS GAME REALLY REALLY NEEDS A DATE DLC...
I actually did not think I'd like this game as much as I like it. It hooks the player in. It has its quirks, as every game does; but you learn to recognize it get around it. I just started Chapter 2 and I am fairly content with the product. Highly recommended
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