
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
支持支持!这是一个很有特色的游戏,希望坚持下去!!!
I'm midway through my first playthrough, and I have to say that this is pretty good all-in-all. The combat is snappy, it copies a lot from the X-Com remakes (ie 2 actions a turn, attacking immediately ends your turn) and works well. The biggest negative is that the story is absolute ♥♥♥♥♥♥♥. It's awful. The dialogue is just... It's like the person who wrote it has heard about humans, but never actually interacted with one. I don't mean that "the dialogue is very Korean/asian" (which it is, and so it's extremely weird in English), but **on top of that** it's just ♥♥♥♥♥♥♥ nonsense. I play games *for* the narrative, so it's not like I'm skipping through dialogue in every game. But I'm getting close to doing that here because it just ♥♥♥♥♥♥♥ hurts to read. So if you're looking for a game that is' *mechanically* good and you have a high tolerance for a ♥♥♥♥♥♥, nonsensical story, where people talk in the most pompous way possible as if they were thinking "if I were the only human on the planet and everyone else was just the ♥♥♥♥ under my boot, what would I say in this moment?", then this is the game for you. So far, 20hrs in, the mechanics outweigh the narrative. Just. (If you look at the About Us page on Dandylion's website, none of the staff there are credited as the writer. Please, for the love of all that's holy, hire a ♥♥♥♥♥♥♥ writer for the next game. *And* a translator who understands that translation has to be cultural and not merely literal.....) Edit: I appreciate the Devs taking time to respond to this. Beyond simply hiring more staff (ie a full-time writer), a middle solution could be to pay a writer a one-time fee to improve the next script once it has been written. Also, I don't see how 'getting the game translated' is a barrier, given that there are over 3,000 reviews in English (a small percentage of the actual sales): if the constant recurring criticism of your game is the translation/story, it's a pretty easy guess what the one/two things you can do to increase sales are..... Edit 2, roughly 38hrs of play according to Steam: I give up, and I'm changing my review to negative. I have no idea what's ♥♥♥♥♥♥♥ going on in this game, it's just random ♥♥♥♥♥♥♥ nonsense> I gave up in Scenario 18 (maybe 19?). It opens on Ryo talking to a guy. But wait: I ♥♥♥♥♥♥♥ arrested Ryo already. He's been beaten. How is he here? And this is a recurring problem in the game: I've had to fight the same 4 boss guys 4 or 5 times already (Sharky, Jason, others), and they just. keep. showing. up. The game doesn't acknowledge this in any way, nor does it explain things at all. Worse: Ryo has his I-don't-care conversation with Jason, then a bunch of the 'cult' guys show up (in what sense is it a cult? They all wear masks and carry a spoon. What the ♥♥♥♥? Do... Do the writers not know what a cult is?) for a show down. Then two more other people I DO NOT CARE ABOUT show up, and then the game asks if I want to play as Ryo or the cult guys. How about I don't play as either of these groups of people that I do not give a flying ♥♥♥♥ about? This is the 5th or 6th time the game has asked me to play with people who are not my team, to do something that does not ♥♥♥♥♥♥♥ matter. The overall direction in this game is criminally incompetent. I thought I was going to be interested in a better-written sequel, but if the same people work on it then the sequel will be absolutely ♥♥♥♥.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing game with lots of depth that slightly falls of towards the very end.
Це найкращий "клон" XCOM2, який я бачив. Слово "клон" у лапках, бо спільного з XCOM лише візуальна подача бою і система ходів, що складається з двох фаз. Але в дуже великій кількості деталей гра відрізняється. Причому мене вразила кількість і глибина проробки. Один маленький приклад: є дії чи бойові ефекти, які не лише змінюють чергу ходів ворогів, а й прискорюють чи відкидають персонажа в черзі на певну кількість очок. Можна дивитися, скільки очок залишилося до наступного ходу, і аналізувати, чи воно тобі потрібно. Таких деталей величезна кількість. І це ще не кажучи про додаткові механіки, яких тут багато. Одна з найбільших унікальних механік - це Майстерність: гігантська система з широким набором різних типів умінь, які здобуваються в боях, а потім комбінуються на різних персонажах, надаючи цікаві бонуси чи додаткові можливості. Взагалі, важко перелічити все, що тут є. Причому багато механік доволі непогано пояснюються й відкриваються поступово, що дозволяє легше увійти в гру. Однак далеко не все в грі очевидне. І це напружує. Звісно, з часом розуміння тих чи інших механік прийде, але чи ти дограєш до того часу? Чи зможе гра тебе втримати? Що ж, мене гра довгий час утримувала тим, що відчуття бою тут дуже добрі. Я ніби повернувся в XCOM, але з частково фентезійними можливостями (вогняні атаки тут існують поруч з автоматами та мечами), в аніме-стилістиці персонажів і в історії, ніби з якоїсь манґи. Ігровий світ має велику глибину - ти відчуваєш, що він живий і цікавий. Але сама подача діалогів та взаємодій персонажів зроблена в підлітковому стилі, як в аніме. Якщо комусь не подобається таке, то гра відразу відштовхне. Але якщо подобається або ти можеш прийняти умовності, то гра може сподобатися. Я також продовжував грати, бо добре відчувається прогрес. Є місії різних типів. Після них ми рухаємося за сюжетом, отримуючи щось цікаве нове, з чим хочеться погратися. І так довгий час. Врешті-решт я не дограв і кинув. Бо відчув, що хоч бої та ігровий світ мені подобаються, гра має більше можливостей і нюансів, ніж я можу переварити в голові. XCOM2 я вважаю шедевром частково саме тому, що глибина й різноманіття механік не перевантажують голову. А тут зроблено ніби "по-багатому", і я просто втомлююся грати, знаючи, що далеко не все можу взяти до уваги. Але загалом гра класна. Якби вона мені трапилася у 16 років, я б заграв її "до дірок".
재밌다.
Купился на положительные отзывы и надеялся, что нихонцы смогут в XCOM клон. Как же я ошибался... Игра перегружена механиками, интерфейс в стиле азиатских дрочилен, куча непонятных параметров. Шрифты убиты, что в русском переводе, что в англ.версии. Система крафта навыков, фарма оружия... Вот просто представьте, если в XCOM нужно было фармить. В пошаговой. Стратегии. Вот тут это реализовали в полной мере. Прокачка пересонажей. ЗАЧЕМ? В том же XCOM всё было сделано лаконично, но здесь... Это крайне затянуто. А прокачав персонажа, вы будете качать.... НАВЫКИ И ОТДЕЛЬНЫЕ ШКОЛЫ МАСТЕРСТВА. Т.е. вы будете задрачивать рутинные задания для прокачки всего и вся. Это пздц, господа. Уровень громкости постоянно скачет - анимешные писклявые голоса персонажей режут слух. Уменьшите - и ничего не услышитие, но в след. катсцене - вы оглохните от воплей персонажа по типу Ирен. Сюжет - очередная анимешная дрисня. Ни больше, ни меньше. Не ждите тут чего проработанного. Какие то персонажи, намёки на прошлое (о котором по старой доброй анимешной традиции мы вам ничего не расскажем, потому что иди нахер, он тут важен и всё тут). Зачем, почему, где интрига? Зачем мне играть в это? За интерфейс отдельный пинок - так изуродовать панельки - это надо постараться. Такого ублюдочного кала я давно не видел. Вроде бы в игре и есть разнообразие, но она душит постоянно. И нет желания переключаться на другой уровень сложности отличный от нормы. Итого: нихонцы превратили XCOM в JRPG и получился лютый ужс. Покупать это только если у вас аниме головного мозга.
<Review made for Steam badge> In a world of Troubleshooter of 10/10 waifus, Bianca is a 12/10 waifu
Изменяю отзыв на положительный. По итогу в игре практически всё сделано на уровне. Отдельный респект разработчику, который отвечает на отзывы не критикой, а помогает разобраться в игре. Из того что писал про минусы: В галерее можно посмотреть пропущенный сюжет; Обязательных повторных миссий нет, если не появляется продолжения сюжета поклацайте разные локации и переходы между ними. Беда остаётся только в онлайн режиме, сейчас для России он не работает, ибо персонажи стоят на месте или же ход длится ужасно долго, но это уже проблема нашей страны и великого роскомпозора с его замедлениями и чёрными списками ;D
激おもろタクティクスゲーム。 キャラもストーリーも魅力的だしビルドも色々出来て楽しい。 アイテム・特性合成回りがもうちょっと操作少なく手軽にできるともっと良い
troubled my shooter
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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