
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人感觉非常好玩,可惜剧情不完整!!要是能出新DLC或者续作就好了。。。
Gra jest genialna. Jedna z najlepszych i najbardziej rozbudowanych turówek. Świetne postacie i miliony możliwości. Genialne. Polecam najwyższy poziom trudności.
One of the best tactical rpgs ever made, only negative when i played a few years ago was the always online, so i couldn't use cheat engine to turn on speed hack and make the animations go even faster, i'm so used to doing that everytime i play a turn based game to save time, helps a lot on games that require grinding, like this one when i was trying to get a dragon for the sniper (Giselle). I'll buy the sequel as soon as it's available immediately.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ビルドを組む楽しさが存分に味わえるゲーム。序盤の難易度は下げて良い。クリアしたミッションはいつでもやり直せるようになるので、完璧にクリアしていくよりも、強くなってから戻ってボコるでオッケー。一キャラで複数のビルドを作れるようになるので、他のキャラとのシナジーも含めて試しながら段々と強くなっていく楽しさにハマりました。 大変楽しませてもらったので続編も期待してます。
非常好玩耐玩,喜欢战旗的可以无脑入,期待作者的下一步作品
재밌다.
난이도가 낮으면 재미가 없다. 난이도를 높이면 전투의 호흡이 ㅈㄴ게 길어져서 지루하다. 내 분대원 조종 하는 것도 힘든데, 매 임무마다 기본 4~6명의 추가 조작이 필요한 경찰을 붙여준다. 대충 알아서 하게 두면 난이도가 올라가니 직접 조종해야 한다. 적은 기본 30~40마리가 나오는데 보스급 적은 잘 육성된 근접캐릭을 1방 or 반격 주고 받기로 로비로 보내버리기 일쑤이며, 힘들게 잡아도 장례식장 금지 행동을 해버린다. 앞으로 얻을 다양한 캐릭터들과 빌드가 궁금하지만, 거기까지 갈 엄두가 안난다. alt+f4 마려운 n중 나생문을 뚫고 이 게임을 끝까지 플레이 할 수 있길... 이 장르의 팬이 아니라면 추천은 못 하겠다.
支持支持!这是一个很有特色的游戏,希望坚持下去!!!
杀时间的利器,战旗爱好者会喜欢。
Купился на положительные отзывы и надеялся, что нихонцы смогут в XCOM клон. Как же я ошибался... Игра перегружена механиками, интерфейс в стиле азиатских дрочилен, куча непонятных параметров. Шрифты убиты, что в русском переводе, что в англ.версии. Система крафта навыков, фарма оружия... Вот просто представьте, если в XCOM нужно было фармить. В пошаговой. Стратегии. Вот тут это реализовали в полной мере. Прокачка пересонажей. ЗАЧЕМ? В том же XCOM всё было сделано лаконично, но здесь... Это крайне затянуто. А прокачав персонажа, вы будете качать.... НАВЫКИ И ОТДЕЛЬНЫЕ ШКОЛЫ МАСТЕРСТВА. Т.е. вы будете задрачивать рутинные задания для прокачки всего и вся. Это пздц, господа. Уровень громкости постоянно скачет - анимешные писклявые голоса персонажей режут слух. Уменьшите - и ничего не услышитие, но в след. катсцене - вы оглохните от воплей персонажа по типу Ирен. Сюжет - очередная анимешная дрисня. Ни больше, ни меньше. Не ждите тут чего проработанного. Какие то персонажи, намёки на прошлое (о котором по старой доброй анимешной традиции мы вам ничего не расскажем, потому что иди нахер, он тут важен и всё тут). Зачем, почему, где интрига? Зачем мне играть в это? За интерфейс отдельный пинок - так изуродовать панельки - это надо постараться. Такого ублюдочного кала я давно не видел. Вроде бы в игре и есть разнообразие, но она душит постоянно. И нет желания переключаться на другой уровень сложности отличный от нормы. Итого: нихонцы превратили XCOM в JRPG и получился лютый ужс. Покупать это только если у вас аниме головного мозга.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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