
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм
非常好玩耐玩,喜欢战旗的可以无脑入,期待作者的下一步作品
个人感觉非常好玩,可惜剧情不完整!!要是能出新DLC或者续作就好了。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌다.
杀时间的利器,战旗爱好者会喜欢。
This game is amazing! It has gameplay similar to Xcom but with a Persona 4/5 feel and vibe to it. The amount of skills, weapons and items to unlock or loot is outstanding. The maps are very well done and the music is very good. The cast of characters are awesome and the build customization for each character is so good. Keybinds, controls and menus are all very well done and feel great. A lot of strategy/tactical games tend to have maps with "bottle necking" and not much freedom to move your characters to actual strategic spots. You are pretty much forced to just move towards the enemy and attack. Troubleshooter actually lets you sneak up on enemies, surround them, flank them, hide from them etc etc....and it is so much fun. Ive played a ton of these types of games and not many allow strategic movement like this game. There is so much more I want to say but it would take away from the joy of you guys finding out as you play the game as I did:). Highly recommend this excellent game to anybody that enjoys this genre. Have fun! Edit: I just wanted to say that I still find this game absolutely amazing since my original review. I loved it then and I love it even more the further I progress. The map designs and content continue to keep getting even more amazing than they already were! I am absolutely amazed by the amount of skills and masteries you can unlock and craft! As i said in my initial review, the customization of characters and builds is outstanding! This is one of the best tactical/strategy games I have ever played and I am a huge fan of the genre. Definitely in my all time Top 5 of this genre and moving it's way up the list. I want to thank these amazing devs for making such an amazing game and highly recommend this masterpiece to all fans of the genre!
Це найкращий "клон" XCOM2, який я бачив. Слово "клон" у лапках, бо спільного з XCOM лише візуальна подача бою і система ходів, що складається з двох фаз. Але в дуже великій кількості деталей гра відрізняється. Причому мене вразила кількість і глибина проробки. Один маленький приклад: є дії чи бойові ефекти, які не лише змінюють чергу ходів ворогів, а й прискорюють чи відкидають персонажа в черзі на певну кількість очок. Можна дивитися, скільки очок залишилося до наступного ходу, і аналізувати, чи воно тобі потрібно. Таких деталей величезна кількість. І це ще не кажучи про додаткові механіки, яких тут багато. Одна з найбільших унікальних механік - це Майстерність: гігантська система з широким набором різних типів умінь, які здобуваються в боях, а потім комбінуються на різних персонажах, надаючи цікаві бонуси чи додаткові можливості. Взагалі, важко перелічити все, що тут є. Причому багато механік доволі непогано пояснюються й відкриваються поступово, що дозволяє легше увійти в гру. Однак далеко не все в грі очевидне. І це напружує. Звісно, з часом розуміння тих чи інших механік прийде, але чи ти дограєш до того часу? Чи зможе гра тебе втримати? Що ж, мене гра довгий час утримувала тим, що відчуття бою тут дуже добрі. Я ніби повернувся в XCOM, але з частково фентезійними можливостями (вогняні атаки тут існують поруч з автоматами та мечами), в аніме-стилістиці персонажів і в історії, ніби з якоїсь манґи. Ігровий світ має велику глибину - ти відчуваєш, що він живий і цікавий. Але сама подача діалогів та взаємодій персонажів зроблена в підлітковому стилі, як в аніме. Якщо комусь не подобається таке, то гра відразу відштовхне. Але якщо подобається або ти можеш прийняти умовності, то гра може сподобатися. Я також продовжував грати, бо добре відчувається прогрес. Є місії різних типів. Після них ми рухаємося за сюжетом, отримуючи щось цікаве нове, з чим хочеться погратися. І так довгий час. Врешті-решт я не дограв і кинув. Бо відчув, що хоч бої та ігровий світ мені подобаються, гра має більше можливостей і нюансів, ніж я можу переварити в голові. XCOM2 я вважаю шедевром частково саме тому, що глибина й різноманіття механік не перевантажують голову. А тут зроблено ніби "по-багатому", і я просто втомлююся грати, знаючи, що далеко не все можу взяти до уваги. Але загалом гра класна. Якби вона мені трапилася у 16 років, я б заграв її "до дірок".
An amazing game with lots of depth that slightly falls of towards the very end.
支持支持!这是一个很有特色的游戏,希望坚持下去!!!
ビルドを組む楽しさが存分に味わえるゲーム。序盤の難易度は下げて良い。クリアしたミッションはいつでもやり直せるようになるので、完璧にクリアしていくよりも、強くなってから戻ってボコるでオッケー。一キャラで複数のビルドを作れるようになるので、他のキャラとのシナジーも含めて試しながら段々と強くなっていく楽しさにハマりました。 大変楽しませてもらったので続編も期待してます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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