
Dive back into Disney's iconic TRON universe and explore the Arq Grid, a server on the brink of collapse. Meet new and interesting characters, influence warring factions, and unlock intriguing mysteries as you immerse yourself in this thrilling all-new TRON storyline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 130reviews | 71% | — | $50.9K |
| $19.99 | 112ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sinceramente meu jogo favorito de Tron (Sim, eu joguei o 2.0 e o Evolution), este expande bastante a Arq Grid que vimos em Identity, além de ter uma gameplay muito melhor e ser mais divertido, a historia é otima e é maravilhoso poder explorar uma boa fatia da Arq Grid nesses hubs abertos onde podemos combater os nucleares, explorar as ruas e alguns lugares internos na Arq Grid, ou simplesmente passear de Moto Luz por ai, me lembra um pouco Tron Uprising (A Resistencia) na questão de expandir bastante o mundo dos programas, enfim, recomendo a todos os fãs de Tron, é o melhor jogo de Tron na minha opinião e o mais recente lançado até agora.
i have loved tron all my life. as soon as i got this game i binge played it and it's nothing but great. i love it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 40ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]1982年迪士尼经典科幻IP,在44年后带来新一轮的战斗狂潮[/b][/h1] 1976年,原先只是动画师史蒂文·利斯伯吉尔为了宣传自己工作室制作的30秒短片,却没想到最后以“创”为名的这个主角确实创造了一个时代。 1982年,《电子世界争霸战》(Tron)开创了著名的《创:战纪》系列,在当时采用了特别先锋的拍摄特效——背光赛璐璐感的动画技术,制作团队将真人实拍逐帧上色,霓虹轮廓线于是就成为了该系列的灵魂标签。 王境泽的是,当年奥斯卡拒绝为其提名视效奖,理由是使用电脑成像属于作弊;甚至现在也有一种传言说,[b]一开始迪斯尼的画师们也因担心电脑会取代自己的工作而拒绝参与制作[/b](现在不用担心了,是因为真的取代了),但最后当然是真香了。 时隔二十八年,《创:战纪》于2010年回归,在这一步中,不仅创系列的世界观真正成熟,而且强化了一个破圈的载具设定——极速光轮,2016年的上海迪士尼乐园中变为了现实,IP热度始终不减,于是在2025年,推出了《创:阿瑞斯》续写创界网络的传奇。 回首四十年,创始人表示这一切的起点都是:“这些技术非常适合将[b]电子游戏和计算机[/b]的视觉效果带入大银幕中……”,那么在大火四十年后,大银幕中的科幻历险也逐步搬入了游戏世界之中。 [h2][b]EXO的故事,但E发音[/b][/h2] 《创:催化剂》的故事发生在Arq网络(由正作角色凯文弗林搭建的网络)中,本作主角埃克索(Exo)只是众多程序中渺小的快递员,送货时的意外爆炸让其获得回溯时间的能力。 但同时,她也被威权的核心院盯上,并被关入地下竞技场之中,这一能力引发了众多势力的觊觎,我们必须利用每一章的时间循环能力,在每一次带着新信息复归章节起点的时候,利用每一处新的变化后完美地破局,揭开这起爆炸背后的真相,并探寻自己能力觉醒的[b]催化剂[/b]究竟是何物。 [h2][b]粉丝向的主题乐园,六小时的极速光轮[/b][/h2] 游戏整体流程约为6小时左右,优化以及主线引导都做得非常不错。除了时间循环叙事驱动的主线推进,游戏还需要玩家与不同士兵进行《哈迪斯》那样的战斗,远程武器和《哈迪斯》里盾牌手感有点类似。手中的武器实际上是身份证(身份盘),埃克索将活用近远程攻击、闪避以及格挡反击的组合,将战斗艺术发挥到淋漓尽致。 为了增强玩家的清图欲望,在每一处犄角旮旯都可能放置了数据模块,玩家对此进行收集/解锁新的百科词条等都可以获得这些数据点数,有利于进一步强化自己的技能,[b]类轮子妈的敌间弹射就挺好用。[/b] 当然,作为IP常青树的极速光轮,同样在本作出场,玩家将在霓虹街区横冲直撞,当然,如果与疾驰的车辆对撞剐蹭,主角一样会削减护盾值。 单纯从游戏内容来看,这仅是一个无过的七分作,但有了系列IP的加持,是值得粉丝在这座创系列的主题乐园中一探究竟的,整体难度不高,但最好需要有一定系列基础,否则就需要在游戏内置词条中慢慢沉浸代入。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Als TRON Fan hab ich mich schon sehr auf das Game gefreut und wurde nicht enttäuscht. Der Grafikstil gefällt mir sehr gut und ist super minimalistisch. Das Gameplay ist zwar nicht besonders komplex aber es macht enorm Spaß, mit Disc, Light Cycle, dem schnellen Gameplay und der toll ins TRON Ecosystem integrierten Story. Die nicht allzu umfangreiche Spielzeit hat mir auch gut gefallen - ist ein Game, welches nicht ewig zum finalisieren braucht. Heutzutage eh einen Seltenheit :) Alles in allem sehr empfehlenswert, wüsste eigentlich nichts daran auszusetzen.
[h1]创世界——《TRON: Catalyst》[/h1] 很久没有玩到这样一款游戏,被游戏中的脑洞大开所吸引。 在未来世界,光轮跑车,时间倒流,光盘身份等几种未来设定结合在一起。形成了《TRON: Catalyst》的独特故事。 作为其游戏开发公司——Bithell Games,在2012年的首作《Thomas Was Alone》就取得了不错的成绩。 在其2023年发布的《Tron: Identity》,可以称的上是《创》系列电影的衍生。 而《TRON: Catalyst》更像是《Tron: Identity》的续集,同一个世界观,不同的故事,以及不同的玩法,游戏究竟如何呢? 在本作中,玩家所扮演的坚韧又精明的程序埃克索,因为一场爆炸而卷入了城市的汹涌暗流中。 通过结识 Arq 网络的程序并揭露其秘密,在穿梭城市与蛮荒之域的追逐之中奋战求生。 就游戏而言,上帝视角下的等距视角,让我有种游玩《Hades》的体验,流畅的动作体验,手感非常不错。 画面则采用大幅的蓝色设定,敌人多采用橙色设定,两者色彩分明,充分展示了游戏的美术功底。 在每一章节中,游戏中的大量专业用语,虽然不懂具体是什么,但是我觉得很牛逼。 就战斗而言,埃克索手持光盘,通过近战和远程攻击击败敌人。 近战的手感类似切割,远程则通过将光盘扔出去,对敌人造成伤害。 以上两者的伤害尚可,游戏的核心更在于——格挡,巧妙的利用格挡,可以对敌人造成大量伤害。 同时,游戏中的天赋,可以使得格挡造成致命一击。 在我看来,整体战斗系统非常简单明了,在基础难度下,战斗环节难度不算大。 而游戏另一大特色在于循环,这一设定是我从未遇到过的。 虽说有过类银河城游戏的体验,但是我认为两者是不同的。 类银在于不断循环,获取能力,直至通关。 而《TRON: Catalyst》,更像是某种刷新机制。 就比如:游戏中当某一任务因人员提前离开,或者是引起敌人注意。 使用时间循环后,可以保留原有剧情的同时,重新开始。 这应该算的上是剧情的一部分,因为在游戏中,有着多种时空,在npc的对话中就可以看出。 一句非常让人印象深刻的话“逃离的人太多了,我们可能在某一时空见过,希望你能在未来,为我留下更深刻的印象!” 同时,游戏中不断收集的资料碎片,可以通过分支天赋来升级玩家的代码库,获得不同的新能力。 在我看来,从游戏一开始,多剧情的难度选择,就为游戏的整体基调打下基础。 无论你是喜欢体验剧情的休闲玩家,还是喜欢硬核战斗的操作玩家。 你都可以在一开始选择合适的难度,游戏体验极佳。 而游戏整个最吸引人的地方,莫过于剧情的处理。整个故事在我看来。就像是娓娓道来,一环扣一环。 甚至我都有有这种想法,去看看电影版的故事是否相同。 《创》系列的电影究竟讲的是什么? 整体体验下来,《TRON: Catalyst》作为一款迪士尼经典科幻电影改编的上帝视角开放世界电子游戏。 独特的游戏设定,有趣的故事,为从未体验过此类游戏的玩家,打开一扇新门! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
I enjoyed the game. It was short and sweet. It was fun to explore the different districts of the city and interact with different factions. The combat is simple, but enjoyable. The story and dialogue is a little weird to start but as you get more involved with the time loop mechanic, it gets more interesting. Definitely worth if you are a Tron fan or if it's on sale.
Это не игра, это МИР, где программы и пользователи давно перестали быть просто кодом и аватарами — они стали частью одной большой Сети, созданной фанатами для фанатов. Здесь всё пульсирует неоновым светом: каждый луч, каждый отблеск на диске, каждая линия трассы светоцикла будто говорит на своём, ТRONовском языке. Сражения здесь — это не просто бои, а ритуал гейм-грида: ты вылетаешь на арену, и мир вокруг сужается до сияющего диска в руке и следа от светоцикла за спиной. Диск, рикошетящий от стен, перестает быть оружием — он становится продолжением твоей руки, твоей сущности. А когда светоцикл вырывается вперёд по трассе, рассекая темноту и оставляя за собой световой шлейф, чувствуешь себя частью легенды Системы. Влететь в толпу стражников на полном ходу — это уже не просто приём, это акт бунта против серого, регламентированного мира. Каждый герой здесь — как уникальная программа, написанная с душой. В их голосах слышен характер, в репликах — история, в молчании — выбор. Озвучка не просто озвучивает, она «компилирует» этот мир, делает его живым, настоящим, своим. Саунд-дизайн работает как Лунная Соната для ваших ушей: от первого захода в меню до последних баталий на карте тебя ведёт один непрерывный поток эмоций. И мир не ограничивается только ареной гейм-грида. Для тех, кто любит лазить по самым дальним секторам Сети, заглядывать в темные узлы и забытые кластеры, здесь полно занятий. Каждая скрытая локация, каждый закоулок вселенной ощущается как тайный сервер, в который удалось взломаться первым. Жаль лишь одно — этот цифровой сон заканчивается слишком быстро. Когда финальный бой позади, остаётся то самое чувство, будто тебя насильно выдернули из Системы обратно в офлайн. И хочется только одного: снова подсоединиться, снова выйти на гейм-грид, снова ощутить в руке тяжесть диска и рев светоцикла.
Well well, where to start... The graphics... Isometric view doesn't do justice for The Grid. Such a huge place to see your view is limited to just the ground... There's no depth, no actual view of the Grid. Also, vivid colours on a dark stage isn't the only thing for a Tron game. The artistic approach this game uses to bring the world of the Grid together is flawed, it absolutely doesn't fit (like at all) with the Tron movies. You know, it's supposed to be the Grid, there's no loose hair, no shining limbs etc. Tron movies have different hairstyles for each character but they all feel "controlled" and orderly. The characters don't feel relatable, not at all, not any of them. They feel too fake, too forced. Like someone demanded their inclusion to the game for no reason, not obvious at least. The game mechanics... Are okay-ish but not interesting, not for me. Just three basic moves, and that's it. The story is a huge mess that you can follow but I didn't feel engaged by it. The audio on the other hand is good. I wouldn't say it's on par with Tron: Legacy's OST but at least it does fit with the Grid... In overal maybe a 2/5
Nice
jogo genérico, combate muito simples e desinteressante, não vale nunca o preço cheio. Talvez em uma promoção e caso não tenha jogado muitos jogos parecidos com ele, não é nem um pouco especial.
Players by region
Where this game's players are, estimated from review languages.
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