
Gone Survival is a first-person survival game for one player. Where you have many opportunities and a completely open world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Simplified Chinese*, Russian*, French*, Italian**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
Gone: Survival, developed by Coden Studio and published by Conglomerate 5, is an indie open-world survival game that attempts to deliver the essentials of the genre—crafting, exploration, base building, and zombie encounters—within a minimalist framework. The premise is familiar yet enduring: the world has fallen apart, and you find yourself alone in a vast wilderness where every piece of wood, scrap of metal, and sip of water could mean the difference between life and death. On paper, it offers all the ingredients of a satisfying survival experience: a large open map, scavenging for resources, constructing shelter, and fending off the undead. Yet what initially seems like a promising sandbox of survival quickly reveals itself to be a product of unrealized potential and uneven execution. From the outset, Gone: Survival presents its world with the trappings of a classic post-apocalyptic tale. The player awakens in a desolate landscape dotted with abandoned structures, roaming wildlife, and wandering zombies. The early game loop revolves around gathering resources to stay alive—cutting down trees for wood, mining for stone, and crafting weapons or tools to expand your chances of survival. There’s a basic satisfaction in the rhythm of early progression: chopping, crafting, cooking, and slowly transforming a patch of wilderness into a livable refuge. The crafting system allows for building shelters, farming plots, and essential gear, while the zombie threat ensures that complacency is never an option. The sense of tension that accompanies exploration can be compelling; venturing into a ruined town or forest clearing never feels entirely safe, and scavenging becomes an act of both necessity and risk. Unfortunately, the cracks in the experience begin to show early and often. While the foundational mechanics are all present, they rarely achieve the level of refinement needed to make the loop engaging in the long term. Gathering and crafting, though functional, are shallow and repetitive, offering little progression beyond the most basic survival tier. Combat is clunky and unsatisfying, with inconsistent hit detection and sluggish animations that make encounters with zombies feel more frustrating than tense. Enemy AI is rudimentary—zombies often wander aimlessly or get stuck on terrain—and the sense of danger they’re meant to evoke is lost in technical awkwardness. What could have been moments of high-stakes survival instead devolve into awkward scuffles where victory feels more like an accident than a reward for skill. The technical performance compounds these issues. Optimization is inconsistent, leading to noticeable frame drops even on modest hardware. The world itself, while spacious, feels sparse and empty, with limited environmental variation or points of interest to reward exploration. Many players have noted that assets appear reused from other projects, and that the game lacks the polish one might expect even from a small-scale indie title. The user interface is barebones and unintuitive, and tutorial elements are almost nonexistent, leaving players to figure out the game’s systems through trial and error. This lack of guidance might appeal to hardcore survival purists, but for most players it translates into early confusion and unnecessary frustration. Perhaps the most disappointing aspect of Gone: Survival is its apparent abandonment. While the concept showed potential at release, updates have been sparse, and the developer appears to have moved on, leaving the game frozen in a rough, early state. Bugs remain unpatched, mechanics are unbalanced, and community feedback has gone largely unanswered. As a result, the game feels unfinished, more like a prototype than a completed experience. The community reviews reflect this reality: a mix of players who find fleeting enjoyment in its sandbox freedom, and many others who express disappointment over its unfulfilled promise and lack of ongoing support. It’s a case study in how good ideas can falter without the necessary refinement and commitment to post-launch development. Yet even within its roughness, there is a certain appeal that keeps a small subset of players engaged. The simplicity of the design and the open structure allow for a quiet, meditative style of play. Those who approach it with modest expectations might find satisfaction in simply building, wandering, and surviving in solitude. There’s a touch of nostalgic charm in its unpolished presentation, recalling the early days of the survival genre when ambition often outpaced execution. It’s a reminder that even flawed games can capture the imagination of those willing to meet them halfway. In the end, Gone: Survival is a textbook example of ambition hampered by limited resources and unfinished development. It offers the skeleton of a good survival game but fails to flesh it out with the necessary depth, balance, and polish. The foundations are there—a large world, survival systems, crafting, and enemies—but they exist in a state of perpetual incompleteness. For casual players, the experience will likely feel frustratingly hollow; for enthusiasts of the genre, it may serve as a short-lived curiosity, a glimpse of what might have been. With proper support and further refinement, it could have evolved into something meaningful, but as it stands, Gone: Survival is less a full game than a faint echo of survival’s enduring appeal, a world left behind and quietly decaying, much like the ruins it asks you to explore. Rating: 4/10
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Eu paguei três reais nesse jogo, só pelo background e imagino que pelo menos 90% dos que compraram foi pelo mesmo motivo. Esse foi um dos piores jogos que eu já joguei na minha vida, ele é feio, extremamente bugado e feito de forma preguiçosa. O mapa é absurdamente grande pro NADA que ele é disposto a fornecer, você anda quilômetros e a única coisa que vê é o mesmo chão, as mesmas árvores, as mesmas pedras, os mesmos animais e os mesmos zumbis (que deveriam ser uma ameaça mas eles são tão porcamente feitos que se torna só uma parte do cenário tal qual os cervos e os coelhos, que você só passa reto e ignora). Isso tudo obviamente contando com o fato de que todos os modelos do jogo foram roubados, então eu duvido muito que os devs sequer trabalharam um pouco nesse troço. Todo o crafting dele é HORROROSO, eu só "evoluí" no jogo e consegui materiais e itens melhores matando uma penca de zumbis porque por algum motivo o loot deles parece ser totalmente aleatório, porque não é possível você matar um zumbi e ter uma lâmpada uma tenda no corpo deles. Tem materiais que eu nem sei como se consegue porque o jogo não dá a mínima pra te explicar como os obtém, na verdade o jogo não te dá a mínima pra explicar literalmente NADA. Tive que jogar duas horas dessa bomba pra pegar o plano de fundo que queria e senti como se fosse dois anos. Se eu fosse pedir reembolso, eu provavelmente iria escolher pedir indenização.
СПАСИБО ЗА ФОН ПРОФИЛЯ,А ТАК В ИГРУ НЕ ИГРАЛ
С читами бегать смешно. А игра говняк лютый
очень сырая и скучная игра
done in like 2 hours, such a mid and boring game to be honest, would not play again, just bought it for a background but the 2 hour requirment was the longest 2 hours ever. so little to do. oh and the fact its so poorly optimized even on a 5090 i have to turn down graphics while there isnt even anything stunning in this game. looks like 2006-2010 graphics.
poorly made it feels like a demo more then a full game at least i got it on sell it needs wolfs and bears DO NOT PLAY THIS
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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| $50.9K | 179 | 88% | $7.99 | |
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| $50.9K | 252 | 79% | $9.99 | |
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| $50.9K | 429 | 95% | $4.99 | |
| $50.9K | 313 | 81% | $6.59 |