
Three heroes are bound to a magic artifact and sent to save a kingdom in this physics-based puzzle platformer. The wizard conjures, the knight smashes, the thief shoots — and you switch between them freely, or bring up to two friends along.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.9Kreviews | 96% | — | $7.4M |
| $2.99−80% | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing. why say lot word when few word do trick?
100% in <12 hours. Great game. Little short for the price and sometimes a bit janky.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $2.99−80% |
| 950ratings |
| 90% |
| — |
| not modelled |
| Free | 105ratings | 86% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trine, developed and published by Frozenbyte, is a standout action-puzzle platformer that combines enchanting visuals with clever gameplay mechanics. Released in 2009, it offers players a captivating experience set in a richly detailed fantasy world where magic and mystery intertwine. The story revolves around three heroes—Amadeus the Wizard, Pontius the Knight, and Zoya the Thief—who are magically linked by an artifact called the Trine. This connection is the foundation of both the narrative and gameplay, as each character’s unique abilities are essential for progressing through the game’s intricate puzzles and platforming challenges. The core gameplay revolves around switching between the three characters on the fly, each bringing a different skill set to overcome obstacles and solve puzzles. Amadeus can conjure and manipulate objects, creating platforms or levitating items to assist in traversal. Pontius is the muscle of the group, wielding a sword and shield to fight enemies and break through barriers. Zoya’s agility and her grappling hook allow for dynamic movement, enabling access to hard-to-reach areas. This trio-based mechanic encourages creative problem-solving and exploration, as many puzzles require combining their abilities in thoughtful ways. The physics engine adds a layer of unpredictability and freedom, allowing players to experiment with different solutions rather than following a strict path. Visually, Trine is a feast for the eyes. The game’s hand-painted, storybook-like environments are richly detailed and filled with atmosphere. From lush forests and shimmering lakes to crumbling castles and shadowy caverns, every level feels like a piece of art brought to life. The lighting and particle effects enhance the magical ambiance, creating a world that invites players to explore its secrets. The fluid animation of characters and environmental elements further immerses players in this fantastical setting, contributing to a sense of wonder throughout the adventure. The musical score, composed by Ari Pulkkinen, complements the game’s fantasy theme perfectly. The orchestral tracks shift seamlessly between serene melodies that underscore exploration and more intense, dramatic pieces during combat or high-stakes moments. This dynamic soundtrack plays a significant role in enhancing the emotional tone and pacing of the game, making each encounter and puzzle feel meaningful. While Trine is highly praised for its innovative design and artistic presentation, it does present some challenges. The reliance on physics-based puzzles, while rewarding, can occasionally lead to moments of frustration when solutions are not immediately clear or when the physics behave unpredictably. Additionally, some players have encountered technical issues, such as performance drops or minor bugs, especially on less powerful systems. These issues, however, are relatively minor and do not overshadow the overall quality and charm of the experience. In summary, Trine is an exceptional blend of puzzle-solving, platforming, and storytelling wrapped in a beautifully crafted fantasy world. Its character-switching mechanic adds depth and variety to gameplay, while the stunning visuals and evocative soundtrack create a memorable atmosphere. Despite a few technical hiccups, the game remains an engaging and imaginative adventure that appeals to both casual players and fans of the puzzle-platformer genre alike. Trine’s combination of creativity, challenge, and artistry makes it a timeless title worth revisiting. Rating: 9/10
чудова кооп гра, аби влаштувати мозковий штурм собі та другу
This game is fantastic it is engaging and i love playing it so why dont you play?
Ya jugué a Trine hace una década y al verlo por 2 euros me vi obligado a comprarlo y rememorarlo. Trine es tranquilo, tiene una banda sonora excelente y gráficos bonitos. Muy recomendado.
This game's physics can be really annoying at times but once you get used to it, it can be fun short experience. Definitely worth playing in coop if you have a good sense of humor to laugh at yourself spectacularly failing at another puzzle or missing a jump by a millimeter. Wouldn't recommend playing just by yourself. Also, some other reviewers complained that the knight is the only "useful" character. This is definitely not true. Yes he can serve as a good tank but even a wizard can kill enemies by slamming the boxes on them. In fact I played 90% of the time as a wizard even during battles and only switched to the knight when the enemy was right in front of me. Networking code is really good, we have 500ms ping between our machines and we didn't experience any issue whatsoever. Will we buy next games though? Not sure yet. But if you're looking to diversify your coop library - then definitely buy this one on a sale.
经典老游戏,依稀记得在表哥家做客的时候才看过,那时候我家还收不到这个台的信号,真怀念啊
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高中时候出的游戏,一直没有玩。最近突然想玩了,便下载下来玩了玩,没想到竟然意外地好玩,流程长度适中,轻松愉快,非常不错的体验,好评!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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