
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 9.2Kreviews | 63% | — | $4.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Это не игра! [/h1] [u] Trine 3 – это технодемка, замаскированная в триквел [/u], которую продают как полноценную игру. Техническое состояние можно описать одним предложением: когда игра работает нормально, это ощущается, как какое-то допущение, как какая-то ошибка. Она ПОЛНОСТЬЮ состоит из багов, в нее НЕВОЗМОЖНО играть без пива и друзей. Главный твист сюжета заключается в том, что вам выдадут только его маленький обрубок и со словами "ня пока" покажут титры. Это настолько на отвались сделано, что они даже не попытаются сгладить углы, оставить это на длц или следующую часть. Они просто покажут вам кат сцену, которая должна была перекидывать вас в следующий акт, и игра закончится. Это просто пик гениальности. Почему игра, художники которой, я уверен, умирали за свое дело и выкладывались на 200% получается такой? Почему багов в линейном заскриптованном платформере на пару часов столько же, сколько в киберпанке на релизе? Почему вы делаете такой смелый эксперимент в 3D и используете это только пару раз в головоломках? Вы могли хотя бы отполировать вашу технодемку так, чтобы к ней было минимум вопросов, это бы вызвало хоть какое-то понимание, могли бы снизить цену и продавать игру за четверть от ее нынешней цены, что тоже было бы справедливо. Вы не успели сделать игру, но вы получили деньги от преданной фан базы, которой было относительно немало. 3 нормально работающих момента из 1000000
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $4.8M | 102.6K | 85% | $2.49 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 3K | 77% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $680.1K | 9.2K | 78% | $4.99 | |
| $13.6K | 38 | 100% | $14.99 | |
| $5.5K | 45 | 62% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 223ratings |
| 68% |
| — |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's definitely not as good (or fun) as the first two games, but I mostly enjoyed this a little. The 3D gimmick is a little annoying and janky sometimes, but at least they tried to branch out. It doesn't redeem the plain abilities/lack of talent trees/story that ends on a cliffhanger you'll never see the continuation of (what were they thinking?) though. Definitely don't play this as your first Trine game (because you won't want to give the rest of them a try if you do), but once you've played 1 and 2, if this is on mega sale and you love annoying your friends with stupid wizard boxes, you might as well smash through this. It's four hours of your life you won't get back, but still...
It's very literally unfinished. It just ends at what you assume is about 40%~ through it, even to the point of introducing what the next major thing (should've) been, then just credits roll.
On its own, it is a beautiful and fun game. But as a follow up to Trine 1 and 2, it is the weakest in the series: The story feels incomplete, the introduction of 3D is hit & miss, it is significantly shorter, and the removal of level-up upgrades makes things feel more shallow.
Third game. Fun as ever. Finished 100% and… yep, still zero idea what the story is or what a Trine actually is.
Хотите поиграть красиво? Тогда вам сюда. Это отличный 2.5д платформерное приключение с тремя главными героями. В игре шикарный визуал и саунд заставляющий вас погрузиться в атмосферу сказки, о которой повествую в игре. Ну и про сам геймплей не забыли, у нас есть маг который может создавать и управлять объектами, лучница с заколдованными стрелями и рыцарь, способный крушить и ломать всех врагов на пути. Можно играть как одному переключаясь между персонажами или с двумя друзьями. Советую к прохождению всю серию игр Trine, они все хороши.
I really liked this game but the failure of the developers to properly finish it will always be a disappointment. Play knowing this.
Very nice game even today
Перехід в 3D вбив цю гру
El peor juego de la franquicia.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.