
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yep, it´s really good for a remake of those old, beloved SNES games. If they ever remake Secret of Evermore or Illusion of time, I will buy that in a heartbeat. As many people would, I suppose.
This is one of those remakes that is ultimately a completely different game from the original for the most part. The characters and story beats are the same, but the combat system and boss fights are completely reworked. It's very easy once you realize you can just avoid all damage with your dodge roll. Cranking up the difficulty makes mistakes more punishing, but unlike the original I'm pretty certain you can just avoid ever taking damage if you're good enough. And even if you're not healing magic is still insanely overtuned just like in the original. The voice acting gives the characters a bit more personality, and like the Secret of Mana remake there is more exposition to better explain the world and characters; and just like the Secret of Mana remake the dub isn't very good. Most notably Carlie in English was, for some reason, given an Elmer Fudd speech impediment. She doesn't sound like that in all in JP, did the localization director think it would make the EN actor seem cuter or something? It's certainly a choice at any rate; fortunately you can choose to switch voices to JP any time. Notably they added an overly long post-game dungeon and storyline. More content is usally a good thing, but at that point you're going to be so OP in an already easy game (even on harder difficulties) it's just boring padding you'll put up with for the sake of completion. Finally this remake did at least address the multitude of bugs the original had, and made some effort to rebalance the advanced classes. AGI and LUK are no longer completely useless, many of the Light side classes are actually worthwhile now, etc. Ultimately I would have much rather had a HD (and bugfixed) remaster of the original game than this, but on heavy discount this can still be worth a playthrough. Don't pay more than $20 though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I initially passed on this game because it looked a bit too childish and combat a bit too simplistic. But there's a lot more to this game than I had given credit for. There's quite a lot of flexibility to party composition and the game is just surprisingly fun on top of that, so it's a highly replayable ARPG with extra difficulty modes after you beat it, too. It also has a few tracks that just slap (and a few irritating ones, too), because it's renditioned music from an era when music was just about being catchy and fun. There's a few minor issues, ofc, certain bosses have a few issues and your companions don't dodge or contribute to the fight as much as they should, you'll end up babysitting them a bit too often, I feel. I wish the AI was a bit stronger here, but it's not a deal breaker. Also, some of the dialogue and story is fairly meh, but I guess there's some neat stuff on how they tie all the character arcs together. However, if group based ARPGs are your thing like they are for me then this stuff isn't enough to detract too much from the experience. Also the game doesn't really pick up in its depth until you get your 2nd and 3rd class choice. Once you get the 4th everything really starts to click. So don't write it off too early. I bought the game for $20, which to me is an insane deal for this. For that price alone it's an easy rec. It's not a game-of-the-year type game, but more of an underappreciated gem. If you do get it, you'll probably end up surprised how fun it is like I was, don't underestimate this one.
I have adhd and I lose interest super quickly. Played this 30 h so far, and still going. So yeah, it's pretty fun :D
After the uninspired Secret of Mana remake, this remake ended up being tolerable.... except for one thing.... Charlotte's voiceover. I'll give it a pass, aside from that.
One of the fastest refunds I've ever done. This game is about as cringe and corny as a JRPG I've seen, and I didn't even play more than 20 minutes before I was rolling my eyes so hard I almost gave myself an aneurysm. I've played my fair share of corny ass JRPG's in my time but man this one just goes all in immediately with it. Bleh.
Keep in mind I picked "RIESZ, HAWKEYE, ANGELA" for my team. This was 3h into the game. Updates lower. - Hard difficulty isn't hard. only a pair of mini bosses (wooden bridge mini boss in chapter 1) managed to kill a companion who was squishy anyway. - There are A LOT of wrong words used, such as the Soldier forces of the "True Queen", who are clearly Wizards from their use of a catalyst, yet they are called "Mages", which is a classification of magic users who do NOT USE A CATALYST. Angela's weapon class is called "wand", however a "wand" is a 1 handed catalyst who is extremely rarely used as melee weapon. She in fact uses a staff. - The character called "Riesz" has a weird design, having shoulder pads attached to nothing. They're way too big. - They have that annoying 1 liner they keep repeating as you switch to them or once victory is achieved. - Chest hair is as thick as a coat that protects you from temperatures colder than -40 degrees celcius, which looks cringe. - Merchants looks like an actual representation of old school graphics, where they only have 2 sprites for their idle animation, which looks absolutely cringe in 3d. THEY LOOK LIKE JESTERS. Speaking of merchants, they're all the same, which feels odd in a modern day perspective. - Combat allows you to switch which member of your team you want to use, I was teared between 3 options and well, I am pleased to be able to use each characters i wanted to use. (Riesz, Angela, Hawkeye) - Icons on the mini map are always facing north, which takes some getting used to. - NOT A SINGLE WALKING ANIMATION WAS SYNCED WITH THEIR SPEED (feets dragging on the ground as their animation is always faster or slower than they are moving). - There is breasts jiggle physics on the 2 non-child looking female characters, which are barely noticeable at all. - There's barely any non-normal attacks in chapter 1. It's only the class skill od Reisz, and Angela's Holy light skill after the First boss (idk about the little girl, the knight and the werewolf classes) - Combat is smooth and reactive. heavy attack with Riesz and Angela have a too short range. Hawkeye is quite satisfying with his strong and quick attacks, plus the poison obtainable early is really nice to have. - Collectables in the map often has abysmal rewards for exploration. It's not satisfying to collect a handful of 2-10 coins when you already have 1000+. It's still better than no reward for taking your time. The rewards increase every chapters it seems. - The music often should stop while the scene is transitioning. It doesn't follow the emotions or action on the screen. During a Boss fight near the end, there was no music for the whole fight, which was unpleasant. - English Voices are almost emotionless and often slown to follow the Japanese dialogue's animation. Can't say anything wrong with the lips sync. - The start of the game is painfully emotionless and empty. - NPC's have almost nothing to say. Edit 9h in: The "hard" difficulty definitely stacked up after awhile, now consumables are used occasionally to help winning fights, and needed for minibosses and bosses. My only team wipe out was at a part of the story where a companion must be left behind temporary and the Boss there did something that basically one-shotted me and my companion, I got too cocky with my def buff and underestimated the attack that was coming. Enemies are becoming more and more damage sponges but are still manageable without feeling ridiculously weak. edit once game was completed: there was a few more team wipe out past half the game. - An issue I have is that it would've been fun to know which class evolutions had what to unlock instead of a brief description, which led me to reload my save because you need a consumable to switch if you're unhappy with the path you chosen. Edit after completing the story: I was unpleased of this evolution system and was really disapointed to know that hawkeye and Reisz have nearly nothing elementaly speaking... Reisz (light, light evolution) only had a horrible design skill, which is supposed to "summon" something, however it's not a typical summon, where the "thing" stays at your side to fight. A wind guardian or light guardian NPC would've been ok to compensate her literal ZERO MAGIC ATTACK beside that one unsatisfying skill. I regret picking her based on her archetype. I've barely had fun with her for the whole game! - You earn money when you fight, which encourages farming and being overleveled. Speaking of overleveled, Angela was my companion #2 and had a bit less xp than my other 2 characters, When separated in the area where a team member must be left behind temporary, it only spread more xp gap between her and my other 2, which is annoying to not have them synced up or all at different xp. - Angela has plenty of sass. If you don't want to hear complaints and "noises" like a princess would be doing, pick a different main/companion. I'm into that and I certainly enjoy her company. - The architecture is clearly overproportionated. I can tell they tried to make everything as the original's look. Which makes the environment feels empty from the non-3d environment construction from the original, which was built for 2D with the SNES's specs limitations. They had to work with these limitations, however it does not translate well in 3D. Edit 12h in: Something that keep getting in my mind is the fact I took 2 melee/magic characters and a wizard character and the only one actually dealing elemental damage is the Wizard "Angela", both Hawkeye and Reisz barely have any magic abilities, despite being balanced classes with their evolution who goes towards magic builds. Reisz should have a light and wind element damaging skill with a single target or multi target heal skill in her Light classes. Hawkeye should have a skill that either buff damage, movement speed or crit chance. - Reisz's (light,light class) def buff seem nearly useless and has no mana consuming elemental damaging skills (THE SUMMON DOESN'T COUNT!), which is really lame when you consider she's a hybrid between magic and melee, Even with her last Class she was just a fake hybrid... Just evolve her for damage, - Hawkeye's poison dagger skill does not in fact causes poison. For some reason... - Angela may spam her skills back to back, which drains her mana pool by a lot when you're level 20-35 (before having mana reduction cost and recovery). - The robot fight in chapter 1 (vs 2) and chapter 3 (vs 3) is just a bunch of damage sponges on Hard difficulty, VERY LAME FIGHTs THAT TAKES 4-10 MINUTES!!! (chapter 3 fight took 10 minutes) - Enemies are quite often damage sponges, which makes farming xp a chore to counter the fact I'm constantly toe-to-toe or underleveled against them (whoever I saw a review stating they were always overleveled and no need to farm is lying) I Had to farm 7 levels in Moonlit forest area (LV29-30 against lv 31-32's), damage was not enjoyable and bosses were literal damage sponges, everything was either invested in damage or crit chances, which made my team about 40% stronger. Edit once beaten the game : -The Final Boss is much easier than the Wood Benevodon boss fight. Why is that boss much harder than the final one? Your allies keep dying non-stop from all the attacks. I had to stop wasting my revives at half the boss' health and deal with it 1 vs 7 (boss summons arms to increase the amount of attack to dodge). That boss was one of the few who actually required skills to beat. - My teammates' AI's were really dumb during the last few fights. - Hard difficulty Is between a 2/10 to 6/10 difficulty. I rate it a personal score of 3/10 before getting used to it, then 5/10 once gotten used to it, but with my opinion aside, as a game being compared to what's on the market, I'd say 6/10.
战斗就是满地躲红圈,一顿平A,怪打怪的你打你的,再走两个弱智机制,破防了就丢那为数不多的技能,活像一个劣质版的dnf,还有那两个智障队友的ai,给我干红温了 剧情就是整六个主角过家家,到处跑图,连一个支线都没有 地图探索宝箱全是垃圾,后期扣扣搜搜给几个彩虹种子,全种完也就几件毕业装备 养成能转职3次,职业也挺多,但是战斗不好玩就显得这个职业系统也不出彩 还有个纯来搞笑的昼夜系统,除了主线剧情有两次强行等到晚上之外,根本没用的东西 最离谱的是全成就还要三个周目,纯恶心人 但是重制的画面还是不错的,扔子是圆润有度的,尤其是菲雅莉,让我想起了暗喻幻想的加莉卡,真想抓着她的小jio嗦一口啊🤤🤤
難易度ハードで3周+ベリーハードで1周プレイしました。 キャラの外見、声優さんの演技、音楽など大変すばらしいリメイクでした! SFC版では6キャラ全員のエンディングを見るくらい遊んだ思い出深いゲームです。ロマサガ2リベンジオブザセブンと同じXeen社が手掛けたリメイクで、評判も良かったので購入してみました。 懐かしいキャラが3Dで動く、しゃべる、クラスチェンジで衣装も変わるのが楽しい!そして原曲の味わいを残しつつ豪華アレンジされたBGM。寝食を忘れて遊んでしまいました。無駄な引き延ばしがなく、どんどん次のステージに進めるのが良いんですよね~ 戦闘のアクション面は原作の大味なところがそのまま残っていますが、連撃コンボの爽快感は良かったです。 SFC版からアンジェラ派だったのですが、今作ToMでは正にアンジェラ様無双状態です。大魔法で気持ちよく敵を一掃!大満足でした。 本編クリア後の各キャラ追加エピソードもキャラ愛が深まる内容で大変良かったです。特にアンジェラと母がきちんと対面して会話している姿は感動でした。 裏ダンジョンのボリュームも私にはちょうど良かったかな。 サクッと倒せてしまうボスと、長時間苦戦するボスの差が大きかったので、調整不足かな?と感じる部分もありました。 また、本編クリア後ではありますが、クラス4試練がアンジェラだけ飛びぬけて難しいのもマイナスポイントです。 不満点もありますが、やっぱり全体的には神リメイクと言ってよいと思います。また思い出が増えました! ※VoM終了後、またこちらを遊びたくなってベリーハードに挑戦してきたので追記しました。
분명 어렸을때 가장 좋아했던 게임중 하나였는데 왜이렇게 지루한건지... ㅠㅠ 억지로 지루함을 참고 1회차 엔딩보고 바로 구석에 쳐박아 놨습니다 생각해보면 첫 화면공유 코옵이 되는 RPG여서 인기가 많은 성검전설이었는데 지금은 멀티플도 안되고 시스템상 진화도 없으니 추억보정이 되어도 재미가 없나봅니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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