
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
F.E.A.R. (Dubstep Remix) (Bass Boosted)
short but very fun. the story is unrealistic and feels a bit rushed but nobody is playing this game for that. has a lot of replayability especially with all the unlocks i feel like there was meant to be a sort of stealth mechanic to incorporate too but i dont think the cloak is really long enough for it... i mostly used it to escape when i ran out of ammo lol.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
Hola personalmente no dejo reviews en Steam, soy un jugador de shooters común y corriente, pero este juego me ha dejado encantado en muchos aspectos. Hace mucho tiempo no jugaba algo tan divertido que, aunque tome prestadas cosas o conceptos de otros juegos, me encanta cómo une cada una de ellas. Trepang2 tiene una de las bandas sonoras más buenas que he escuchado, pero no solamente eso, cuenta con un gameplay loop bastante bueno. Quizás algunos mapas no sean excelentes y, al ser indie, tenga errores. Un ejemplo claro de esto es que, por unos problemas que tiene el juego con ciertos drivers de tarjetas gráficas antiguas, no abrirá o se quedará en pantalla negra —lo cual es molesto, pero solucionándolo solamente con cambiar a unos drivers de otra versión no fue tanto problema en absoluto, aunque es algo que pueden solucionar. Los extras son buenísimos, te incentivan a jugar el juego una y otra vez. La ambientación y la historia son buenísimas, no son lo mejor escrito del mundo, pero estás tan inmerso que eso da igual para el propósito del juego. También diría que en términos de rendimiento va bien en cualquier PC con una gráfica. Si alguien tiene la oportunidad de comprarlo, se lo recomiendo 100%. Si te gusta claramente Dead Space, Doom, Hotline Miami o F.E.A.R. este es tu juego.
Endlessly replayable! Rarely have I ever seen a singleplayer story-driven FPS game that can be replayed enjoyably as much as this one. -Perfect movement controls: In a fast paced FPS game where every millisecond matters, having tight control over your character is vital, and your character is extremely versatile in their ability to sprint, strafe, slide, jump-kick, grab/toss enemies, speed up reflexes, and cloak. -Highly interactive enemy AI: The enemies that fight you are pretty adaptable, have tons of dialogue for the various situations (often to entertaining effect), and interact dynamically with the environment to create a natural feeling gameplay (For example: Expressing hesitation when you take a hostage, tripping over hazards they don't see, keeping distance from visible explosives, and attempt to flush out your entrenched position with grenades or flanking maneuvers.) -So many things to unlock: Weapons, weapon mods, cosmetics, cheats, all of which can be obtained WITHOUT in-game purchases, and give the player strong incentive to replay the campaign missions at harder difficulties. -The combat sim where you face waves of enemies in a sealed arena: Several dozens of maps with very distinct designs and layouts that give you plenty of opportunities for challenge and experimentation. -Extremely customizable combat encounters: In the combat sim, you can edit the waves of enemies you face from what types of foes spawn in, how many there are, all the way down to the specific weapons/armor pieces, accuracy/speed/defensive stats for each individual, even allowing you to custom build your own enemies to fight against.
Великолепный динамичный шутер от первого лица с неожиданными сложностями. Рекомендую любителям динамики
Perfect mix of silly and serious. Combat is fast paced (but not too fast paced) and very doable on normal difficulty. Voice acting, especially of the high value targets, is fantastic. The style of SCP-like anomalies, very nicely modelled (mostly) real-world equipment, F.E.A.R. slow time badassery, and a nearly complete lack of repetition in missions is the perfect balance. Some glitches are present, but none I have encountered were game or mission breaking. The scripted sequences and cutscenes are legitimately some of the best I've seen. Thoroughly enjoyable. The biggest downside is that it isn't particularly long.
Trepang2 is an abusive relationship that I never want to leave. This game is the most addictive, frustrating, nail biting, knuckle grinding game I have ever played. It has been a year since my hyperfixation started (though I have been quite fascinated in this game since its earlier days), and every time I think I am free of it, something drags me back into the burning house and fuels the fire. The atmosphere, the gameplay, the voice acting, the memorable moments of comedically timed cinematic unnecessarily gorey and horrific times MOSTLY caused by our beloved 106 himself makes this game worth the play. There's not enough. There was never enough. Those that yearn for more and feel as though it was unfinished, feeling unaccomplished, and grueling, are experiencing exactly what 106 did upon the realization that his choices in life could be free. We are humans, and humans must experience love and freedom to live, two things that he did not get. That is why we feel unaccomplished by the end - NO SPOILERS. If you have not yet gotten the secret ending, I would highly recommend you do so. Those that ONLY see it for its overly violent light-em-up style gameplay are lacking a fundamental part of life that many are aloof to, and thus are missing out on a deeper aspect that must be found through patience, effort, and the strength to be gentle (well.. "gentle", as in to literally slow down and pay attention to small details like in intel - There is a LOT of fascinating things behind the scenes). But yes, pew pew gungasm game that gets the veins in my hands throbbing like my racing heart of excitement and frustration when playing this maniacal mass of mechanical and mortifying monstrosity. And the CHARACTERS?! I don't think there has ever been a single game where I like EVERY SINGLE one of the characters. No, not tolerate or feel indifferent to; I like every. Single. Character. Including the unnamed NPCs, the HVTs (+ Bladekisser HVTs, I mean.. Sokol is my favorite), the Syndicate, Horizon, ALL OF THEM. They're so memorable, enjoyable, unique and fresh. They feel real, and it's such an amazing thing to have all of them have their own quirks, reactions, and habits. Not only is the AI and inspiration from F.E.A.R. great (and it strives to be its own thing), but it feels fitting to each NPC type, and I often find myself forgetting they're NPCs. I just want to follow them around sometimes and heel my gun, hoping maybe one moment will be different. Alas, 106 is a supersoldier, and what needs to be done will be done. I genuinely cannot stop obsessing about the characters and how natural the environment feels, these "random" bits of lore that nestle within the timeline just vague enough that it makes interpretation fun and exciting, and the horror aspects are so delightful as well. It's not distracting, its convoluted. And that's what I love about it. As an autistic person, I always shovel every grain of information, lore, and data I can about something I am really interested in, and a game like Trepang2 has me second guessing myself and putting in more time to research all the time. I adore it. I could ramble on and on, of course there is some cons, but honestly I don't give a damn because I just keep coming back to this game and the wonderful deep dives getting further into it. I love being confused, it makes me curious. I love being frustrated, it drives me to do more. I love being angry, because it motivates me to express myself. I get to see such fantastic, humorous, deranged, silly, and skilled people within the community, and it's so lovely. Keep Trepang2 alive. Bark at the corporate hell that tries to take you. Hold your fist to a flame until it submits to your palm. Break the cycle.
This game was unexpectedly spooky at parts, but that honestly leaned into how well the game's overall design is because every time I got caught up in the scenery or whatever supernatural thing was going on in a given level, it turned out that 9/10 times I could just shoot it to death and it always made me feel silly after! Great game, 106 is a badass and this studio is now one I'll be paying attention to.
如果你闲着无聊想社保的话,这就是一个不错的选择。它拥有优秀的光影和血浆效果,使得我的超大双持龙息喷疯狂旋转蛇金!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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