
As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.1Kreviews | 71% | — | $846.6K |
| $19.99 | 5.8Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No sé como este juego acabó en mi biblioteca en algún punto. Y no sé como lo empecé el viernes. Resumiendo: El camino del samurai. - La narrativa me ha gustado, aunque puede que haya sido un tema recurrente y ya utilizado en cine, libros o en videojuegos. - La duración es PERFECTA. - La dirección de arte y la ambientación son fantásticas, el juego entra por los ojos solo. - El gameplay es bueno.
Jogo muito bom, simples e com uma história envolvente de vingança. As paisagens são lindas e muito bem desenhadas. A platina é fácil, só tem que se ligar no modo kensei com os arqueiros ou atiradores, aí dão dor de cabeça. De resto muito simples.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish*languages with full audio support
| $4.99−75% |
| 68ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★★★★ "영화적인 장면 묘사가 일품. 검을 다루는 디테일도 꽤나 살아있다"
100/54
Trek to Yomi é a sua jornada pela mitologia japonesa. Pontos fortes do jogo: Direção de Arte incrível, com um combate simples e divertido. Ponto fraco: História sem profundidade, sem emoção. Tirando alguns bugs que acontecem vez ou outra no combate, onde o personagem simplesmente não responde seus comandos, eu recomendo o jogo. Nota 7
不行,这个游戏狗屁不通。 第一个,手感稀烂,弹反的机会设计极度不合理。 第二,这个游戏的 CV 不合理,完全是 KY 表演,太出戏了。 第三,这个游戏的故事太简单,满足了白人对于日本文化的凝视,但内核基本上没啥日本元素,更没有日本哲学观,就是传统的干死怪物、抱得美人归的破事。 就这样,玩不下去。 作为一个小游戏,野心太大,但手感是最大问题,稀烂。 作者估计从来没有做过格斗游戏。虽然画面不错,但是手感无敌的垃圾,只能是能玩的那个水平,希望所有游戏作者能先让别人测试一下,再发售,而不是自己觉得可以就发售。 [b]欢迎订阅我的个人中英双语游戏鉴赏:[url=https://store.steampowered.com/curator/46240801/]A well-designed game with a deep, engaging story. 有剧情深度的,设计优秀的游戏评测[/url][/b]
毫无打击感,内容乏味,千篇一律。
金玉其外,反正十几块钱就买了。[spoiler] 但看到别人说只花了几块钱 [/spoiler] 一上手,嚯,这黑白质感,这剑术,这简单纯粹的手感,不戳,真不戳,好像亲身参演一出黑泽明的电影。 玩到第四章往后,发现如果当成一个电影这剧情也太水了,玩到最后回过味来,这不是《七武士》这是[spoiler] 古事记 [/spoiler] 毕竟是游戏,那就回到作为游戏的部分来评价。一周目浪人开。刚开始和小兵你来我往格挡格挡,打着挺有意思的,后来发现了破防连招[spoiler]轻轻重可以空振 [/spoiler],劈中处决秒杀,游戏性质就发生了一点变化。但这也正常,哪个游戏没赖招复读呢,何况这游戏指令还比较严格。再后来遇到枪手,弓手和铳手,行,也是正常设计,但铳手有一招踢腿后直接开枪可以跳过装弹阶段伤害巨高无法规避非常恶心。到这也还行吧,毕竟哪个游戏没点粪怪呢。后面的食尸鬼和各种鬼魂就不谈,平庸无趣的设计但也能容忍。 然后就到了黄泉了,各种鬼物boss战的体验和小兵战是完全割裂的,[b]剑术失去了作用 [/b],只能像区一样在地上翻滚然后[spoiler]重击二连[/spoiler]。boss就那么几招,老实滚打仿佛在玩类银的boss战。最后关底的影炎没有体力限制会无限复读锄地,只要[spoiler]延迟弹反接重击二连loop [/spoiler]就可以无伤过一阶段,但你不这么打体力就会被活活锄完然后惨遭三刀刷没一管血。所有boss几乎都有初见杀招式。 毕竟是小品级的游戏,也考虑要不要再打一下剑圣刷点成就,但提不起劲,也许不会再碰了。
Визуал красивый, боёвка говно и представляет из себя 90% гейплея, если играете в игры на минимальных сложностях ради визуала и сюжета можно, если в хардкорщик и нравяться просто сложные и ломаные боёвки тоже пойдёт, но для меня лично игра сомнительное удовольствие от кривой боёвки от игры горит больше чем получаешь удовольствия от визуала
2026.7.26-8.3 7/10 绝对牛逼的美术和音乐!真的牛逼! 在我玩过的这么多游戏里面都能排得上前五。 一开始只是被价格吸引到:9块的CDK,心想着就算是被坑了一个饭钱也是挺香的。 但是哪成想,黑白的风格更加抓我的眼球,就算哪怕是没有色彩,也能通过画面来感受到溢出屏幕的情绪,那种向死而生的武士道。(估计是音乐和美术上大分)没有颜色可以感觉到火焰的灼伤、恶鬼的穷凶极恶、山巅的傲寒、甚至连风和雨都能感觉到仿佛触摸在脸上一样。 甚至连我最讨厌的摄像机视角(在我看来这就是以前为了避免技术不足,而物尽其用的一种技巧,在现在的技术力加持下,要么是画龙点睛,要么就成了画蛇添足),都让我玩的津津有味。 夸完美术和音乐,来说说硬伤,剧情就是很传统的归乡复仇的故事,但是说不过去的就是主角为何为玩忽职守呢。作为一个武士,爱情是必须要能抛弃的,所以我毅然决然的选择了义之道,没有选择遁入爱情线和屠龙线。 而且有轻量RPG化,连招也是很基础没啥连贯性的,道具没有补给品(真的气死了,每回都耐力值不够站着被人砍,有啥办法不),但好在篝火点比较多。而且为了避免剧情不够连贯(不给自己找苦吃),选择了最简单的难度(>人<;)实在是手残,只狼都放弃了好多回。 但是为了体验一次无与伦比,纯正樱花味的日本武士剑戟片,真的真的很推荐此作品。话说索尼啥时候把《羊蹄山之魂》搬上PC啊,很像体验一次黑泽明风格的游戏,市面上估计也很难找到如此平替了。 对了再就是喜欢黑泽明的剑戟片的,也很推荐此作呢! 碎碎念和啰嗦话就此结束了(#^.^#)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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