
A childhood stolen by brutality, a mind shattered by loss... In the ruins of a forgotten past, Sophia Markwell searches for the truth—will the ghosts of her parents’ murder lead her to redemption, or deeper into madness? And who’s Catherine?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I got this game I was drawn by the classic vibe but was kinda nervous as some of it looked a lil off. I'm very glad i took a chance though. Pros: - Really captured that 6th and 7th gen console game play. - Well made puzzles - Some amazing nods to great horror series while being it's own thing. Cons: - Not a huge fan of the characters base model - Some mechanics unfortunately have that 6th/7th gen jank - Some parts have quite a bit of back tracking In the end I really enjoyed my play and had a few endings in. It's hard to believe 1 person made this because it is really solid and the dev is super active with the community and cares deeply about the game and it shows. I give it 5/6 Door Pieces.
[i][b]Вдохновлялось как я понял первыми резидентами с их камерой + еще что то из дреадаут с камерой и расщиплением призраков вспышкой, что то в этом есть вроде как и скучная бродилка с ограниченным инвентарем, но все равно было интересно узнать что тут вообще происходит.[/b][/i]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, German, Simplified Chinese, Korean, Japanese, French, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is ... something. When I bought the game, I was somewhat blinded by the appealing promotional material. Give me a survival horror game with fixed camera angles and I'm (usually) happy. However, this game rarely shares any of the things that define survival horror and technically its also not very scary, so it does not qualify as horror either. Let me get outta the way that presentation-wise the game looks awesome, although the soundtrack is all over the place. Its not bad, its just that the tracks don't seem to fit each other. First of all, don't expect a story. The game does not have one. It tells a vague narrative using documents your character can find, but those rarely make any sense and many of them are actually just clues for the puzzles. You only ever encounter lore, but not plot. The game has no plot. One of the reason the documents don't make any sense is because whoever translated the texts into English did a less than stellar job. There are blatant mistakes in there, like when the "dining room" is called the "living room" in a clue. That would not be a problem if there wasn't an actual living room that you cannot enter at that time of your playthrough. The German translation is SO bad that I'd argue that it is actually impossible to solve certain puzzles, like the gallery puzzle. The game seems to be a blend of Resident Evil and Fatal Frame. While exploring a very Resident Evil like mansion, you encounter ghost versions of your player character that can only be fought using a camera. When you hit the button, your character switches from third person fixed camera into first person "shooter" mode, which is a fairly jarring transition. Then you need to wait for the enemy to come into focus and take a snapshot. No enemy I encountered took more than one shot before they disappeared, so even on the highest difficulty they pose no challenge, except for rare occasions when they spawn right into you or you get stuck on a corner and the ghosts immediately drain your health. What was particularly frustrating is that I still have no idea how these ghosts harm me. Some do damage when they are near me, in other instances they do damage by just looking at me. The combat system is weapons-grade jank. It doesn't matter if you have lined up the perfect shot, move one inch when the enemy is in focus and you cannot hurt them. You'll have to wait until they come into focus again. What is also frustrating is that the ghosts will always spawn in the same hallway. There are two linked hallways on the 2nd floor you will need to traverse constantly (see my remarks on the layout below) and there are always ghosts. It gets extremely old, extremely quickly. The problem with combat is that even on the recommended difficulty, it is too easy. Survival Horror is about dealing with scarcity. A good survival horror experience does not give you enough to deal with everything. TRAUMA gives you plenty. It gives you so much that even your children's children will still live in the luxury of never running out of ammo and healing items. Since items stack infintely, you can run around with like 20 healing items that only use 1 space of your inventory, so the inventory management aspect of survival horror is also down the drain. After a while, you know how to traverse the mansion, but the areas are not distinct enough. Exploring that place is also a major pain because it takes a long time before you get the two keys that open up shortcuts. Before that, you will always have to take the longest route possible, including a ride in an elevator that you have to wait out, which is atrocious. By the time you get the golden key that connects the main hall with other important corridors, you never have to set foot in the mansion again. The mansion itself wants to be a Resident Evil place. There is a second house behind the garden (get it) where even the numbers on the rooms are the same as in Resident Evil 1. There is a gallery puzzle that was heavily inspired by the one from Resident Evil 1. At the end of the game, you will have to backtrack multiple times between the main manson and the garden house just to get the next item. And this is before you unlock ALL the shortcuts. Tedious as hell. The worst part about this game has to be the puzzles. First, there is not enough variety. There are multiple puzzles that are just 4 digit codes that you have to put in. Second, certain hints are just misleading. Third, there is an item that you actually need (the shovel) that you cannot SEE from the camera angle that you have to pick them up from. Fourth, there are a number of instances where you have to reach a certain milestone before you can magically enter a door that was previously sealed and just had some poem on it. Fifth, there are multiple instances where you need to find notes that tell you where to find an item before you can actually find the item. The most jarring incident of this is when you have to find a photo of a room that you have already been to before you can find the silver key just sitting on the counter of said room. The developer knows its bad so I think they patched a ton of hints in. When you open a puzzle, you get some extra text that tells you things like where you can find the notes that contain the necessary hints for this puzzle. That's super immersion breaking and the problem is that most of the time it still doesn't really help. And all of that leads to a situation of constant trial and error. Since you never know when an item (like the betrayal medallion) spawns outta nowhere in the most random of places, you're more or less obligated to check every nook of the mansion time and time and time again while not having access to the fastest ways and fighting the same enemies in the same places over and over. I gave up midgame and looked up a guide. Unfortunately, there is no guide or walkthrough or whatever for this game. There ist just one wonderful YouTuber who played the game for his chat, so I skipped through his video (which is where I learned how busted the German translation is). And to my total surprise, that YouTuber was just as lost as me. The only reason he made it through ... I kid you not ... is because the developer of this very game happened to be IN the chat and backseat coached him. You can't make this up. The dev seems super chill tho. My problem with this game is that it seems that the dev was in love with his ideas for a narrative and puzzles, but never took the time to interrogate them. It feels like just one competent playtester could have helped to avoid disaster. The talent to create a good game was most certainly there, but a mixture of conceptual problems and half-assing sealed the deal for me. I cannot in good conscience recommend for anyone to pick this game up in its current state.
I am a sucker for games that challenge my intellect over ability to fight or be stealthy. There is nothing WORSE than being frustrated with a game because some relentless enemy keeps chasing you, and all you can do is run and hide in a closet somewhere. If you're like me, then you will enjoy this game. Considering this came from one developer, it is a solid gaming experience. I am looking forward to playing their other game and all proceeding games after.
Comprei e comprei pra um amigo também. Primeiro uma opinião pessoal: O jogo é bom, recomendo bem fácil, ele não te entrega tudo o que precisa fazer, então você vai se sentir perdido igual era nos jogos clássicos de terror, isso da uma magia na trama, você quer saber o que está acontecendo com você e o que aconteceu na história. Eu não cheguei no fim ainda, estou atualmente com cerca de 3 horas jogadas de verdade, estou jogando com calma, observando tudo pra dar uma boa critica construtiva. Mas independente de não ter chegado ainda no fim, essa é minha primeira visão de alguém que acabou de jogar. Opinião depois de zerar: (Em breve) Criticas ao jogo: (Em breve)
this game was a HUGE shoutout to classic survival horror. the camera angels and the "what you don't see scares you" aspects were really well done! the dev showed up in my stream and chatted with everyone. This game is worth a play if you love old school Resident Evil and Silent Hill. <3
Game is awesome! Reminds me so much of old school survival horror games
Стараюсь просматривать страницы новых игр, которые разработчики выпускают под тегом "survival horror", и наиболее приглянувшиеся проекты покупаю. Попав на страницу данной игры, заметил, что она не имеет большое количество отзывов, но те, которые есть - все положительные. Судя по роликам, как мне казалось, игра в геймплейном плане была похожа на Fatal Frame/Project Zero, а также на относительно недавние DreadOut 1/2, поэтому решил её приобрести. Собственно, игра не обманула моих ожиданий. Она не особо продолжительная, если ты знаешь, как её проходить, поэтому, как и всегда, наиболее продолжительным будет первое прохождение, но лишь по причине того, что не знаешь, куда тебе идти, попутно пропуская нужные для дальнейшего продвижения предметы, и при этом спотыкаясь о местные загадки. Советую проходить игру несколько раз, т.к. здесь присутствует аж 7 концовок, в большей части которых более подробно раскрывается история, а также имеются дополнительные скины для главной героини, открывающиеся при выполнении некоторых условий. Про плюсы я не буду писать огромную простыню текста, а просто скажу, что, если вам понравились упомянутые выше игры, то и эта игра вам с большой вероятностью понравится. Все элементы игр данного жанра тут присутствуют, например, бэктрекинг, головоломки, фиксированная камера, своеобразная боевая система, рядовые противники и боссы., даже имеется танковое управление. Звуковое сопровождение здесь тоже на высоком уровне, поэтому, если вы играете на клавомыше, то именно звук будет для вас ориентиром для битвы с врагами (на геймпаде также присутствует виброотклик). Если смотрели фильмы серии Ju-on (Проклятие), то вспомните характерный хрип, который издавал призрак женщины,, от которого при просмотре у меня были мурашки. Здесь же разработчик сделал так, чтобы противник иногда воспроизводил схожие звуки (вероятная отсылка). Спорным моментом может стать то, что игра довольно тёмная, поэтому будет вначале проблематично освоиться, если вы к такому не привыкли. Также рядовые противники/боссы имеют аналогичный внешний вид, как и главная героиня (обусловлено сюжетом), но при этом у них разная модель поведения, поэтому мне это особо не мешало. Некоторые головоломки необязательные, поэтому не удивляйтесь, что вы получите обычные расходники вместо необходимых для дальнейшего продвижения предметов. Минусов можно сказать, что и нет (лично для меня), поэтому некоторые пункты, о которых я написал выше, могут вполне оказаться для кого-то другого недостатками. Единственным недостатком для меня является то, что 2 костюма нельзя получить на данный момент, т.к. они запланированы на праздничные события, типа Хэллоуина и Рождества, из-за чего я не могу получить последнее достижение. Увидел я это только когда прочитал историю обновлений. Если я не прав, то поправьте в комментариях, т.к. у небольшого процента игроков оно получено (видимо, только у разработчика). Игра очень даже неплохая, поэтому я бы не удивился, если бы она вышла во времена PS2, то имела какой-никакой, но успех, а также любовь игроков, а сейчас бы все засовывали её в список забытых игр той эпохи. Хорошо, что такие игры ещё выходят, но почему-то данный проект заметили не так уж много людей. Всё выполнено на довольно высоком уровне, учитывая, что разработана она всего лишь одним человеком. Хотелось бы, чтобы разработчик в будущем добавил вид от третьего лица, что положительным образом скажется на продажах его детища, т.к. не все игроки любят фиксированную камеру.
⠀
[h3]Basic Premise & Setting [/h3] [list] [*]In Trauma: Broken Paradise you play as Sophia Markwell, who wakes up in a creepy mansion alone with no memory of how she got there. [*]Your goal is to uncover the truth: why you’re there, what happened to you (and possibly your past), and what dark history this mansion hides in a world where reality and nightmare blends together, similar way like James Sunderland's journey in Silent Hill 2 or Alice Lidell in Alice Madness Returns. [/list] [h3]Gameplay & Style [/h3] [list] [*]The game is described as “psychological survival horror”, so it doesn't rely on jump-scares, but on atmosphere, tension. [*]You explore the mansion’s rooms and corridors, solve puzzles and riddles, and use found items (keys, notes, photos) to unlock doors and progress just like in the games that probably inspired this game. [*]There's also combat, but it’s not the main focus of the game, it tends to be “easy combat”, since there are not a lot of enemies compared to similar games, and you can also get a little bit lot of resources to fight against them or heal yourself, while the challenge comes mostly from puzzles. [*]The game uses fixed camera angles (a design popular in older survival-horror classics), which helps build mood and tension and naturally fear. [*]The map also helps you what doors you can unlock with the keys you have in your inventory. It also shows if you collected every item within that room/corridor, but it doesn't show the puzzles, so keep that in mind. [/list] [h3]Theme & Tone [/h3] [list] [*]The mood of the game is dark, eerie, unsettling [*]As you explore, you gradually piece together fragments of memory and trauma, confronting mystery, horror, and psychological dread. [/list] [h3]Replayability & Structure [/h3] [list] [*]There are multiple endings (seven), so your choices/actions affect the outcome. [*]There are unlockable outfits/cosmetics, plus the game can be completed within an hour or two (once you know where is what and what the puzzles' solutions are), which can help in replay value if you want to get all of them. [/list] [h3]What kind of player might enjoy it [/h3] [list] [*]Players who like classic survival horror games will likely appreciate its feel. [/list] [h3]Small Downsides [/h3] [list] [*]The only real negative I can mention is that there are no text-based guides anywhere online. If you get stuck (, since the puzzles can actually be hard like in Silent Hill games), your only option is to watch one or two playthroughs on YouTube, but since classic survival horror games often let players explore in different orders, the videos don’t always go where you need them to go. This means it can take a bit of time to find the exact time during the video, where the puzzle solution is shown, so you can progress in the story. [*] If you want to use a certain item to complete a puzzle or dispell the dark fog/shadow, you have to press the 'E' button to use without selecting it from your inventory. This made me waste a little bit of time. [/list] [h3]Bonus Advantage: A Developer Who Truly Cares[/h3] [list] [*]One of the most impressive things about TRAUMA: Broken Paradise is that, even years after release and despite the game not being very well-known sadly, the developer still delivered a massive Update 3.0.0, the largest the game has ever received. This update improves almost every aspect of the experience (graphics, lighting, puzzles, controls, performance, audio, and more), showing real passion and dedication. It’s rare to see a small indie title receive such a huge upgrade so long after launch, and it reflects how much the developer genuinely loves their game and wants players to have the best possible version of it. [*]Not to mention that after this update I noticed a game breaking bug, that made me unable to progress in the game the developer read this post, and less than an hour fixed it. [*]Plus if you get stuck, the developer also helped others in the past so they could progress in the game. [/list] [h3]All in all I recommend this game. I enjoyed this game even with its downsides.[/h3]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 52 | 71% | $18.99 | |
| $342 | 5 | 100% | $2.99 | |
| $9.9K | 85 | 79% | $6.99 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $34.3K | 507 | 97% | $2.99 | |
| $34.1K | 146 | 97% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.1K | 249 | 71% | $2.99 | |
| $14.1K | 56 | 30% | $9.99 | |
| $14.1K | 75 | 84% | $7.99 | |
| $14.2K | 132 | 82% | $4.99 | |
| $14.2K | 106 | 65% | $3.99 | |
| $14.1K | 977 | 90% | $0.99 |