
Trainatic is an explosive incremental train-building game! Upgrade your cars, gather resources, and unlock powerful synergies to chug further down the track.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Watch your train grow from a tiny engine to a screen-clearing machine.
Unlock new cars and discover game-changing synergies.
Make your way through the upgrade skill tree.
Genres
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Good
Game was good until you reach the last quarter, roughly, then it just becomes an idle incremental which is just a boring way of extending play time to get 100% completion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Russian*, Simplified Chinese*, Traditional Chinese*, Ukrainian*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun and unique
I picked it up on sale and it was a nice reasonably short game. It has an endless mode but I didn't find much reason to engage with it once i had all the major upgrades.
Quick Description: -I played Trainatic for about 4-5 hours (offline) on the Steam Deck recently. It's by no means a bad game, I just never found myself very invested. Getting upgrades can feel extremely slow and grindy. The upgrade choices aren't terribly interesting imo, which is why I won't be recommending this game. There is a sea of really fun incremental games out there and this is probably my least favorite in the genre that I have played over the last 6 months. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). It's only $6 and goes on sale fairly often. So if you watch the trailer and like what you see, I can't really blame you if you decide to give this one a try. Having said this, I would recommend Nodebuster, Bills Must Be Paid, Digseum, Astro Prospector, and Shelldiver over this. All of those incremental games are the same price or cheaper, and are better games imo. So for that reason, I will not be recommending Trainatic.
Jeu incrémental dans lequel on controle un train au travers d'environnements divers, dans lesquels on récupère de multiple ressources pour améliorer son train, dans le but d'attraper d'étranges et élusives orbes. Le système de crafting est assez intéressant, chaque nouvelle map débloquant de nouvelles méthodes de craft pour avancer. Cependant, la boucle de gameplay peut devenir rapidement assez répétitive, surtout quand il s'agit de la fin de jeu. Un jeu sympa donc, mais non sans défauts.
Train fun haha
Sehr geiler idle inkrementell game 😍👍
train
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $320.9K | 1.7K | 93% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $197.9K | 2.8K | 92% | $4.99 | |
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| $197.8K | 3.1K | 77% | $3.99 | |
| $197.7K | 568 | 77% | $10.99 | |
| $198K | 720 | 99% | $9.99 | |
| $197.7K | 635 | 87% | $10.49 |