
Mutants are flooding the planets! Destroy them all! Improve your technology, upgrade weapons and turn dangerous worlds into safe havens. Every click is a step towards the future of mankind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The captivating clicker game in which you join space expansion!
Take on the role of an autonomous orbital station in this space adventure! Your goal is to prepare planets for the landing of a team of explorers. There’s just one problem: the planets are inhabited by many hostile creatures who are not very happy about the arrival of uninvited guests...
Destroy the mutants, get coins and buy improvements that will make you even more effective in combat: increase the damage dealt by each shot, slow down enemies when hit or reduce the reloading time.
Game features:
Many progression options: upgrade weapons and abilities to fight more effectively.
Intuitive gameplay: this simple and entertaining clicker doesn’t require you to have masterful skills, but still keeps you on your toes.
Destroying mutants: every click is a step towards victory over alien creatures inhabiting dangerous planets.
Every click brings you closer to getting a planet ready for a successful landing. Use the full potential of the orbital station to clear the planets of any threat! The squad of heroes will not get here soon, but the future of their mission depends on your work.
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну нормально тут надо жучков паучков инопланетянинов мочить квадратиком и скил нажимать еще можно игра короткая к сожалению меньше двух часов то есть бесплатная
I took it slow completed with all achievements in 3.5 hours. Its a great game. Nodebuster light to me. Go get it !
Kickback Clicker is a science-fiction themed incremental clicker developed by Dot blood and published by Targem Games that centers on straightforward progression, escalating firepower, and the satisfying rhythm of constant upgrades. Framed around the defense of alien planets from mutant infestations, the game transforms the familiar clicker formula into a cosmic conflict where each mouse press represents a shot fired from an orbital defense platform. It does not attempt to redefine the genre, but instead refines the core appeal of incremental growth within a simple, accessible structure. The primary gameplay loop revolves around manual clicking to deal damage to waves of hostile creatures. Each defeated enemy yields currency, which can be reinvested into stronger attacks, faster firing rates, reduced cooldowns, and passive damage improvements. Early progression feels deliberately paced, encouraging players to actively participate in each encounter. As upgrades accumulate, damage numbers increase rapidly, transforming slow engagements into high-speed destruction. The satisfaction lies in watching small increments compound into exponential growth, a hallmark of well-designed incremental systems. Unlike more complex idle games that introduce layered resource management or prestige systems early on, Kickback Clicker keeps its structure relatively transparent. Upgrades are clearly categorized, costs scale predictably, and players are rarely overwhelmed with information. This simplicity makes it welcoming to newcomers in the clicker genre. However, it also means that strategic depth remains modest. Most decisions revolve around choosing which upgrade path accelerates damage output most efficiently rather than balancing multiple interdependent systems. The game’s sci-fi setting provides thematic framing rather than deep narrative context. Players act as the overseer of an automated orbital station clearing alien worlds for safe colonization. While this premise offers a sense of purpose, storytelling remains minimal. The focus is consistently placed on combat output and numerical progression rather than character development or world-building. This approach aligns with the genre’s typical emphasis on mechanics over narrative immersion. Visually, Kickback Clicker adopts a clean and functional interface. Enemy designs and planetary backdrops are stylized but uncomplicated, ensuring that the screen remains readable even as damage values increase. The UI highlights upgrade categories and damage statistics clearly, maintaining a smooth feedback loop between action and reward. Effects accompanying successful hits or major upgrades reinforce a sense of impact without overwhelming the display. The presentation remains consistent with the game’s lightweight, accessible tone. One of the more engaging aspects of the experience is the steady acceleration of power. What begins as single-digit damage values evolves into large-scale destruction as upgrades stack multiplicatively. This progression curve taps directly into the core appeal of incremental games: the psychological reward of exponential growth. Watching numbers climb into dramatically higher tiers creates a constant sense of forward momentum, even when the underlying actions remain repetitive. However, the repetition inherent to clicker design becomes more noticeable during extended sessions. Without substantial gameplay variation or evolving objectives, the experience may feel cyclical once core upgrades are unlocked. There is little in the way of dynamic enemy behavior or shifting environmental challenges to diversify the loop. As a result, longevity depends heavily on a player’s tolerance for repetition and enjoyment of incremental scaling mechanics. Ultimately, Kickback Clicker delivers a focused and competent incremental experience wrapped in a science-fiction aesthetic. It excels at providing the satisfying cadence of click-to-upgrade progression and keeps its systems accessible to players of all familiarity levels with the genre. While it does not introduce groundbreaking mechanics or narrative complexity, it offers a polished, straightforward clicker loop that will appeal to fans of idle progression games. For those who enjoy watching damage numbers skyrocket and steadily building unstoppable power through consistent input, it provides an engaging and dependable experience within its niche. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This whole thing was pretty casual and in places unbalanced/dragging (in some levels enemies were tanky, in some way too profitable, saws are useless, vortex META), but since it goes for 70% it might be worth for a little distraction if you're into incrementals. I'd expect it to be at 80-85% recommended, so my opinion doesnt change much with my preferences to this game's rating XD
This game is an antidote to stress. It calms, relaxes, and brings pleasant emotions. The clicker doesn’t overwhelm - it’s about getting a little bit of something good, but consistently. A perfect choice when you want to clear your mind and simply enjoy your time.
Если коротко об "игре" - залипалка на пару часиков. Напоминает Astro Prospector, но как по мне более лайтовая. Цель - убить всех врагов. Каждое действие/выстрел тратит топлива. Убиваем врагов, собираем ресурсы, прокачиваем, зачищаем локации. 3 планеты, в каждой по 6 миссий. Зачистка локации открывает доступ к новому уровню, и редкий ресурс, требующийся для прокачки особых навыков. Итоговое мнение: Такие "игрушки" трудно рекомендовать к покупки, но есть пару факторов которые могут сподвигнуть вас к её приобретению: - Игра самое то, когда хочется расслабиться, отключить мозг и провести время не забивая хоть чем либо голову, возможно и под пивко. - Стоит стакан кофе. В общем: советовать ни кому не буду - посмотрите ролики: понравится - покупайте. Но игра имеет право на существование.
Симулятор истребления жуков ядерной мухобойкой, Суперземля вами гордится! (:
短時間で終わるけど爽快感もあって値段分は楽しめた
Enjoyable simple clicker game with interesting visuals
Прошёл игру за 2,5 часа, ожидал чего-то, но ничего не произошло. Очень расстроился когда она кончилась потому что вроде и не дорого (160 рублей), а вроде мало разнообразия и игры в целом.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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